## 14. Rendering Filters

### 14.1. Introduction

Most GIMP filters work on a layer by transforming its content, but the filters in the “Render” group are a bit different. They create patterns from scratch, in most cases obliterating anything that was previously in the layer. Some create random or noisy patterns, others regular of fractal patterns, and one (Gfig) is a general-purpose (but rather limited) vector graphics tool.

This category describes the following filters:

- Oddiel 14.2, “Flame”

- Oddiel 14.3, “Fractal Explorer”

- Oddiel 14.4, “IFS Fractal”

- Oddiel 14.5, “Cell Noise”

- Oddiel 14.6, “Perlin Noise”

- Oddiel 14.7, “Plasma”

- Oddiel 14.8, “Simplex Noise”

- Oddiel 14.9, “Solid Noise”

- Oddiel 14.10, “Difference Clouds”

- Oddiel 14.11, “Bayer Matrix”

- Oddiel 14.12, “Checkerboard”

- Oddiel 14.13, “Diffraction Patterns”

- Oddiel 14.14, “Grid”

- Oddiel 14.15, “Linear Sinusoid”

- Oddiel 14.16, “Maze”

- Oddiel 14.17, “Sinus”

- Oddiel 14.18, “Spiral”

- Oddiel 14.19, “Checkerboard (legacy)”

- Oddiel 14.20, “CML Explorer”

- Oddiel 14.21, “Grid (legacy)”

- Oddiel 14.22, “Jigsaw”

- Oddiel 14.23, “Qbist”

- Oddiel 14.29, “Spyrogimp”

- Oddiel 14.24, “Circuit”

- Oddiel 14.25, “Gfig”

- Oddiel 14.26, “Lava”

- Oddiel 14.27, “Line Nova”

- Oddiel 14.28, “Sphere Designer”

13.14. Warp |  | 14.2. Flame

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