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<sect1 id="Terrace"><!--<sect1info>
		<copyright>
			<year>2008</year>
			<holder>David Rogers</holder>
		</copyright>
		<author>
			<firstname>David</firstname>
			<surname>Rogers</surname>
		</author>
		<address><email>ezekiel000@lavabit.com</email></address>
	</sect1info>-->

	<title>Teras</title>

  <para>Napisao David Rogers</para>

          <sect2><title>Postavka</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Tip špila</entry>
	  <entry>Dupli špil</entry>
	</row>
	<row>
	  <entry>Gomila</entry>
	  <entry>Gornja leva gomila. Sve karte se stavljaju ovde posle rezerve deljenja na talon. Karte se okreću jedna po jedna na otpad. Gomila ne može da se prevrne.</entry>
	</row>
	<row>
	  <entry>Otpad</entry>
	  <entry>Uzima se sa gomile. Karta na vrhu je u igri.</entry>
	</row>
	<row>
	  <entry>Rezerva</entry>
	  <entry>Jedanaest otvorenih karata na gomili. Sve karte su vidljive, ali je samo karta na vrhu u igri.</entry>
	</row>
	<row>
	  <entry>„Temelj“</entry>
	  <entry>
	  	Eight piles in the middle. To be built up in sequence by
		alternating colors from the base card.
	  </entry>
	</row>
	<row>
	  <entry>Talon</entry>
    	  <entry>Devet karata koje se dele otvorene iz špila onda kada se odabere osnovna karta.</entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Cilj</title>

  <para>Pomeriti sve karte u gomile na „temelju“.</para>

          </sect2>
        <sect2><title>Pravila</title>

  <para>
	Cards in the Tableau are built down in sequence by alternating
	colors building round the corner. Groups of cards can't be moved.
	An empty pile in the Tableau must be filled by the top card in
	Waste or the next card from the Stock. Top cards can be moved to
	the Foundation or other Tableau piles.
  </para>
  <para>
	Foundations are built up in sequence by alternating colors from
	the base card. Empty Foundations must be filled with the base card
	that is selected by the user from four random cards as the first
	move. Cards in Foundations are out of play.
  </para>
  <para>Karta na vrhu rezerve je u igri i može se pomeriti samo na „temelje“.</para>
  <para>Karte se okreću sa gomile na otpad jedna po jedna koliko god puta želite, osim ako ima mesta na talonu. U tom slučaju, samo jedna karta može da se okrene na otpad dok se talon ne popuni, ili se karta sa vrha otpada ne pomeri na „temelj“ ili talon. Dok je gomila zaključana, i dalje možete pomerati karte na talon, sa rezerve i na „temelje“. Ako je otpad prazan, karta se gomile se automatski okreće. Karta na vrhu otpada je u igri. Gomila ne može da se okrene.</para>
  <para>Duplim klikom na kartu će ona biti premeštena na odgovarajući „temelj“ ako je takav potez moguć.</para>

          </sect2>
        <sect2><title>Opcije</title>

  <para>Postoji sedam načina igranja. Razlika u njima je u broju karata na rezervi, talonu i izboru osnovne karte.</para>
  <para>Teras</para>
  <para>
	Reserve of 11 cards, 9 Tableau piles. Foundations are built up in
	sequence by alternating colors from the base card. User selection
	of the base card from a choice of four at the start of the game and
	one card is dealt to each Tableau pile. Stock cannot be turned.
  </para>
  <para>Osnovno strpljenje</para>
  <para>Rezerva sa 13 karata, 9 gomila na talonu. „Temelji“ se slažu na gore po naizmeničnim bojama od osnovne karte. Igrač bira osnovnu kartu od četiri slučajne karte na početku igre i jedna karta se onda deli na svaki od talona. Gomila se može okrenuti jednom, ali je igra izgubljena ako ne možete da odigrate svaku kartu posle okretanja.</para>
  <para>Padajuće zvezde</para>
  <para>
	Reserve of 11 cards, 9 Tableau piles. Foundations are built up in
	sequence by alternating colors from the base card. At the start of
	the game a base card is selected automatically and one card is
	dealt to each Tableau pile. Stock cannot be turned.
  </para>
  <para>Sinjora</para>
  <para>
	Reserve of 11 cards, 9 Tableau piles. Foundations are built up in
	sequence by alternating colors from the base card. At the start of
	the game a base card is selected automatically and one card is
	dealt to each Tableau pile. Spaces in the Tableau are automatically
	filled from the Waste or Stock if the Waste is empty. Stock cannot
	be turned.
  </para>
  <para>Crvenokosi</para>
  <para>
	Reserve of 21 cards, 8 Tableau piles. Foundations are built up in
	sequence by alternating colors from the base card. At the start of
	the game a base card is selected automatically and one card is
	dealt to each Tableau pile. Spaces in the Tableau are automatically
	filled from the Reserve or any card if the Reserve is empty. Stock
	cannot be turned.
  </para>
  <para>Plavuše i brinete</para>
  <para>
	Reserve of 10 cards, 8 Tableau piles. Foundations are built up in
	sequence by alternating colors from the base card. At the start of
	the game a base card is selected automatically and one card is
	dealt to each Tableau pile. Stock cannot be turned.
  </para>
  <para>Drvo</para>
  <para>
	Reserve of 10 cards, 9 Tableau piles. Foundations are built up in
	sequence by alternating colors from the base card. At the start of
	the game a base card is selected automatically and one card is
	dealt to each Tableau pile. Stock cannot be turned.
  </para>

          </sect2>
        <sect2><title>Bodovanje</title>

  <para>Svaka karta na „temelju“ donosi po jedan poen.</para>

          </sect2>
        <sect2><title>Strategija</title>

  <para>Kada igra počne, pažljivo pregledajte rezerve pre izbora osnovne karte izbegavajući ih ukoliko su ostale karte sa tom vrednošću zakopane u rezervi.</para>
  <para>Pratite obrnute nizove na gomili. Rezervišite jedan „temelj“ da uklonite svaki obrnuti niz.</para>
  <para>Pokušajte da započinjete gomile na talonu od poslednje karte koja vam treba da dovršite „temelj“.</para>
  <para>Zapamtite da možete nastaviti sa okrećetanjem karata sa gomile dok je ona zaključana, bez popunjavanja talona koristeći karte sa otpada.</para>
        </sect2>
</sect1>
