0.9.48
nes
Nintendo Entertainment System/Famicom
256
240
7
nes.pal
NTSC NES/Famicom
64 512 
nes-pal.pal
PAL NES
64 512 
rp2c04-0001.pal
Arcade RP2C04-0001
64 
rp2c04-0002.pal
Arcade RP2C04-0002
64 
rp2c04-0003.pal
Arcade RP2C04-0003
64 
rp2c04-0004.pal
Arcade RP2C04-0004
64 
rp2c0x.pal
Arcade RP2C03/RP2C05
64 
snes
Super Nintendo Entertainment System/Super Famicom
256
240
1
snes.pal
SNES 15-bit BGR
32768 
snes_faust
Super Nintendo Entertainment System/Super Famicom
292
224
0
gb
GameBoy (Color)
160
144
2
gb.pal
GameBoy(mono)
4 8 12 
gbc.pal
GameBoy Color 15-bit BGR
32768 
gba
GameBoy Advance
240
160
1
gba.pal
GBA 15-bit BGR
32768 
pce
PC Engine (CD)/TurboGrafx 16 (CD)/SuperGrafx
320
232
1
pce.pal
PCE/TG16 9-bit GRB.  If only 512 triplets are present, the remaining 512 greyscale colors will be calculated automatically.
512 1024 
pce_fast
PC Engine (CD)/TurboGrafx 16 (CD)/SuperGrafx
288
232
1
pce_fast.pal
PCE/TG16 9-bit GRB.  If only 512 triplets are present, the remaining 512 greyscale colors will be calculated automatically.
512 1024 
lynx
Atari Lynx
160
102
1
lynx.pal
Atari Lynx 12-bit BRG
4096 
md
Sega Genesis/MegaDrive
320
240
0
pcfx
PC-FX
288
240
0
ngp
Neo Geo Pocket (Color)
160
152
0
psx
Sony PlayStation
320
240
0
ss
Sega Saturn
302
240
0
ssfplay
Sega Saturn Sound Format Player
480
300
0
vb
Virtual Boy
384
224
1
vb.pal
VB LED Active Time; 256 left, 256 right.  If only 256 triplets are present, then they will be used for both left and right views.  When the custom palette's right view colors are the same as the left view colors(either explicitly, or when using a 256-entry custom palette), and anaglyph 3D mode is active, then the custom palette will not be used.
256 512 
wswan
WonderSwan
224
144
0
sms
Sega Master System
256
240
1
sms.pal
SMS 6-bit BGR
64 
gg
Sega Game Gear
160
144
1
gg.pal
GG 12-bit BGR
4096 
cdplay
CD-DA Player
192
144
0
demo
Mednafen Demo/Example Module
400
300
0
