
PLAY [Create and start jails. Optionally stop and destroy jails.] **************

TASK [Get iocage facts] ********************************************************
ok: [iocage_06]

TASK [Reject jails with empty notes] *******************************************
ok: [iocage_06]

TASK [Debug cmd_create debug=true] *********************************************
ok: [iocage_06] => (item=sw_01) => 
    msg: |-
        iocage create --short --template ansible-client --count 0  bpf=1  dhcp=1  vnet=1  defaultrouter=172.16.99.1  notes="vmm=iocage_06 swarm=sw_01"

TASK [Debug create swarms debug=true] ******************************************
ok: [iocage_06] => 
    out:
        changed: false
        failed: false
        msg: All items skipped
        results:
        -   ansible_loop_var: item
            changed: false
            failed: false
            false_condition: _count | int > 0
            item:
                key: sw_01
                value:
                    count: 3
                    template: ansible-client
            skip_reason: Conditional result was False
            skipped: true
        skipped: true

TASK [Get iocage facts] ********************************************************
ok: [iocage_06]

TASK [Reject jails with empty notes] *******************************************
ok: [iocage_06]

TASK [Debug cmd_start debug=true] **********************************************
ok: [iocage_06] => (item=sw_01) => 
    msg: |-
        iocage start

TASK [Debug start swarms debug=true] *******************************************
ok: [iocage_06] => 
    out:
        changed: false
        failed: false
        msg: All items skipped
        results:
        -   ansible_loop_var: item
            changed: false
            failed: false
            false_condition: _jails | length > 0
            item:
                key: sw_01
                value:
                    count: 3
                    template: ansible-client
            skip_reason: Conditional result was False
            skipped: true
        skipped: true

PLAY RECAP *********************************************************************
iocage_06                  : ok=8    changed=0    unreachable=0    failed=0    skipped=4    rescued=0    ignored=0   

