<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList>

  <path>sr22.ac</path>

  <!-- MP sound call -->
  <sound>
    <path>../Sounds/mp-sound.xml</path>
  </sound>

  <nasal>
    <load>
      var livery_update = aircraft.livery_update.new("Aircraft/Cirrus-SR22/Models/Liveries", 10);
    </load>
    <unload>
      livery_update.stop();
    </unload>
  </nasal>

  <animation>
    <!-- Objets opaques -->
    <object-name>fuselage</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeur</object-name>
    <object-name>direction</object-name>
    <object-name>bol</object-name>
    <object-name>porteG</object-name>
    <object-name>porteD</object-name>
    <object-name>cargo</object-name>
    <object-name>antenne</object-name>
    <object-name>marchepieds</object-name>
    <object-name>cacheA</object-name>
    <object-name>cacheG</object-name>
    <object-name>cacheD</object-name>
    <object-name>bosses</object-name>
    <object-name>axeA</object-name>
    <object-name>axeG</object-name>
    <object-name>axeD</object-name>
    <object-name>tipwing</object-name>

    <object-name>trous</object-name>
    <object-name>echappes</object-name>
    <object-name>crochet</object-name>
    <object-name>poignees</object-name>
    <object-name>helice</object-name>
    <object-name>roueA</object-name>
    <object-name>roueG</object-name>
    <object-name>roueD</object-name>

    <!-- Objets transparents -->
    <object-name>vitres</object-name>
    <object-name>vitreporteG</object-name>
    <object-name>vitreporteD</object-name>
    <object-name>propblur</object-name>
    <object-name>propdisc</object-name>
    <!-- HDR mode -->
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitreporteG</object-name>
    <object-name>HDRvitreporteD</object-name>
  </animation>

  <animation>
    <type>material</type>
    <object-name>fuselage</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeur</object-name>
    <object-name>direction</object-name>
    <object-name>bol</object-name>
    <object-name>porteG</object-name>
    <object-name>porteD</object-name>
    <object-name>cargo</object-name>
    <object-name>antenne</object-name>
    <object-name>marchepieds</object-name>
    <object-name>cacheA</object-name>
    <object-name>cacheG</object-name>
    <object-name>cacheD</object-name>
    <object-name>bosses</object-name>
    <object-name>axeA</object-name>
    <object-name>axeG</object-name>
    <object-name>axeD</object-name>
    <object-name>tipwing</object-name>
    <object-name>trous</object-name>
    <object-name>echappes</object-name>
    <object-name>helice</object-name>
    <object-name>roueA</object-name>
    <object-name>roueG</object-name>
    <object-name>roueD</object-name>
    <object-name>vitres</object-name>
    <object-name>vitreporteG</object-name>
    <object-name>vitreporteD</object-name>
    <object-name>propblur</object-name>
    <object-name>propdisc</object-name>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitreporteG</object-name>
    <object-name>HDRvitreporteD</object-name>

    <property-base>sim/model/livery</property-base>
    <texture-prop>texture</texture-prop>
    <texture>texture.png</texture>
    <specular>
      <red-prop>specular/red</red-prop>
      <green-prop>specular/green</green-prop>
      <blue-prop>specular/blue</blue-prop>
    </specular>
  </animation>

  <effect>
    <inherits-from>Aircraft/Cirrus-SR22/Models/Effects/Bump/bumpspec</inherits-from>
    <object-name>fuselage</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeur</object-name>
    <object-name>direction</object-name>
    <object-name>bol</object-name>
    <object-name>porteG</object-name>
    <object-name>porteD</object-name>
    <object-name>cargo</object-name>
    <object-name>antenne</object-name>
    <object-name>marchepieds</object-name>
    <object-name>cacheA</object-name>
    <object-name>cacheG</object-name>
    <object-name>cacheD</object-name>
    <object-name>bosses</object-name>
    <object-name>axeA</object-name>
    <object-name>axeG</object-name>
    <object-name>axeD</object-name>
    <object-name>tipwing</object-name>
  </effect>

  <!-- working for Compositor -->
  <effect>
    <inherits-from>Effects/Glass/glassrain</inherits-from>
    <object-name>vitres</object-name>
    <object-name>vitreporteG</object-name>
    <object-name>vitreporteD</object-name>
  </effect>

  <effect>
    <inherits-from>Effects/Glass/glass</inherits-from>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitreporteG</object-name>
    <object-name>HDRvitreporteD</object-name>
  </effect>

  <!-- Sélection des vitres en fonction de HDR ou pas -->
  <animation>
    <type>select</type>
    <condition>
      <!-- <property>sim/rendering/hdr/hdr-enabled</property> -->
      <property>sim/multiplay/generic/bool[2]</property>
    </condition>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitreporteG</object-name>
    <object-name>HDRvitreporteD</object-name>
  </animation>

  <animation>
    <type>select</type>
    <condition>
      <!-- <not><property>sim/rendering/hdr/hdr-enabled</property></not> -->
      <not><property>sim/multiplay/generic/bool[2]</property></not>
    </condition>
    <object-name>vitres</object-name>
    <object-name>vitreporteG</object-name>
    <object-name>vitreporteD</object-name>
  </animation>

  <effect>
    <inherits-from>Effects/model-transparent</inherits-from>
    <object-name>propblur</object-name>
    <object-name>propdisc</object-name>
  </effect>

  <model>
    <path>Interior/interior.xml</path>
  </model>

  <model>
    <path>light/all-lights.xml</path>
  </model>

  <model>
    <path>Effects/cranking/all-cranking.xml</path>
  </model>

  <model>
    <path>Effects/ground/all-ground.xml</path>
  </model>

  <!-- L'hélice -->
  <animation>
    <name>HeliceComplete</name>
    <object-name>propdisc</object-name>
    <object-name>propblur</object-name>
    <object-name>helice</object-name>
    <object-name>bol</object-name>
  </animation>

  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdisc</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblur</object-name>
    <condition>
    <and>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value>600.000</value>
      </greater-than>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500.001</value>
      </less-than>
    </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>helice</object-name>
    <condition>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceComplete</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value> 5 </value>
      </greater-than>
    </condition>
    <property>engines/engine[0]/rpm</property>
    <factor> 1 </factor>
    <center>
      <x-m> -3.58129 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.11527 </z-m>
    </center>
    <axis>
      <x> -1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Gouverne de profondeur -->
  <animation>
    <type>rotate</type>
    <object-name>profondeur</object-name>
    <!-- <property>controls/flight/elevator</property> -->
    <property>surface-positions/elevator-pos-norm</property>
    <factor> 15 </factor>
    <center>
      <x-m>  3.06024 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.10399 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Gouverne de direction -->
  <animation>
    <type>rotate</type>
    <object-name>direction</object-name>
    <!-- <property>controls/flight/rudder</property> -->
    <property>surface-positions/rudder-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m>  3.30523 </x1-m>
      <y1-m>  0.00000 </y1-m>
      <z1-m> -0.36261 </z1-m>
      <x2-m>  3.73777 </x2-m>
      <y2-m>  0.00000 </y2-m>
      <z2-m>  1.17747 </z2-m>
    </axis>
  </animation>

  <!-- Animations des ailerons -->
  <animation>
    <type>rotate</type>
    <object-name>aileronG</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> -0.82806 </x1-m>
      <y1-m> -5.00078 </y1-m>
      <z1-m> -0.19118 </z1-m>
      <x2-m> -0.72328 </x2-m>
      <y2-m> -3.59356 </y2-m>
      <z2-m> -0.28789 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>aileronD</object-name>
    <property>surface-positions/right-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> -0.72328 </x1-m>
      <y1-m>  3.59356 </y1-m>
      <z1-m> -0.28789 </z1-m>
      <x2-m> -0.82806 </x2-m>
      <y2-m>  5.00078 </y2-m>
      <z2-m> -0.19118 </z2-m>
    </axis>
  </animation>

  <!-- Volets -->
  <animation>
    <type>rotate</type>
    <object-name>voletG</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 40 </factor>
    <axis>
      <x1-m> -0.71967 </x1-m>
      <y1-m> -3.57844 </y1-m>
      <z1-m> -0.49810 </z1-m>
      <x2-m> -0.55372 </x2-m>
      <y2-m> -1.01182 </y2-m>
      <z2-m> -0.70131 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 40 </factor>
    <axis>
      <x1-m> -0.55372 </x1-m>
      <y1-m>  1.01182 </y1-m>
      <z1-m> -0.70131 </z1-m>
      <x2-m> -0.71967 </x2-m>
      <y2-m>  3.57844 </y2-m>
      <z2-m> -0.49810 </z2-m>
    </axis>
  </animation>

  <!-- Compression -->
  <animation>
    <name>EnsembleAvant</name>
    <object-name>axeA</object-name>
    <object-name>cacheA</object-name>
    <object-name>roueA</object-name>
  </animation>

  <animation>
    <name>SousEnsembleAvant</name>
    <object-name>cacheA</object-name>
    <object-name>roueA</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>SousEnsembleAvant</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[9]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> -8 </dep></entry>
    </interpolation>
    <center>
      <x-m> -3.44065 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -1.05429 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>EnsembleAvant</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[9]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0 </dep></entry>
      <entry><ind> 1 </ind><dep> 8 </dep></entry>
    </interpolation>
    <center>
      <x-m> -2.81060 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.59530 </z-m>
    </center>
    <axis>
     <x> 0 </x>
     <y> 1 </y>
     <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>EnsembleGauche</name>
    <object-name>axeG</object-name>
    <object-name>cacheG</object-name>
    <object-name>roueG</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>EnsembleGauche</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[10]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> -8 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.93763 </x-m>
      <y-m> -1.25047 </y-m>
      <z-m> -0.55423 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>EnsembleDroit</name>
    <object-name>axeD</object-name>
    <object-name>cacheD</object-name>
    <object-name>roueD</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>EnsembleDroit</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[11]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0 </dep></entry>
      <entry><ind> 1 </ind><dep> 8 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.93763 </x-m>
      <y-m>  1.25047 </y-m>
      <z-m> -0.55423 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Rotation de la roue avant en fonction de la gouverne de direction -->
  <animation>
    <name>RoueAvant</name>
    <object-name>cacheA</object-name>
    <object-name>roueA</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>RoueAvant</object-name>
    <!-- <property>gear/gear[0]/caster-angle-deg</property> -->
    <property>sim/multiplay/generic/float[12]</property>
    <factor> -0.4 </factor>
    <center>
      <x-m> -3.44065 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -1.05429 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <!-- Rotation des roues lors du roulage -->
  <animation>
    <type>spin</type>
    <object-name>roueA</object-name>
    <!-- <property>gear/gear[0]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[5]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -3.17591 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -1.17497 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueG</object-name>
    <!-- <property>gear/gear[1]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[6]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -0.92556 </x-m>
      <y-m> -1.81669 </y-m>
      <z-m> -1.15515 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueD</object-name>
    <!-- <property>gear/gear[2]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[7]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -0.92556 </x-m>
      <y-m>  1.81669 </y-m>
      <z-m> -1.15515 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Porte gauche -->
  <animation>
    <type>pick</type>
    <object-name>porteG</object-name>
    <object-name>vitreporteG</object-name>
    <object-name>HDRvitreporteG</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <condition>
          <and>
            <property>gear/gear[0]/wow</property>
            <property>gear/gear[1]/wow</property>
            <property>gear/gear[2]/wow</property>
            <less-than>
              <property>gear/gear[0]/rollspeed-ms</property>
              <value>10</value>
            </less-than>
          </and>
        </condition>
        <command>nasal</command>
        <script>doors.crew.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteG</object-name>
    <object-name>vitreporteG</object-name>
    <object-name>HDRvitreporteG</object-name>
    <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
    <property>sim/multiplay/generic/float[0]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -60 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -1.82704 </x1-m>
      <y1-m> -0.63497 </y1-m>
      <z1-m>  0.02232 </z1-m>
      <x2-m> -1.52065 </x2-m>
      <y2-m> -0.21593 </y2-m>
      <z2-m>  0.63117 </z2-m>
    </axis>
  </animation>

  <!-- Porte droite -->
  <animation>
    <type>pick</type>
    <object-name>porteD</object-name>
    <object-name>vitreporteD</object-name>
    <object-name>HDRvitreporteD</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <condition>
          <and>
            <property>gear/gear[0]/wow</property>
            <property>gear/gear[1]/wow</property>
            <property>gear/gear[2]/wow</property>
            <less-than>
              <property>gear/gear[0]/rollspeed-ms</property>
              <value>10</value>
            </less-than>
          </and>
        </condition>
        <command>nasal</command>
        <script>doors.passenger.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteD</object-name>
    <object-name>vitreporteD</object-name>
    <object-name>HDRvitreporteD</object-name>
    <!-- <property>sim/model/door-positions/passenger/position-norm</property> -->
    <property>sim/multiplay/generic/float[1]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -60 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -1.52065 </x1-m>
      <y1-m>  0.21593 </y1-m>
      <z1-m>  0.63117 </z1-m>
      <x2-m> -1.82704 </x2-m>
      <y2-m>  0.63497 </y2-m>
      <z2-m>  0.02232 </z2-m>
    </axis>
  </animation>

  <!-- Porte cargo -->
  <animation>
    <type>pick</type>
    <object-name>cargo</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <condition>
          <and>
            <property>gear/gear[0]/wow</property>
            <property>gear/gear[1]/wow</property>
            <property>gear/gear[2]/wow</property>
            <less-than>
              <property>gear/gear[0]/rollspeed-ms</property>
              <value>10</value>
            </less-than>
          </and>
        </condition>
        <command>nasal</command>
        <script>doors.cargo.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>cargo</object-name>
    <!-- <property>sim/model/door-positions/cargo/position-norm</property> -->
    <property>sim/multiplay/generic/float[13]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  0.03508 </x1-m>
      <y1-m> -0.56316 </y1-m>
      <z1-m> -0.31176 </z1-m>
      <x2-m>  0.05461 </x2-m>
      <y2-m> -0.56892 </y2-m>
      <z2-m> -0.06013 </z2-m>
    </axis>
  </animation>

</PropertyList>
