<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList>

  <path>keyboard.ac</path>

  <animation>
    <!-- Objets opaques -->
    <object-name>base</object-name>

    <object-name>KeyA</object-name>
    <object-name>KeyB</object-name>
    <object-name>KeyC</object-name>
    <object-name>KeyD</object-name>
    <object-name>KeyE</object-name>
    <object-name>KeyF</object-name>
    <object-name>KeyG</object-name>
    <object-name>KeyH</object-name>
    <object-name>KeyI</object-name>
    <object-name>KeyJ</object-name>
    <object-name>KeyK</object-name>
    <object-name>KeyL</object-name>
    <object-name>KeyM</object-name>
    <object-name>KeyN</object-name>
    <object-name>KeyO</object-name>
    <object-name>KeyP</object-name>
    <object-name>KeyQ</object-name>
    <object-name>KeyR</object-name>
    <object-name>KeyS</object-name>
    <object-name>KeyT</object-name>
    <object-name>KeyU</object-name>
    <object-name>KeyV</object-name>
    <object-name>KeyW</object-name>
    <object-name>KeyX</object-name>
    <object-name>KeyY</object-name>
    <object-name>KeyZ</object-name>
    <object-name>Key1</object-name>
    <object-name>Key2</object-name>
    <object-name>Key3</object-name>
    <object-name>Key4</object-name>
    <object-name>Key5</object-name>
    <object-name>Key6</object-name>
    <object-name>Key7</object-name>
    <object-name>Key8</object-name>
    <object-name>Key9</object-name>
    <object-name>Key0</object-name>

    <object-name>KeySpace</object-name>
    <object-name>KeyDot</object-name>
    <object-name>Key+</object-name>
    <object-name>KeyBKSP</object-name>
    <object-name>KeyCLR</object-name>
    <object-name>KeyENT</object-name>

    <object-name>DidectTo</object-name>
    <object-name>FPL</object-name>
    <object-name>CLR</object-name>
    <object-name>MENU</object-name>
    <object-name>PROC</object-name>
    <object-name>ENT</object-name>
    <object-name>HOME</object-name>
    <object-name>COMKey</object-name>
    <object-name>NAVKey</object-name>
    <object-name>AsSwitch</object-name>
    <object-name>CRSKey</object-name>
    <object-name>XPDRKey</object-name>
    <object-name>IDENTKey</object-name>

    <object-name>Range</object-name>
    <object-name>CRS</object-name>
    <object-name>FmsOuter</object-name>
    <object-name>FmsInner</object-name>

    <!-- Objets transparents -->
  </animation>

  <animation>
    <type>noshadow</type>
    <object-name>base</object-name>
    <object-name>KeyA</object-name>
    <object-name>KeyB</object-name>
    <object-name>KeyC</object-name>
    <object-name>KeyD</object-name>
    <object-name>KeyE</object-name>
    <object-name>KeyF</object-name>
    <object-name>KeyG</object-name>
    <object-name>KeyH</object-name>
    <object-name>KeyI</object-name>
    <object-name>KeyJ</object-name>
    <object-name>KeyK</object-name>
    <object-name>KeyL</object-name>
    <object-name>KeyM</object-name>
    <object-name>KeyN</object-name>
    <object-name>KeyO</object-name>
    <object-name>KeyP</object-name>
    <object-name>KeyQ</object-name>
    <object-name>KeyR</object-name>
    <object-name>KeyS</object-name>
    <object-name>KeyT</object-name>
    <object-name>KeyU</object-name>
    <object-name>KeyV</object-name>
    <object-name>KeyW</object-name>
    <object-name>KeyX</object-name>
    <object-name>KeyY</object-name>
    <object-name>KeyZ</object-name>
    <object-name>Key1</object-name>
    <object-name>Key2</object-name>
    <object-name>Key3</object-name>
    <object-name>Key4</object-name>
    <object-name>Key5</object-name>
    <object-name>Key6</object-name>
    <object-name>Key7</object-name>
    <object-name>Key8</object-name>
    <object-name>Key9</object-name>
    <object-name>Key0</object-name>
    <object-name>KeySpace</object-name>
    <object-name>KeyDot</object-name>
    <object-name>Key+</object-name>
    <object-name>KeyBKSP</object-name>
    <object-name>KeyCLR</object-name>
    <object-name>KeyENT</object-name>
    <object-name>DidectTo</object-name>
    <object-name>FPL</object-name>
    <object-name>CLR</object-name>
    <object-name>MENU</object-name>
    <object-name>PROC</object-name>
    <object-name>ENT</object-name>
    <object-name>HOME</object-name>
    <object-name>COMKey</object-name>
    <object-name>NAVKey</object-name>
    <object-name>AsSwitch</object-name>
    <object-name>CRSKey</object-name>
    <object-name>XPDRKey</object-name>
    <object-name>IDENTKey</object-name>
    <object-name>Range</object-name>
    <object-name>CRS</object-name>
    <object-name>FmsOuter</object-name>
    <object-name>FmsInner</object-name>
  </animation>

  <animation>
    <type>material</type>
    <object-name>DidectTo</object-name>
    <object-name>MENU</object-name>
    <object-name>FPL</object-name>
    <object-name>PROC</object-name>
    <object-name>CLR</object-name>
    <object-name>ENT</object-name>
    <object-name>HOME</object-name>
    <object-name>COMKey</object-name>
    <object-name>NAVKey</object-name>
    <object-name>CRSKey</object-name>
    <object-name>XPDRKey</object-name>
    <object-name>KeyA</object-name>
    <object-name>KeyB</object-name>
    <object-name>KeyC</object-name>
    <object-name>KeyD</object-name>
    <object-name>KeyE</object-name>
    <object-name>KeyF</object-name>
    <object-name>KeyG</object-name>
    <object-name>KeyH</object-name>
    <object-name>KeyI</object-name>
    <object-name>KeyJ</object-name>
    <object-name>KeyK</object-name>
    <object-name>KeyL</object-name>
    <object-name>KeyM</object-name>
    <object-name>KeyN</object-name>
    <object-name>KeyO</object-name>
    <object-name>KeyP</object-name>
    <object-name>KeyQ</object-name>
    <object-name>KeyR</object-name>
    <object-name>KeyS</object-name>
    <object-name>KeyT</object-name>
    <object-name>KeyU</object-name>
    <object-name>KeyV</object-name>
    <object-name>KeyW</object-name>
    <object-name>KeyX</object-name>
    <object-name>KeyY</object-name>
    <object-name>KeyZ</object-name>
    <object-name>Key0</object-name>
    <object-name>Key1</object-name>
    <object-name>Key2</object-name>
    <object-name>Key3</object-name>
    <object-name>Key4</object-name>
    <object-name>Key5</object-name>
    <object-name>Key6</object-name>
    <object-name>Key7</object-name>
    <object-name>Key8</object-name>
    <object-name>Key9</object-name>
    <object-name>KeySpace</object-name>
    <object-name>KeyDot</object-name>
    <object-name>KeyENT</object-name>
    <!--
    <object-name>HDGBtn</object-name>
    <object-name>NAVBtn</object-name>
    <object-name>APRBtn</object-name>
    <object-name>LVLBtn</object-name>
    <object-name>FDBtn</object-name>
    <object-name>APBtn</object-name>
    <object-name>YDBtn</object-name>
    <object-name>ALTBtn</object-name>
    <object-name>VSBtn</object-name>
    -->
    <condition>
      <property>/controls/electric/battery-switch</property>
    </condition>
    <emission>
      <factor-prop>controls/lighting/instruments-norm</factor-prop>
      <red>   0.50 </red>
      <green> 0.40 </green>
      <blue>  0.30 </blue>
    </emission>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>MENU</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>MENU</notification>
        <offset>1</offset>
      </binding>
    </action>
    <hovered>
      <binding>
        <command>set-tooltip</command>
        <tooltip-id>MENU</tooltip-id>
        <label>Display Menu</label>
      </binding>
    </hovered>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>FPL</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>FPL</notification>
        <offset>1</offset>
      </binding>
    </action>
    <hovered>
      <binding>
        <command>set-tooltip</command>
        <tooltip-id>MENU</tooltip-id>
        <label>Display Flight Plan page</label>
      </binding>
    </hovered>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>PROC</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>PROC</notification>
        <offset>1</offset>
      </binding>
    </action>
    <hovered>
      <binding>
        <command>set-tooltip</command>
        <tooltip-id>PROC</tooltip-id>
        <label>Display Procedures page</label>
      </binding>
    </hovered>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>CLR</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>CLR</notification>
        <offset>1</offset>
      </binding>
    </action>
    <action>
      <button>1</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>CLR_HOLD</notification>
        <offset>1</offset>
      </binding>
    </action>
    <hovered>
      <binding>
        <command>set-tooltip</command>
        <tooltip-id>CLR</tooltip-id>
        <label>Clear entry (Middle mouse button to display Navigation Map)
        </label>
      </binding>
    </hovered>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>ENT</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>ENT</notification>
        <offset>1</offset>
      </binding>
    </action>
    <hovered>
      <binding>
        <command>set-tooltip</command>
        <tooltip-id>ENT</tooltip-id>
        <label>Complete data entry, or confirm selection</label>
      </binding>
    </hovered>
  </animation>

  <animation>
    <type>knob</type>
    <object-name>FmsOuter</object-name>
    <action>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>FMS_INNER</notification>
      </binding>
    </action>
    <shift-action>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>FMS_OUTER</notification>
      </binding>
    </shift-action>
    <hovered>
      <binding>
        <command>set-tooltip</command>
        <tooltip-id>FMSOuter</tooltip-id>
        <label>Data entry / Page selection. Shift to move cursor position /
          Page Group selection.</label>
      </binding>
    </hovered>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>FmsInner</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>FMS_CRSR</notification>
        <offset>1</offset>
      </binding>
    </action>
    <hovered>
      <binding>
        <command>set-tooltip</command>
        <tooltip-id>FMSInner</tooltip-id>
        <label>Toggle Cursor on/off</label>
      </binding>
    </hovered>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>COMKey</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>property-assign</command>
        <property>/instrumentation/perspective/panel-selected</property>
        <value>COM</value>
      </binding>
    </action>
    <hovered>
      <binding>
        <command>set-tooltip</command>
        <tooltip-id>COMKey</tooltip-id>
        <label>Cursor to comm frequency</label>
      </binding>
    </hovered>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>CRSKey</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>property-assign</command>
        <property>/instrumentation/perspective/panel-selected</property>
        <value>CRS</value>
      </binding>
    </action>
    <hovered>
      <binding>
        <command>set-tooltip</command>
        <tooltip-id>CRSKey</tooltip-id>
        <label>Select cursor</label>
      </binding>
    </hovered>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>NAVKey</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>property-assign</command>
        <property>/instrumentation/perspective/panel-selected</property>
        <value>NAV</value>
      </binding>
    </action>
    <hovered>
      <binding>
        <command>set-tooltip</command>
        <tooltip-id>NavKey</tooltip-id>
        <label>Cursor to nav frequency</label>
      </binding>
    </hovered>
  </animation>

  <animation>
    <type>knob</type>
    <object-name>CRS</object-name>
    <action>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>CRS</notification>
      </binding>
      <binding>
        <command>property-adjust</command>
        <property>instrumentation/fg1000/screen2/course-deg</property>
        <factor>15</factor>
      </binding>
    </action>
    <shift-action>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>CRS_CENTER</notification>
        <offset>1</offset>
      </binding>
    </shift-action>
    <hovered>
      <binding>
        <command>set-tooltip</command>
        <tooltip-id>CRS</tooltip-id>
        <label>Change Nav Course (Shift to center)</label>
      </binding>
    </hovered>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>CRS</object-name>
    <property>instrumentation/fg1000/screen2/course-deg</property>
    <center>
      <x-m> -0.04799 </x-m>
      <y-m>  0.06221 </y-m>
      <z-m>  0.01081 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y>  0 </y>
      <z> -1 </z>
    </axis>
  </animation>

  <animation>
    <type>knob</type>
    <object-name>Range</object-name>
    <action>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>RANGE</notification>
      </binding>
    </action>
    <shift-action>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>JOYSTICK_PRESS</notification>
      </binding>
    </shift-action>
    <hovered>
      <binding>
        <command>set-tooltip</command>
        <tooltip-id>PAN</tooltip-id>
        <label>Change map range (Shift to activate map pointer)</label>
      </binding>
    </hovered>
  </animation>
  <!--
  <animation>
    <type>knob</type>
    <object-name>HDGBtn</object-name>
    <action>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>HEADING</notification>
      </binding>
      <binding>
        <command>property-adjust</command>
        <property>instrumentation/fg1000/screen1/heading-bug-deg</property>
        <factor>15</factor>
      </binding>
    </action>
    <shift-action>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>HEADING_PRESS</notification>
      </binding>
    </shift-action>
    <hovered>
      <binding>
        <command>set-tooltip</command>
        <tooltip-id>HDG</tooltip-id>
        <label>Change heading bug (Shift to sync)</label>
      </binding>
    </hovered>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>HDGBtn</object-name>
    <property>instrumentation/fg1000/screen1/heading-bug-deg</property>
    <center>
      <x-m>-1.7925</x-m>
      <y-m>-0.060363</y-m>
      <z-m>-0.058572</z-m>
    </center>
    <axis>
      <x>-1</x>
      <y>0</y>
      <z>0</z>
    </axis>
  </animation>
  -->
  <animation>
    <type>pick</type>
    <object-name>KeyA</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>KEY_INPUT</notification>
        <offset>A</offset>
      </binding>
    </action>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>KeyB</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>KEY_INPUT</notification>
        <offset>B</offset>
      </binding>
    </action>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>KeyC</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>KEY_INPUT</notification>
        <offset>C</offset>
      </binding>
    </action>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>KeyD</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>KEY_INPUT</notification>
        <offset>D</offset>
      </binding>
    </action>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>KeyE</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>KEY_INPUT</notification>
        <offset>E</offset>
      </binding>
    </action>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>KeyF</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>KEY_INPUT</notification>
        <offset>F</offset>
      </binding>
    </action>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>KeyG</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>KEY_INPUT</notification>
        <offset>G</offset>
      </binding>
    </action>
  </animation>
  <animation>
    <type>pick</type>
    <object-name>KeyH</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>KEY_INPUT</notification>
        <offset>H</offset>
      </binding>
    </action>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>KeyI</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>KEY_INPUT</notification>
        <offset>I</offset>
      </binding>
    </action>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>KeyJ</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>KEY_INPUT</notification>
        <offset>J</offset>
      </binding>
    </action>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>KeyK</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>KEY_INPUT</notification>
        <offset>K</offset>
      </binding>
    </action>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>KeyL</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>KEY_INPUT</notification>
        <offset>L</offset>
      </binding>
    </action>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>KeyM</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>KEY_INPUT</notification>
        <offset>M</offset>
      </binding>
    </action>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>KeyN</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>KEY_INPUT</notification>
        <offset>N</offset>
      </binding>
    </action>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>KeyO</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>KEY_INPUT</notification>
        <offset>O</offset>
      </binding>
    </action>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>KeyP</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>KEY_INPUT</notification>
        <offset>P</offset>
      </binding>
    </action>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>KeyQ</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>KEY_INPUT</notification>
        <offset>Q</offset>
      </binding>
    </action>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>KeyS</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>KEY_INPUT</notification>
        <offset>S</offset>
      </binding>
    </action>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>KeyR</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>KEY_INPUT</notification>
        <offset>R</offset>
      </binding>
    </action>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>KeyT</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>KEY_INPUT</notification>
        <offset>T</offset>
      </binding>
    </action>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>KeyU</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>KEY_INPUT</notification>
        <offset>U</offset>
      </binding>
    </action>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>KeyV</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>KEY_INPUT</notification>
        <offset>V</offset>
      </binding>
    </action>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>KeyW</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>KEY_INPUT</notification>
        <offset>W</offset>
      </binding>
    </action>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>KeyX</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>KEY_INPUT</notification>
        <offset>X</offset>
      </binding>
    </action>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>KeyY</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>KEY_INPUT</notification>
        <offset>Y</offset>
      </binding>
    </action>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>KeyZ</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>KEY_INPUT</notification>
        <offset>Z</offset>
      </binding>
    </action>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>Key0</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>KEY_INPUT</notification>
        <offset>0</offset>
      </binding>
    </action>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>Key1</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>KEY_INPUT</notification>
        <offset>1</offset>
      </binding>
    </action>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>Key2</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>KEY_INPUT</notification>
        <offset>2</offset>
      </binding>
    </action>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>Key3</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>KEY_INPUT</notification>
        <offset>3</offset>
      </binding>
    </action>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>Key4</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>KEY_INPUT</notification>
        <offset>4</offset>
      </binding>
    </action>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>Key5</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>KEY_INPUT</notification>
        <offset>5</offset>
      </binding>
    </action>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>Key6</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>KEY_INPUT</notification>
        <offset>6</offset>
      </binding>
    </action>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>Key7</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>KEY_INPUT</notification>
        <offset>7</offset>
      </binding>
    </action>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>Key8</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>KEY_INPUT</notification>
        <offset>8</offset>
      </binding>
    </action>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>Key9</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>KEY_INPUT</notification>
        <offset>9</offset>
      </binding>
    </action>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>KeySpace</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>KEY_INPUT</notification>
        <offset>
        </offset>
      </binding>
    </action>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>KeyDot</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>KEY_INPUT</notification>
        <offset>.</offset>
      </binding>
    </action>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>KeyENT</object-name>
    <action>
      <button>0</button>
      <binding>
        <command>FG1000HardKeyPushed</command>
        <device>2</device>
        <notification>ENT</notification>
        <offset>1</offset>
      </binding>
    </action>
    <hovered>
      <binding>
        <command>set-tooltip</command>
        <tooltip-id>ENT</tooltip-id>
        <label>Complete data entry, or confirm selection</label>
      </binding>
    </hovered>
  </animation>

</PropertyList>
