<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList>

  <path>N-9_Gunsight.ac</path>

  <animation>
    <!-- Objects Opaques -->
    <object-name>fond</object-name>
    <object-name>DLens.Frame1</object-name>
    <object-name>DLens.Frame2</object-name>
    <object-name>LensSwitch</object-name>
    <object-name>ball</object-name>
    <object-name>crosshair</object-name>
    <object-name>Turn</object-name>
    <object-name>TurnBase</object-name>
    <object-name>Knob1</object-name>
    <object-name>LensSwitch</object-name>
    <object-name>visses</object-name>

    <!-- Objects Transparents -->
    <object-name>vitre_turn</object-name>
    <object-name>PLens</object-name>
    <object-name>DLens</object-name>
  </animation>

  <animation>
    <type>noshadow</type>
    <object-name>fond</object-name>
    <object-name>DLens.Frame1</object-name>
    <object-name>DLens.Frame2</object-name>
    <object-name>LensSwitch</object-name>
    <object-name>ball</object-name>
    <object-name>crosshair</object-name>
    <object-name>Turn</object-name>
    <object-name>TurnBase</object-name>
    <object-name>Knob1</object-name>
    <object-name>LensSwitch</object-name>
    <object-name>visses</object-name>
    <object-name>vitre_turn</object-name>
    <object-name>PLens</object-name>
    <object-name>DLens</object-name>
  </animation>

  <!-- working for Compositor -->
  <effect>
    <inherits-from>../../../../Effects/Glass/glass</inherits-from>
    <object-name>vitre_turn</object-name>
    <object-name>PLens</object-name>
    <object-name>DLens</object-name>
  </effect>

  <!-- working for reticul -->
  <animation>
    <type>material</type>
    <object-name>Turn</object-name>
    <object-name>crosshair</object-name>
    <condition>
      <property>/controls/electric/battery-switch</property>
    </condition>
    <emission>
      <factor-prop>controls/lighting/instruments-norm</factor-prop>
      <red>   0.50 </red>
      <green> 0.40 </green>
      <blue>  0.30 </blue>
    </emission>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>ball</object-name>
    <property>instrumentation/slip-skid-ball/indicated-slip-skid</property>
    <min> -1.1 </min>
    <max>  1.1 </max>
    <interpolation>
      <entry><ind> -1.1 </ind><dep> -6.2 </dep></entry>
      <entry><ind>  1.1 </ind><dep>  6.2 </dep></entry>
    </interpolation>
    <center>
      <x-m> 0.00 </x-m>
      <y-m> 0.00 </y-m>
      <z-m> 0.22 </z-m>
    </center>
    <axis>
      <x> -1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>select</type>
    <object-name>crosshair</object-name>
    <condition>
      <property>controls/armament/master-arm</property>
    </condition>
  </animation>

  <!-- working for Knob1 -->
  <animation>
    <type>pick</type>
    <visible>true</visible>
    <object-name>Knob1</object-name>
    <action>
      <button>3</button>
      <repeatable>true</repeatable>
      <interval-sec> 0.2 </interval-sec>
      <binding>
        <command>property-adjust</command>
        <property>/controls/armament/revi/position-norm</property>
        <step> -0.1 </step>
        <min>  -0.2 </min>
        <max>   0.8 </max>
        <wrap>false</wrap>
      </binding>
    </action>
    <action>
      <button>4</button>
      <repeatable>true</repeatable>
      <interval-sec> 0.2 </interval-sec>
      <binding>
        <command>property-adjust</command>
        <property>/controls/armament/revi/position-norm</property>
        <step> 0.1 </step>
        <min> -0.2 </min>
        <max>  0.8 </max>
        <wrap>false</wrap>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>Knob1</object-name>
    <property>/controls/armament/revi/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 90 </dep></entry>
    </interpolation>
    <center>
      <x-m>  0.03575 </x-m>
      <y-m> -0.04919 </y-m>
      <z-m>  0.05358 </z-m>
    </center>
    <axis>
      <x> -1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <name>ReviCross</name>
    <object-name>LensSwitch</object-name>
    <object-name>DLens.Frame1</object-name>
    <object-name>DLens.Frame2</object-name>
    <object-name>crosshair</object-name>
    <object-name>DLens</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>ReviCross</object-name>
    <property>/controls/armament/revi/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0 </dep></entry>
      <entry><ind> 1 </ind><dep> 8 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.05992 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m>  0.07326 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

</PropertyList>
