<?xml version="1.0" encoding="utf-8"?>

<PropertyList>
	<name>arcus-interior-glass</name>
	<inherits-from>Effects/glass</inherits-from>
	<parameters>
		<texture n="3">
			<type>cubemap</type>
			<images>
				<positive-x>Models/Effects/cubemap_color/0004.png</positive-x>      <!-- px (tail) rotate 90 deg from N or S to W -->
				<negative-x>Models/Effects/cubemap_color/0002.png</negative-x>      <!-- nx (nose) rotate 90 deg from N or S to E -->
				<positive-y>Models/Effects/cubemap_color/0001.png</positive-y>      <!-- py (starboard/right) from N do not rotate -->
				<negative-y>Models/Effects/cubemap_color/0003.png</negative-y>      <!-- ny (port/left) from N rotate 180 deg to S -->
				<positive-z>Models/Effects/cubemap_color/0006.png</positive-z>      <!-- pz (top) rotate 90 deg from N or S to W -->
				<negative-z>Models/Effects/cubemap_color/0005.png</negative-z>      <!-- nz (bottom) rotate 90 deg from N or S to W -->
			</images>
		</texture>
		<use-reflection><use>/sim/model/window-shader</use></use-reflection>
		<reflection-strength type="float">.75</reflection-strength>
		<ambient-correction>-0.5</ambient-correction>
	</parameters>
</PropertyList>
