/***************************************************************************
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   copyright (C) 2007-2014                                               *
 *   Umbrello UML Modeller Authors <umbrello-devel@kde.org>                *
 ***************************************************************************/

#include "cmdbasewidgetcommand.h"

// app includes
#include "messagewidget.h"
#include "uml.h"
#include "umldoc.h"
#include "umlscene.h"
#include "umlview.h"
#include "umlwidget.h"

namespace Uml
{
    CmdBaseWidgetCommand::CmdBaseWidgetCommand(UMLWidget* widget)
    {
        setWidget(widget);
    }

    CmdBaseWidgetCommand::~CmdBaseWidgetCommand()
    {
    }

    void CmdBaseWidgetCommand::setWidget(UMLWidget* widget)
    {
        Q_ASSERT(widget);

        m_widget = widget;
        m_widgetId = widget->localID();
        m_scene = widget->umlScene();
        m_sceneId = widget->umlScene()->ID();
    }

    UMLScene* CmdBaseWidgetCommand::scene()
    {
        UMLView* umlView = UMLApp::app()->document()->findView(m_sceneId);

        if (umlView)
            return umlView->umlScene();

        Q_ASSERT(m_scene.data());
        return m_scene;
    }

    UMLWidget* CmdBaseWidgetCommand::widget()
    {
        UMLWidget* umlWidget = scene()->findWidget(m_widgetId);

        if (umlWidget)
            return umlWidget;

        Q_ASSERT(m_widget.data());
        return m_widget;
    }

    /**
     * Add widget to scene
     *
     * @param umlWidget  Pointer to UMLWidget to add
     */
    void CmdBaseWidgetCommand::addWidgetToScene(UMLWidget* umlWidget)
    {
        scene()->addWidgetCmd(umlWidget);
        umlWidget->activate();
    }
}
