/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------

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  copyright notice, this list of conditions and the
  following disclaimer.

* Redistributions in binary form must reproduce the above
  copyright notice, this list of conditions and the
  following disclaimer in the documentation and/or other
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* Neither the name of the assimp team, nor the names of its
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  written permission of the assimp team.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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*/

/** @file  RAWLoader.h
 *  @brief Declaration of the RAW importer class.
 */
#pragma once
#ifndef AI_RAWLOADER_H_INCLUDED
#define AI_RAWLOADER_H_INCLUDED

#include <assimp/BaseImporter.h>
#include <assimp/types.h>
#include <vector>

namespace Assimp {

// ---------------------------------------------------------------------------
/** Importer class for the PovRay RAW triangle format
*/
class RAWImporter : public BaseImporter {
public:
    RAWImporter() = default;
    ~RAWImporter() override = default;

    // -------------------------------------------------------------------
    /** Returns whether the class can handle the format of the given file.
     * See BaseImporter::CanRead() for details.
     */
    bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
        bool checkSig) const override;

protected:
    // -------------------------------------------------------------------
    /** Return importer meta information.
     * See #BaseImporter::GetInfo for the details
     */
    const aiImporterDesc* GetInfo () const override;

    // -------------------------------------------------------------------
    /** Imports the given file into the given scene structure.
    * See BaseImporter::InternReadFile() for details
    */
    void InternReadFile( const std::string& pFile, aiScene* pScene,
        IOSystem* pIOHandler) override;

private:
    struct MeshInformation {
        explicit MeshInformation(const std::string& _name) : name(_name) {
            vertices.reserve(100);
            colors.reserve(100);
        }

        std::string name;
        std::vector<aiVector3D> vertices;
        std::vector<aiColor4D> colors;
    };

    struct GroupInformation {
        explicit GroupInformation(const std::string& _name) : name(_name) {
            meshes.reserve(10);
        }

        std::string name;
        std::vector<MeshInformation> meshes;
    };
};

} // end of namespace Assimp

#endif // AI_3DSIMPORTER_H_IN
