// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only

/*!
    \page qtmultimedia-index.html
    \title Qt Multimedia
    \image noun_Media_166644.svg "image of multimedia icons, courtesy of misirlou from the Noun Project"
    \brief The Qt Multimedia module provides APIs for playing back and recording
    audiovisual content

    Qt Multimedia is an add-on module that provides a rich set of QML types
    and C++ classes to handle multimedia content. It contains an easy to use
    API for playing back audio and video files and rendering those on screen, as
    well as a comprehensive API for recording audio and video from the system's
    cameras and microphones.

    The functionality of this module is divided into the following submodules:

    \table
     \row
      \li \l{Multimedia Overview}{Qt Multimedia}
      \li Provides an API for multimedia-specific use cases.
     \row
      \li \l{Qt Multimedia Widgets}
      \li Provides a widget-based multimedia API.
    \row
      \li \l{Qt Spatial Audio}
      \li Provides an API for implementing sound fields in 3D space.
    \endtable

    \section1 Getting started
    If you are porting from Qt 5 to Qt 6 see \l{Changes to Qt Multimedia}.

    If you are new to Qt Multimedia, the QML types can be
    \l{qtqml import syntax}{imported} into an application using the following
    statement in your \c {.qml} file.

    \qml
     import QtMultimedia
    \endqml

    To link against the C++ libraries, add the following to your project's
    \c CMakeLists.txt file. Substitute \c my_project with the name of your
    project.

   \code
        find_package(Qt6 REQUIRED COMPONENTS Multimedia)
        target_link_libraries(my_project PRIVATE Qt6::Multimedia)
   \endcode

    \section1 Overviews and Important Topics

     \list
      \li \l{Changes to Qt Multimedia}{Changes in Qt 6}
      \li \l{Multimedia Overview}
      \li \l{Audio Overview}
      \li \l{Spatial Audio Overview}
      \li \l{Video Overview}
      \li \l{Camera Overview}
      \li \l{Supported Media Formats}
     \endlist

    \section1 QML Types

    The following table outlines some important QML types.

    \table
    \header
     \li Type
     \li Description
    \row
     \li \l{MediaPlayer}
     \li Add audio/video playback functionality to a scene.
    \row
     \li \l {QtMultimedia::CaptureSession}{CaptureSession}
     \li Create a session for capturing audio/video.
    \row
     \li \l {QtMultimedia::Camera}{Camera}
     \li Access a camera connected to the system.
    \row
     \li \l {QtMultimedia::AudioInput}{AudioInput}
     \li Access an audio input (microphone) connected to the system.
    \row
     \li \l {QtMultimedia::AudioOutput}{AudioOutput}
     \li Access an audio output (speaker, headphone) connected to the system.
    \row
     \li \l {QtMultimedia::VideoOutput}{VideoOutput}
     \li Display video content.
    \row
     \li \l {QtMultimedia::MediaRecorder}{MediaRecorder}
     \li Record audio/video from the CaptureSession.
    \row
     \li \l {QtMultimedia::ImageCapture}{ImageCapture}
     \li Capture still images from the Camera.
    \row
     \li \l {QtMultimedia::Video}{Video}
     \li Add Video playback functionality to a scene. Uses MediaPlayer and
     VideoOutput types to provide video playback functionality.
    \endtable

    \section1 C++ Classes

    The following table outlines some important C++ Classes

    \table
    \header
     \li Class
     \li Description
    \row
     \li QMediaPlayer
     \li Playback media from a source.
    \row
     \li QVideoWidget
     \li Display video from a media player or a capture session.
    \row
     \li QMediaCaptureSession
     \li Capture audio and video.
    \row
     \li QCamera
     \li Access a camera connected to the system
    \row
     \li QAudioInput
     \li Access an audio input (microphone) connected to the system.
    \row
     \li QAudioOutput
     \li Access an audio output (speaker, headphone) connected to the system.
    \row
     \li QImageCapture
     \li Capture still images with a camera.
    \row
     \li QMediaRecorder
     \li Record media content from a capture session.
    \row
     \li QVideoSink
     \li Access and render individual video frames.
    \row
     \li QAudioSink
     \li Sends raw audio data to an audio output device.
    \endtable

    For playback QMediaPlayer, QAudioOutput and QVideoOutput contain all the required functionality.
    The other classes are used for capturing audio and video content, where the QMediaCaptureSession is the central
    class managing the whole capture/recording process.

    \section1 Licenses and Attributions

    The Qt Multimedia module is available under commercial licenses from
    \l{The Qt Company}.
    In addition, it is available under free software licenses. Since Qt 5.6,
    these free software licenses are
    \l{GNU Lesser General Public License, version 3}, or
    the \l{GNU General Public License, version 2}.
    See \l{Qt Licensing} for further details.

    The FFmpeg backend uses the \l {https://ffmpeg.org}{FFmpeg framework}. FFmpeg is licensed under
    LGPLv2.1, GPLv2, or later versions of the licenses. Some optional components of FFmpeg are only
    available under GPL. The FFmpeg backend shipped with the Qt binary packages is configured to not
    contain any of the components that are available under GPLv2 only.
    See the \l {https://ffmpeg.org/legal.html}{FFmpeg licensing page} for further details.

    \section1 Target platform and backend notes

    On most platforms, there are two different backends that can be used for Qt Multimedia.

    In Qt 6.5, we're setting \l {http://ffmpeg.org}{FFmpeg framework} as the default backend on
    Windows, macOS, Android, and Linux except Yocto distribution. Native backends, namely gstreamer on Linux,
    AVFoundation on macOS, WMF on Windows, and the MediaCodec framework on Android,
    were the default in 6.4. These are still available but with limited support.
    This means that we will strive to fix critical issues with the native backends, but don't
    guarantee fixing minor issues and won't implement new features with native backends.
    Furthermore, even some major issues with the gstreamer backend (on Linux) won't be fixed
    since gstreamer is the hardest for debugging and is dependent on linux distributives issues.

    We aim to align the behavior on all the platforms, especially, with the ffmpeg backend.
    Despite this fact we still have platform-dependent issues with formats, codecs, advanced camera
    features, and screen capturing. This happens since we use some platform API anyway, even with ffmpeg,
    and there are specific problems with ffmpeg hardware acceleration, mostly on Linux run on ARM architectures.
    Known backend-dependent limitations will be documented in the respective classes and methods.

    In the case of issues with the default ffmpeg backend, we suggest testing with a native backend.
    You can switch to native backends by setting the \c{QT_MEDIA_BACKEND} environment variable
    to \c windows, \c gstreamer (on Linux), \c darwin (on macOS), or \c android:

    \code
    export QT_MEDIA_BACKEND=darwin
    \endcode

    In order to force assign ffmpeg as the used backend, set the variable to ffmpeg:

    \code
    export QT_MEDIA_BACKEND=ffmpeg
    \endcode

    On the Qt Multimedia compilation stage the default media backend can be configured
    via cmake variable \c{QT_DEFAULT_MEDIA_BACKEND}.

    \list
      \li \l{Qt Multimedia on macOS and iOS}{macOS and iOS}
      \li \l{Qt Multimedia on WebAssembly}{WebAssembly}
    \endlist

    \section1 Reference and Examples
    \list
      \li \l{Qt Multimedia QML Types}{QML Types}
      \li \l{Qt Multimedia C++ Classes}{C++ Classes}
      \li \l{Qt Multimedia Examples}{Examples}
    \endlist
*/
