// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only

#include "qquickflipable_p.h"
#include "qquickitem_p.h"
#include "qquicktranslate_p.h"

#include <QtQml/qqmlinfo.h>

QT_BEGIN_NAMESPACE

// XXX todo - i think this needs work and a bit of a re-think

class QQuickLocalTransform : public QQuickTransform
{
    Q_OBJECT
public:
    QQuickLocalTransform(QObject *parent) : QQuickTransform(parent) {}

    void setTransform(const QTransform &t) {
        transform = t;
        update();
    }
    void applyTo(QMatrix4x4 *matrix) const override {
        *matrix *= transform;
    }
private:
    QTransform transform;
};

class QQuickFlipablePrivate : public QQuickItemPrivate
{
    Q_DECLARE_PUBLIC(QQuickFlipable)
public:
    QQuickFlipablePrivate() : current(QQuickFlipable::Front), front(nullptr), back(nullptr), sideDirty(false) {}

    bool transformChanged(QQuickItem *transformedItem) override;
    void updateSide();
    void setBackTransform();

    QQuickFlipable::Side current;
    QPointer<QQuickLocalTransform> backTransform;
    QPointer<QQuickItem> front;
    QPointer<QQuickItem> back;

    bool sideDirty;
    bool wantBackXFlipped;
    bool wantBackYFlipped;
};

/*!
    \qmltype Flipable
    \instantiates QQuickFlipable
    \inqmlmodule QtQuick
    \inherits Item
    \ingroup qtquick-input
    \ingroup qtquick-containers
    \brief Provides a surface that can be flipped.

    Flipable is an item that can be visibly "flipped" between its front and
    back sides, like a card. It may used together with \l Rotation, \l State
    and \l Transition types to produce a flipping effect.

    The \l front and \l back properties are used to hold the items that are
    shown respectively on the front and back sides of the flipable item.

    \section1 Example Usage

    The following example shows a Flipable item that flips whenever it is
    clicked, rotating about the y-axis.

    This flipable item has a \c flipped boolean property that is toggled
    whenever the MouseArea within the flipable is clicked. When
    \c flipped is true, the item changes to the "back" state; in this
    state, the \c angle of the \l Rotation item is changed to 180
    degrees to produce the flipping effect. When \c flipped is false, the
    item reverts to the default state, in which the \c angle value is 0.

    \snippet qml/flipable/flipable.qml 0

    \image flipable.gif

    The \l Transition creates the animation that changes the angle over
    four seconds. When the item changes between its "back" and
    default states, the NumberAnimation animates the angle between
    its old and new values.

    See \l {Qt Quick States} for details on state changes and the default
    state, and \l {Animation and Transitions in Qt Quick} for more information on how
    animations work within transitions.

    \sa {customitems/flipable}{UI Components: Flipable Example}
*/
QQuickFlipable::QQuickFlipable(QQuickItem *parent)
: QQuickItem(*(new QQuickFlipablePrivate), parent)
{
}

QQuickFlipable::~QQuickFlipable()
{
}

/*!
  \qmlproperty Item QtQuick::Flipable::front
  \qmlproperty Item QtQuick::Flipable::back

  The front and back sides of the flipable.
*/

QQuickItem *QQuickFlipable::front() const
{
    Q_D(const QQuickFlipable);
    return d->front;
}

void QQuickFlipable::setFront(QQuickItem *front)
{
    Q_D(QQuickFlipable);
    if (d->front) {
        qmlWarning(this) << tr("front is a write-once property");
        return;
    }
    d->front = front;
    d->front->setParentItem(this);
    if (Back == d->current) {
        d->front->setOpacity(0.);
        d->front->setEnabled(false);
    }
    emit frontChanged();
}

QQuickItem *QQuickFlipable::back()
{
    Q_D(const QQuickFlipable);
    return d->back;
}

void QQuickFlipable::setBack(QQuickItem *back)
{
    Q_D(QQuickFlipable);
    if (d->back) {
        qmlWarning(this) << tr("back is a write-once property");
        return;
    }
    if (back == nullptr)
        return;
    d->back = back;
    d->back->setParentItem(this);

    d->backTransform = new QQuickLocalTransform(d->back);
    d->backTransform->prependToItem(d->back);

    if (Front == d->current) {
        d->back->setOpacity(0.);
        d->back->setEnabled(false);
    }

    connect(back, SIGNAL(widthChanged()),
            this, SLOT(retransformBack()));
    connect(back, SIGNAL(heightChanged()),
            this, SLOT(retransformBack()));
    emit backChanged();
}

void QQuickFlipable::retransformBack()
{
    Q_D(QQuickFlipable);
    if (d->current == QQuickFlipable::Back && d->back)
        d->setBackTransform();
}

/*!
  \qmlproperty enumeration QtQuick::Flipable::side

  The side of the Flipable currently visible. Possible values are \c
  Flipable.Front and \c Flipable.Back.
*/
QQuickFlipable::Side QQuickFlipable::side() const
{
    Q_D(const QQuickFlipable);

    const_cast<QQuickFlipablePrivate *>(d)->updateSide();
    return d->current;
}

bool QQuickFlipablePrivate::transformChanged(QQuickItem *transformedItem)
{
    Q_Q(QQuickFlipable);

    if (!sideDirty) {
        sideDirty = true;
        q->polish();
    }

    return QQuickItemPrivate::transformChanged(transformedItem);
}

void QQuickFlipable::updatePolish()
{
    Q_D(QQuickFlipable);
    d->updateSide();
}

/*! \internal
    Flipable must use the complete scene transform to correctly determine the
    currently visible side.

    It must also be independent of camera distance, in case the contents are
    too wide: for rotation transforms we simply call QMatrix4x4::rotate(),
    whereas QQuickRotation::applyTo(QMatrix4x4*) calls
    QMatrix4x4::projectedRotate() which by default assumes the camera distance
    is 1024 virtual pixels. So for example if contents inside Flipable are to
    be flipped around the y axis, and are wider than 1024*2, some of the
    rendering goes behind the "camera". That's expected for rendering (since we
    didn't provide API to change camera distance), but not ok for deciding when
    to flip.
*/
void QQuickFlipablePrivate::updateSide()
{
    Q_Q(QQuickFlipable);

    if (!sideDirty)
        return;

    sideDirty = false;

    QMatrix4x4 sceneTransform;

    const qreal tx = x.value();
    const qreal ty = y.value();
    if (!qFuzzyIsNull(tx) || !qFuzzyIsNull(ty))
        sceneTransform.translate(tx, ty);

    for (const auto *transform : std::as_const(transforms)) {
        if (const auto *rot = qobject_cast<const QQuickRotation *>(transform)) {
            // rotation is a special case: we want to call rotate() instead of projectedRotate()
            const auto angle = rot->angle();
            const auto axis = rot->axis();
            if (!(qFuzzyIsNull(angle) || axis.isNull())) {
                sceneTransform.translate(rot->origin());
                sceneTransform.rotate(angle, axis.x(), axis.y(), axis.z());
                sceneTransform.translate(-rot->origin());
            }
        } else {
            transform->applyTo(&sceneTransform);
        }
    }

    const bool hasRotation = !qFuzzyIsNull(rotation());
    const bool hasScale = !qFuzzyCompare(scale(), 1);
    if (hasScale || hasRotation) {
        QPointF tp = computeTransformOrigin();
        sceneTransform.translate(tp.x(), tp.y());
        if (hasScale)
            sceneTransform.scale(scale(), scale());
        if (hasRotation)
            sceneTransform.rotate(rotation(), 0, 0, 1);
        sceneTransform.translate(-tp.x(), -tp.y());
    }

    QPointF p1(0, 0);
    QPointF p2(1, 0);
    QPointF p3(1, 1);

    QPointF scenep1 = sceneTransform.map(p1);
    QPointF scenep2 = sceneTransform.map(p2);
    QPointF scenep3 = sceneTransform.map(p3);
#if 0
    p1 = q->mapToParent(p1);
    p2 = q->mapToParent(p2);
    p3 = q->mapToParent(p3);
#endif

    qreal cross = (scenep1.x() - scenep2.x()) * (scenep3.y() - scenep2.y()) -
                  (scenep1.y() - scenep2.y()) * (scenep3.x() - scenep2.x());

    wantBackYFlipped = scenep1.x() >= scenep2.x();
    wantBackXFlipped = scenep2.y() >= scenep3.y();

    QQuickFlipable::Side newSide;
    if (cross > 0) {
        newSide = QQuickFlipable::Back;
    } else {
        newSide = QQuickFlipable::Front;
    }

    if (newSide != current) {
        current = newSide;
        if (current == QQuickFlipable::Back && back)
            setBackTransform();
        if (front) {
            front->setOpacity((current==QQuickFlipable::Front)?1.:0.);
            front->setEnabled((current==QQuickFlipable::Front)?true:false);
        }
        if (back) {
            back->setOpacity((current==QQuickFlipable::Back)?1.:0.);
            back->setEnabled((current==QQuickFlipable::Back)?true:false);
        }
        emit q->sideChanged();
    }
}

/* Depends on the width/height of the back item, and so needs reevaulating
   if those change.
*/
void QQuickFlipablePrivate::setBackTransform()
{
    QTransform mat;
    mat.translate(back->width()/2,back->height()/2);
    if (back->width() && wantBackYFlipped)
        mat.rotate(180, Qt::YAxis);
    if (back->height() && wantBackXFlipped)
        mat.rotate(180, Qt::XAxis);
    mat.translate(-back->width()/2,-back->height()/2);

    if (backTransform)
        backTransform->setTransform(mat);
}

QT_END_NAMESPACE

#include "qquickflipable.moc"
#include "moc_qquickflipable_p.cpp"
