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#include "ScElementInteractionMarker.h"
#include "ScNPhaseCore.h"

using namespace physx;

Sc::ElementInteractionMarker::~ElementInteractionMarker()
{
	if(isRegistered())
	{
		Scene& scene = getScene();
		scene.unregisterInteraction(this);
		scene.getNPhaseCore()->unregisterInteraction(this);
	}
	unregisterFromActors();
}

