# d3d12convert

This element resizes video frames and change color space. By default the element will try to negotiate to the same size on the source and sinkpad so that no scaling is needed. It is therefore safe to insert this element in a pipeline to get more robust behaviour without any cost if no scaling is needed.

## Example launch line

    gst-launch-1.0 videotestsrc ! video/x-raw,format=NV12 ! d3d12upload ! d3d12convert ! d3d12videosink

This will output a test video (generated in NV12 format) in a video window. If the video sink selected does not support NV12 d3d12convert will automatically convert the video to a format understood by the video sink.

## Hierarchy

    GObject
        ╰──GInitiallyUnowned
            ╰──GstObject
                ╰──GstElement
                    ╰──GstBaseTransform
                        ╰──GstD3D12BaseFilter
                            ╰──GstD3D12BaseConvert
                                ╰──d3d12convert

## Implemented interfaces

    GstVideoDirection
    GstColorBalance

## Factory details

Authors: – Seungha Yang <seungha@centricular.com></seungha@centricular.com>

Classification: – `Filter/Converter/Scaler/Effect/Video/Hardware`

Rank – none

Plugin – d3d12

Package – GStreamer Bad Plug-ins

## Pad Templates

### `sink`

    video/x-raw(memory:D3D12Memory):
             format: { RGBA64_LE, BGRA64_LE, Y416_LE, Y412_LE, RGB10A2_LE, Y410, BGR10A2_LE, Y216_LE, Y212_LE, Y210, VUYA, RGBA, BGRA, RBGA, P016_LE, P012_LE, P010_10LE, RGBx, BGRx, YUY2, NV12, ARGB64_LE, AYUV64, GBRA_12LE, GBRA_10LE, AYUV, ABGR, ARGB, GBRA, Y444_16LE, A444_16LE, A444_12LE, A444_10LE, A444, A422_16LE, A422_12LE, A422_10LE, A422, A420_16LE, A420_12LE, A420_10LE, A420, AV12, GBR_16LE, Y444_12LE, GBR_12LE, I422_12LE, I420_12LE, Y444_10LE, GBR_10LE, I422_10LE, I420_10LE, Y444, BGRP, GBR, RGBP, xBGR, xRGB, Y42B, NV24, NV16, NV61, NV21, I420, YV12, Y41B, YUV9, YVU9, GRAY16_LE, GRAY8, v216, v210, r210, v308, IYU2, RGB, BGR, UYVY, VYUY, YVYU, RGB16, BGR16, RGB15, BGR15 }
              width: [ 1, 2147483647 ]
             height: [ 1, 2147483647 ]
          framerate: [ 0/1, 2147483647/1 ]

    video/x-raw(memory:D3D12Memory, meta:GstVideoOverlayComposition):
             format: { RGBA64_LE, BGRA64_LE, Y416_LE, Y412_LE, RGB10A2_LE, Y410, BGR10A2_LE, Y216_LE, Y212_LE, Y210, VUYA, RGBA, BGRA, RBGA, P016_LE, P012_LE, P010_10LE, RGBx, BGRx, YUY2, NV12, ARGB64_LE, AYUV64, GBRA_12LE, GBRA_10LE, AYUV, ABGR, ARGB, GBRA, Y444_16LE, A444_16LE, A444_12LE, A444_10LE, A444, A422_16LE, A422_12LE, A422_10LE, A422, A420_16LE, A420_12LE, A420_10LE, A420, AV12, GBR_16LE, Y444_12LE, GBR_12LE, I422_12LE, I420_12LE, Y444_10LE, GBR_10LE, I422_10LE, I420_10LE, Y444, BGRP, GBR, RGBP, xBGR, xRGB, Y42B, NV24, NV16, NV61, NV21, I420, YV12, Y41B, YUV9, YVU9, GRAY16_LE, GRAY8, v216, v210, r210, v308, IYU2, RGB, BGR, UYVY, VYUY, YVYU, RGB16, BGR16, RGB15, BGR15 }
              width: [ 1, 2147483647 ]
             height: [ 1, 2147483647 ]
          framerate: [ 0/1, 2147483647/1 ]

Presence – always

Direction – sink

Object type – GstPad

### `src`

    video/x-raw(memory:D3D12Memory):
             format: { RGBA64_LE, BGRA64_LE, Y416_LE, Y412_LE, RGB10A2_LE, Y410, BGR10A2_LE, Y216_LE, Y212_LE, Y210, VUYA, RGBA, BGRA, RBGA, P016_LE, P012_LE, P010_10LE, RGBx, BGRx, YUY2, NV12, ARGB64_LE, AYUV64, GBRA_12LE, GBRA_10LE, AYUV, ABGR, ARGB, GBRA, Y444_16LE, A444_16LE, A444_12LE, A444_10LE, A444, A422_16LE, A422_12LE, A422_10LE, A422, A420_16LE, A420_12LE, A420_10LE, A420, AV12, GBR_16LE, Y444_12LE, GBR_12LE, I422_12LE, I420_12LE, Y444_10LE, GBR_10LE, I422_10LE, I420_10LE, Y444, BGRP, GBR, RGBP, xBGR, xRGB, Y42B, NV24, NV16, NV61, NV21, I420, YV12, Y41B, YUV9, YVU9, GRAY16_LE, GRAY8, v216, v210, r210, v308, IYU2, RGB, BGR, UYVY, VYUY, YVYU, RGB16, BGR16, RGB15, BGR15 }
              width: [ 1, 2147483647 ]
             height: [ 1, 2147483647 ]
          framerate: [ 0/1, 2147483647/1 ]

    video/x-raw(memory:D3D12Memory, meta:GstVideoOverlayComposition):
             format: { RGBA64_LE, BGRA64_LE, Y416_LE, Y412_LE, RGB10A2_LE, Y410, BGR10A2_LE, Y216_LE, Y212_LE, Y210, VUYA, RGBA, BGRA, RBGA, P016_LE, P012_LE, P010_10LE, RGBx, BGRx, YUY2, NV12, ARGB64_LE, AYUV64, GBRA_12LE, GBRA_10LE, AYUV, ABGR, ARGB, GBRA, Y444_16LE, A444_16LE, A444_12LE, A444_10LE, A444, A422_16LE, A422_12LE, A422_10LE, A422, A420_16LE, A420_12LE, A420_10LE, A420, AV12, GBR_16LE, Y444_12LE, GBR_12LE, I422_12LE, I420_12LE, Y444_10LE, GBR_10LE, I422_10LE, I420_10LE, Y444, BGRP, GBR, RGBP, xBGR, xRGB, Y42B, NV24, NV16, NV61, NV21, I420, YV12, Y41B, YUV9, YVU9, GRAY16_LE, GRAY8, v216, v210, r210, v308, IYU2, RGB, BGR, UYVY, VYUY, YVYU, RGB16, BGR16, RGB15, BGR15 }
              width: [ 1, 2147483647 ]
             height: [ 1, 2147483647 ]
          framerate: [ 0/1, 2147483647/1 ]

Presence – always

Direction – src

Object type – GstPad

## Properties

### add-borders

    “add-borders” gboolean

Add black borders if necessary to keep the display aspect ratio

Flags : Read / Write

Default value : true

### border-color

    “border-color” guint64

Border color to use in ARGB64 format

Flags : Read / Write

Default value : 18446462598732840960

### brightness

    “brightness” gdouble

Flags : Read / Write

Default value : 0

Since : 1.26

### contrast

    “contrast” gdouble

Flags : Read / Write

Default value : 1

Since : 1.26

### gamma-mode

    “gamma-mode” GstVideoGammaMode *

Gamma conversion mode

Flags : Read / Write

Default value : none (0)

### hue

    “hue” gdouble

Flags : Read / Write

Default value : 0

Since : 1.26

### max-mip-levels

    “max-mip-levels” guint

Flags : Read / Write

Default value : 1

Since : 1.26

### method

    “method” GstD3D12SamplingMethod *

Method used for sampling

Flags : Read / Write

Default value : bilinear (1)

### primaries-mode

    “primaries-mode” GstVideoPrimariesMode *

Primaries conversion mode

Flags : Read / Write

Default value : none (0)

### saturation

    “saturation” gdouble

Flags : Read / Write

Default value : 1

Since : 1.26

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