# gmedec

Uses libgme to emulate a gaming console sound processors

## Hierarchy

    GObject
        ╰──GInitiallyUnowned
            ╰──GstObject
                ╰──GstElement
                    ╰──gmedec

## Factory details

Authors: – Chris Lee <clee@kde.org>, Brian Koropoff <bkoropoff@gmail.com>, Michael Pyne <mpyne@kde.org>, Sebastian Dröge <sebastian.droege@collabora.co.uk></sebastian.droege@collabora.co.uk></mpyne@kde.org></bkoropoff@gmail.com></clee@kde.org>

Classification: – `Codec/Audio/Decoder`

Rank – primary

Plugin – gme

Package – GStreamer Bad Plug-ins

## Pad Templates

### `sink`

    audio/x-ay:
    audio/x-gbs:
    audio/x-gym:
    audio/x-hes:
    audio/x-kss:
    audio/x-nsf:
    audio/x-sap:
    audio/x-spc:
    audio/x-vgm:

Presence – always

Direction – sink

Object type – GstPad

### `src`

    audio/x-raw:
             format: S16LE
             layout: interleaved
               rate: 32000
           channels: 2

Presence – always

Direction – src

Object type – GstPad

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