********************
SEARCH AND RESCUE II
CHANGELOG
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Version 2.3.3:
	Hector Sanjuan <code@hector.link>
		* Custom optflags (@zezinho42)
		* Add appdata.xml (@Mailaender)

Version 2.3.2:
	Hector Sanjuan <code@hector.link>
	       * Improve sound system
	       * Some other bug fixes
Version 2.3.1:
	Hector Sanjuan <code@hector.link>
	       * Added buildings to Madrid city (many randomly
		 generated, and some manually) (r119).
	       * Added two new missions: "Guadarrama 7:
		 Madrid city view" (r116) and "Guadarrama 8:
		 Helicopter demonstration" (r129).
	       * Updated icon paths in config.h (r114).
	       * Added a Ruby script to generate cities randomly
		 according to certain limits (translation, size...)
		 (r115, r128).
	       * Added a Ruby script to generate crowds of people
		 randomly (r127).
	       * Fixed sticky key bug when playing with keyboard only
		 (r124).
	       * Enabled 1 passenger to board Bell b47 aircraft by
		 adding a door to it. (r118).
	       * Improved scons compilation script (r120).
	       * Workaround b47-related bug not detecting correctly
		 the objects on which it landed. (r121).
	       * Separate the drop-off passengers action from repair,
		 refuel. Allow to do it in missions. (r122).
	       * Renamed user configuration file from SearchAndRescue.ini
		 to sar2.ini. Please rename old file in ~/.config/sar2
		 if you need to keep user prefs. Fixed "SearchAndRescue"
		 command reference in "usage" help. (r126).
	       * Speed up default frame rates for explosions, splashes
		 and fires (needs to be changed manually in .config/sar2.ini
		 if this  file was present from previous game versions).
		 (feature #3202233, r123).
	       * Guadarrama scenario mission files have been renamed
		 and they appear first in mission list now (r130).
Version 2.3.0:
	Hector Sanjuan <code@hector.link>
	       * Replaced all Guadarrama scenery textures with
		 public domain textures. Updated coordinates of
		 all objects in the scenery and in the
		 missions (r103).
	       * Increased the minimum distance for humans to
		 run towards the helicopter (r101).
	       * The makedist script generates a bzipped tarball,
		 which reaches larger compression rates than gzip.
		 (r102).
	       * Fix menu lists displaying one more element
		 than those fitting in the window size
		 (bug #3315466, r105).
	       * Track sounds played via SoundStartPlayVoid(),
		 so the buffer and the source can be deleted
		 correctly (r104).
Version 2.2.1:
	Hector Sanjuan <code@hector.link>
	       * Removed SDL_Mixer dependency.
	       * Fixed some warnings
	       * Replaced the calls to alutLoadWAV() functions
		 as they are deprecated.
	       * Fixed openAL error messages at exit
		 (bug #3288558).
Version 2.2.0:
	Hector Sanjuan <code@hector.link>
	       * Added OpenAL support for sounds and music
	       * Modify engine sound pitch according to throttle
		 if using OpenAL
	       * Humans don't run towards the helicopter unless
		 the engines are nearly off
	       * Helicopter engines are now off by default. Manual
		 start required.
	       * Do not spam console with "setting up fire" messages
		 (inspired from SaR)
	       * Fixed crash sounds overflow. Crash sounds are played
		 once and not in every game loop without control
		 (bug #3202204)
Version 2.1.0:
	Hector Sanjuan <code@hector.link>
	       * Use SDL_PlayMusic() for game music
	       * Improve engine sound handling (fade as camera goes away,
		 mute when map view is active, in/outside cockpit switch)
	       * Converted music to OGG
	       * Fixed sar2.sh quickstart file

Version 2.0.0:
	Hector Sanjuan <code@hector.link>
	       * Removed Y2 sound server support.
	       * Removed libjsw joystick support.
	       * Extended and fixed SDL joystick support to
		 handle axis properly, read buttons and work on the
		 menu test page.
	       * Enabled linear filtering for texture maximization
		 (smoother graphics) and mipmaps for texture minimization.
	       * Fixed path handling in model views to build the texture
		 paths considering the user-defined data location path.
		 Side effect: texture_absolute_path is now ignored.
	       * Added the 'Guadarrama addon' and associated bugfix patches
		 in the game data and sources.
	       * Added welcome_message parameter to the scenery
		 files. Welcome message is displayed at the begginning
		 of any game (mission,freeflight) in that scenario.
	       * Converted music files to .wav so they can be handled
		 by the SDL library.
	       * Removed custom autoconf files and older build system.
	       * Added scons-based scripts to build the game for Linux.
	       * Added install.sh, uninstall.sh, makedist.sh scripts.
	       * Added sar2.sh script, which allows the build and run
		 the game locally, without installation.
	       * Included data files in the data/ folder. Renamed
		 source folder to src/ and included bin/, build/ folders.
	       * Adapted AUTHORS, README, INSTALL... files to SaR2
		 release.
	       * Resized menu-background so they look a bit smoother
		 with higher resolutions.
	       * Improve smoke effect so it does not move up straight
		 on the same line.
	       * Added crash detection when touching fires.

Prior 2.0.0 releases:
      Please see the changelog file from the original Search
      and Rescue game (searchandrescue.sf.net)
