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00029 #ifndef WFMATH_AXIS_BOX_H
00030 #define WFMATH_AXIS_BOX_H
00031
00032 #include <wfmath/intersect_decls.h>
00033
00034 #include <iosfwd>
00035
00036 namespace WFMath {
00037
00038 template<int dim>
00039 bool Intersection(const AxisBox<dim>& a1, const AxisBox<dim>& a2, AxisBox<dim>& out);
00040 template<int dim>
00041 AxisBox<dim> Union(const AxisBox<dim>& a1, const AxisBox<dim>& a2);
00042
00043 template<int dim>
00044 std::ostream& operator<<(std::ostream& os, const AxisBox<dim>& m);
00045 template<int dim>
00046 std::istream& operator>>(std::istream& is, AxisBox<dim>& m);
00047
00049 template<int dim, template<class, class> class container>
00050 AxisBox<dim> BoundingBox(const container<AxisBox<dim>, std::allocator<AxisBox<dim> > >& c);
00051
00053 template<int dim, template<class, class> class container>
00054 AxisBox<dim> BoundingBox(const container<Point<dim>, std::allocator<Point<dim> > >& c);
00055
00057
00061 template<int dim = 3>
00062 class AxisBox
00063 {
00064 public:
00066 AxisBox() : m_low(), m_high() {}
00068 AxisBox(const Point<dim>& p1, const Point<dim>& p2, bool ordered = false) :
00069 m_low(), m_high()
00070 {setCorners(p1, p2, ordered);}
00072 AxisBox(const AxisBox& a) : m_low(a.m_low), m_high(a.m_high) {}
00074 explicit AxisBox(const AtlasInType& a);
00075
00076 friend std::ostream& operator<< <dim>(std::ostream& os, const AxisBox& a);
00077 friend std::istream& operator>> <dim>(std::istream& is, AxisBox& a);
00078
00080 AtlasOutType toAtlas() const;
00082 void fromAtlas(const AtlasInType& a);
00083
00084 AxisBox& operator=(const AxisBox& a)
00085 {m_low = a.m_low; m_high = a.m_high; return *this;}
00086
00087 bool isEqualTo(const AxisBox& b, CoordType epsilon = numeric_constants<CoordType>::epsilon()) const;
00088 bool operator==(const AxisBox& a) const {return isEqualTo(a);}
00089 bool operator!=(const AxisBox& a) const {return !isEqualTo(a);}
00090
00091 bool isValid() const {return m_low.isValid() && m_high.isValid();}
00092
00093
00094
00095 size_t numCorners() const {return 1 << dim;}
00096 Point<dim> getCorner(size_t i) const;
00097 Point<dim> getCenter() const {return Midpoint(m_low, m_high);}
00098
00100 const Point<dim>& lowCorner() const {return m_low;}
00101 Point<dim>& lowCorner() {return m_low;}
00103 const Point<dim>& highCorner() const {return m_high;}
00104 Point<dim>& highCorner() {return m_high;}
00105
00107 CoordType lowerBound(const int axis) const {return m_low[axis];}
00109 CoordType upperBound(const int axis) const {return m_high[axis];}
00110
00112
00117 AxisBox& setCorners(const Point<dim>& p1, const Point<dim>& p2,
00118 bool ordered = false);
00119
00120
00121
00122 AxisBox& shift(const Vector<dim>& v)
00123 {m_low += v; m_high += v; return *this;}
00124 AxisBox& moveCornerTo(const Point<dim>& p, size_t corner)
00125 {return shift(p - getCorner(corner));}
00126 AxisBox& moveCenterTo(const Point<dim>& p)
00127 {return shift(p - getCenter());}
00128
00129
00130
00131
00132
00133 AxisBox boundingBox() const {return *this;}
00134 Ball<dim> boundingSphere() const;
00135 Ball<dim> boundingSphereSloppy() const;
00136
00137 AxisBox toParentCoords(const Point<dim>& origin) const
00138 {return AxisBox(m_low.toParentCoords(origin), m_high.toParentCoords(origin), true);}
00139 AxisBox toParentCoords(const AxisBox<dim>& coords) const
00140 {return AxisBox(m_low.toParentCoords(coords), m_high.toParentCoords(coords), true);}
00141
00142
00143
00144
00145
00146 AxisBox toLocalCoords(const Point<dim>& origin) const
00147 {return AxisBox(m_low.toLocalCoords(origin), m_high.toLocalCoords(origin), true);}
00148 AxisBox toLocalCoords(const AxisBox<dim>& coords) const
00149 {return AxisBox(m_low.toLocalCoords(coords), m_high.toLocalCoords(coords), true);}
00150
00152 friend bool Intersection<dim>(const AxisBox& a1, const AxisBox& a2, AxisBox& out);
00154 friend AxisBox Union<dim>(const AxisBox& a1, const AxisBox& a2);
00155
00156 friend bool Intersect<dim>(const AxisBox& b, const Point<dim>& p, bool proper);
00157 friend bool Contains<dim>(const Point<dim>& p, const AxisBox& b, bool proper);
00158
00159 friend bool Intersect<dim>(const AxisBox& b1, const AxisBox& b2, bool proper);
00160 friend bool Contains<dim>(const AxisBox& outer, const AxisBox& inner, bool proper);
00161
00162 friend bool Intersect<dim>(const Ball<dim>& b, const AxisBox& a, bool proper);
00163 friend bool Contains<dim>(const Ball<dim>& b, const AxisBox& a, bool proper);
00164 friend bool Contains<dim>(const AxisBox& a, const Ball<dim>& b, bool proper);
00165
00166 friend bool Intersect<dim>(const Segment<dim>& s, const AxisBox& b, bool proper);
00167 friend bool Contains<dim>(const Segment<dim>& s, const AxisBox& b, bool proper);
00168
00169 friend bool Intersect<dim>(const RotBox<dim>& r, const AxisBox& b, bool proper);
00170 friend bool Contains<dim>(const RotBox<dim>& r, const AxisBox& b, bool proper);
00171 friend bool Contains<dim>(const AxisBox& b, const RotBox<dim>& r, bool proper);
00172
00173 friend bool Intersect<dim>(const Polygon<dim>& p, const AxisBox& b, bool proper);
00174 friend bool Contains<dim>(const Polygon<dim>& p, const AxisBox& b, bool proper);
00175 friend bool Contains<dim>(const AxisBox& b, const Polygon<dim>& p, bool proper);
00176
00177 private:
00178
00179 Point<dim> m_low, m_high;
00180 };
00181
00182 template<int dim>
00183 inline bool AxisBox<dim>::isEqualTo(const AxisBox<dim>& b, CoordType epsilon) const
00184 {
00185 return Equal(m_low, b.m_low, epsilon)
00186 && Equal(m_high, b.m_high, epsilon);
00187 }
00188
00189 }
00190
00191 #endif // WFMATH_AXIS_BOX_H