#include "Ogre.h"
#include "OgreBuildSettings.h"
#include "CaelumConfig.h"
#include <memory>
Go to the source code of this file.
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#define | CAELUM_EXPORT __declspec (dllimport) |
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#define | CAELUM_TYPE_DESCRIPTORS 1 |
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#define | CAELUM_SCRIPT_SUPPORT 1 |
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typedef double | Caelum::LongReal |
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| enum | CaelumRenderQueueGroupId {
CAELUM_RENDER_QUEUE_STARFIELD = Ogre::RENDER_QUEUE_SKIES_EARLY + 0,
CAELUM_RENDER_QUEUE_MOON_BACKGROUND = Ogre::RENDER_QUEUE_SKIES_EARLY + 1,
CAELUM_RENDER_QUEUE_SKYDOME = Ogre::RENDER_QUEUE_SKIES_EARLY + 2,
CAELUM_RENDER_QUEUE_MOON = Ogre::RENDER_QUEUE_SKIES_EARLY + 3,
CAELUM_RENDER_QUEUE_SUN = Ogre::RENDER_QUEUE_SKIES_EARLY + 4,
CAELUM_RENDER_QUEUE_CLOUDS = Ogre::RENDER_QUEUE_SKIES_EARLY + 5,
CAELUM_RENDER_QUEUE_GROUND_FOG = Ogre::RENDER_QUEUE_SKIES_EARLY + 6
} |
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std::ostream & | Ogre::operator<< (std::ostream &out, Ogre::Degree deg) |
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