Caelum
SkyDome.cpp
1 /*
2 This file is part of Caelum.
3 See http://www.ogre3d.org/wiki/index.php/Caelum
4 
5 Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details.
6 
7 Caelum is free software: you can redistribute it and/or modify
8 it under the terms of the GNU Lesser General Public License as published
9 by the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version.
11 
12 Caelum is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU Lesser General Public License for more details.
16 
17 You should have received a copy of the GNU Lesser General Public License
18 along with Caelum. If not, see <http://www.gnu.org/licenses/>.
19 */
20 
21 #include "CaelumPrecompiled.h"
22 #include "SkyDome.h"
23 #include "CaelumExceptions.h"
24 #include "InternalUtilities.h"
25 
26 namespace Caelum
27 {
28  const Ogre::String SkyDome::SPHERIC_DOME_NAME = "CaelumSphericDome";
29  const Ogre::String SkyDome::SKY_DOME_MATERIAL_NAME = "CaelumSkyDomeMaterial";
30 
31  SkyDome::SkyDome (Ogre::SceneManager *sceneMgr, Ogre::SceneNode *caelumRootNode)
32  {
33  String uniqueSuffix = "/" + InternalUtilities::pointerToString(this);
34 
35  // First clone material
36  mMaterial.reset(InternalUtilities::checkLoadMaterialClone(SKY_DOME_MATERIAL_NAME, SKY_DOME_MATERIAL_NAME + uniqueSuffix));
37 
38  // Determine if the shader technique works.
39  mShadersEnabled = mMaterial->getBestTechnique()->getPass(0)->isProgrammable();
40 
41  // Force setting haze, ensure mHazeEnabled != value.
42  mHazeEnabled = true;
43  setHazeEnabled(false);
44 
45  sceneMgr->getRenderQueue()->getQueueGroup(CAELUM_RENDER_QUEUE_SKYDOME)->setShadowsEnabled(false);
46 
47  // Generate dome entity.
48  InternalUtilities::generateSphericDome (SPHERIC_DOME_NAME, 32, InternalUtilities::DT_SKY_DOME);
49  mEntity.reset(sceneMgr->createEntity ("Caelum/SkyDome/Entity" + uniqueSuffix, SPHERIC_DOME_NAME));
50  mEntity->setMaterialName (mMaterial->getName());
51  mEntity->setRenderQueueGroup (CAELUM_RENDER_QUEUE_SKYDOME);
52  mEntity->setCastShadows (false);
53 
54  mNode.reset(caelumRootNode->createChildSceneNode ("Caelum/SkyDome/Node" + uniqueSuffix));
55  mNode->attachObject (mEntity.get());
56  }
57 
59  }
60 
61  void SkyDome::notifyCameraChanged (Ogre::Camera *cam) {
63  }
64 
65  void SkyDome::setFarRadius (Ogre::Real radius) {
67  mNode->setScale (Ogre::Vector3::UNIT_SCALE * radius);
68  }
69 
70  void SkyDome::setSunDirection (const Ogre::Vector3& sunDir) {
71  float elevation = sunDir.dotProduct (Ogre::Vector3::UNIT_Y);
72  elevation = elevation * 0.5 + 0.5;
73  Ogre::Pass* pass = mMaterial->getBestTechnique()->getPass(0);
74  if (mShadersEnabled) {
75  mParams.sunDirection.set(mParams.vpParams, sunDir);
76  mParams.offset.set(mParams.fpParams, elevation);
77  } else {
78  Ogre::TextureUnitState* gradientsTus = pass->getTextureUnitState(0);
79  gradientsTus->setTextureUScroll (elevation);
80  }
81  }
82 
83  void SkyDome::setHazeColour (const Ogre::ColourValue& hazeColour) {
84  if (mShadersEnabled && mHazeEnabled) {
85  mParams.hazeColour.set(mParams.fpParams, hazeColour);
86  }
87  }
88 
89  void SkyDome::setSkyGradientsImage (const Ogre::String& gradients)
90  {
91  Ogre::TextureUnitState* gradientsTus =
92  mMaterial->getTechnique (0)->getPass (0)->getTextureUnitState(0);
93 
94  gradientsTus->setTextureAddressingMode (Ogre::TextureUnitState::TAM_CLAMP);
95 
96  // Per 1.4 compatibility. Not tested with recent svn.
97  #if OGRE_VERSION < ((1 << 16) | (3 << 8))
98  gradientsTus->setTextureName (gradients, Ogre::TEX_TYPE_2D, -1, true);
99  #else
100  gradientsTus->setTextureName (gradients, Ogre::TEX_TYPE_2D);
101  gradientsTus->setIsAlpha (true);
102  #endif
103  }
104 
105  void SkyDome::setAtmosphereDepthImage (const Ogre::String& atmosphereDepth)
106  {
107  if (!mShadersEnabled) {
108  return;
109  }
110 
111  Ogre::TextureUnitState* atmosphereTus =
112  mMaterial->getTechnique (0)->getPass (0)->getTextureUnitState(1);
113 
114  atmosphereTus->setTextureName (atmosphereDepth, Ogre::TEX_TYPE_1D);
115  atmosphereTus->setTextureAddressingMode (Ogre::TextureUnitState::TAM_CLAMP, Ogre::TextureUnitState::TAM_WRAP, Ogre::TextureUnitState::TAM_WRAP);
116  }
117 
118  bool SkyDome::getHazeEnabled () const {
119  return mHazeEnabled;
120  }
121 
122  void SkyDome::setHazeEnabled (bool value)
123  {
124  if (mHazeEnabled == value) {
125  return;
126  }
127  mHazeEnabled = value;
128 
129  if (!mShadersEnabled) {
130  return;
131  }
132 
133  Ogre::Pass *pass = mMaterial->getTechnique (0)->getPass (0);
134  if (value) {
135  pass->setFragmentProgram("CaelumSkyDomeFP");
136  } else {
137  pass->setFragmentProgram("CaelumSkyDomeFP_NoHaze");
138  }
139  mParams.setup(
140  pass->getVertexProgramParameters(),
141  pass->getFragmentProgramParameters());
142  }
143 
144  void SkyDome::Params::setup(Ogre::GpuProgramParametersSharedPtr vpParams, Ogre::GpuProgramParametersSharedPtr fpParams)
145  {
146  this->fpParams = fpParams;
147  this->vpParams = vpParams;
148  sunDirection.bind(vpParams, "sunDirection");
149  offset.bind(fpParams, "offset");
150  hazeColour.bind(fpParams, "hazeColour");
151  }
152 }
virtual void setFarRadius(Ogre::Real radius)
Handle far radius.
Definition: SkyDome.cpp:65
virtual void notifyCameraChanged(Ogre::Camera *cam)=0
Notify new camera conditions.
SkyDome(Ogre::SceneManager *sceneMgr, Ogre::SceneNode *caelumRootNode)
Constructor This will setup some nice defaults.
Definition: SkyDome.cpp:31
static const Ogre::String pointerToString(void *pointer)
Quickly format a pointer as a string; in hex.
static Ogre::MaterialPtr checkLoadMaterialClone(const Ogre::String &originalName, const Ogre::String &cloneName)
Creates a private clone of a material from a script.
bool getHazeEnabled() const
If skydome haze is enabled.
Definition: SkyDome.cpp:118
static void generateSphericDome(const Ogre::String &name, int segments, DomeType domeType)
Creates a longitude-latitude sky dome.
void setAtmosphereDepthImage(const Ogre::String &gradients)
Set the atmosphere depthh gradient image.
Definition: SkyDome.cpp:105
virtual void setFarRadius(Ogre::Real radius)
Abstract method to set the radius for this elements Derived classes should override this and resize t...
virtual ~SkyDome()
Destructor.
Definition: SkyDome.cpp:58
void setHazeColour(const Ogre::ColourValue &hazeColour)
Explicit haze colour.
Definition: SkyDome.cpp:83
void reset(const InnerPointerType &newInner=TraitsT::getNullValue())
Change the inner value.
Definition: PrivatePtr.h:94
void setSkyGradientsImage(const Ogre::String &gradients)
Set the sky color gradients image.
Definition: SkyDome.cpp:89
void setHazeEnabled(bool value)
Enable or disable skydome haze.
Definition: SkyDome.cpp:122
Caelum namespace.
Definition: Astronomy.cpp:24
void setSunDirection(const Ogre::Vector3 &dir)
Sets the sun direction.
Definition: SkyDome.cpp:70
virtual void notifyCameraChanged(Ogre::Camera *cam)
Handle camera change.
Definition: SkyDome.cpp:61