Package: cyphesis Version: 1547533755.7b839b69c Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 4833 Depends: adduser, cyphesis-clients, cyphesis-game, worldforge-worlds, lsb-base, postgresql, libatlas-cpp-0.7-0, libavahi-client3 (>= 0.6.16), libavahi-common3 (>= 0.6.16), libboost-filesystem1.67.0, libboost-system1.67.0, libbullet2.87, libc6 (>= 2.28), libgcc1 (>= 1:4.2), libgcrypt20 (>= 1.8.0), libmercator-0.4-0, libpython3.7 (>= 3.7.0), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Provides: worldforge-server Filename: ./i386/cyphesis_1547533755.7b839b69c_i386.deb Size: 1330716 MD5sum: ffa40205717b0b01c7b7064257faad05 SHA1: e4c84ae48f39630433a9845c923f5c57c3f8a45c SHA256: 229bf4491afd02efd9b789c325b3df2494d94d5358f7b5fd64af46b04a98c7e3 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. Package: cyphesis Version: 1547533755.7b839b69c Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 4782 Depends: adduser, cyphesis-clients, cyphesis-game, worldforge-worlds, lsb-base, postgresql, libatlas-cpp-0.7-0, libavahi-client3 (>= 0.6.16), libavahi-common3 (>= 0.6.16), libboost-filesystem1.67.0, libboost-system1.67.0, libbullet2.87, libc6 (>= 2.28), libgcc1 (>= 1:3.0), libgcrypt20 (>= 1.8.0), libmercator-0.4-0, libpython3.7 (>= 3.7.0), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Provides: worldforge-server Filename: ./amd64/cyphesis_1547533755.7b839b69c_amd64.deb Size: 1258996 MD5sum: 19e67866bd6121bff4e37b9eac745906 SHA1: 8f2295e6ce45321b3c6b26c308187a4ce035561d SHA256: 015ac43d32a209f4a379a6576bad9bcead1444f06f7f974954f06c6abaabbc9b Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. Package: cyphesis-clients Source: cyphesis Version: 1547533755.7b839b69c Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 7774 Depends: libatlas-cpp-0.7-0, libboost-filesystem1.67.0, libboost-system1.67.0, libc6 (>= 2.28), libgcc1 (>= 1:4.2), libgcrypt20 (>= 1.8.0), libmercator-0.4-0, libpython3.7 (>= 3.7.0), libreadline7 (>= 6.0), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Suggests: cyphesis Filename: ./i386/cyphesis-clients_1547533755.7b839b69c_i386.deb Size: 1499064 MD5sum: 66d8f1864ed24dab725c946d691d69ca SHA1: 081337f097d0109418f7bca7a9966689c9f0af0e SHA256: 3a47366d4bd5aab7e5aa4398c7b6a0c38a0c938fc685e9004d9489dfc4e2f5b4 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - clients to control the server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains the client programs to administer the cyphesis server. Package: cyphesis-clients Source: cyphesis Version: 1547533755.7b839b69c Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 7784 Depends: libatlas-cpp-0.7-0, libboost-filesystem1.67.0, libboost-system1.67.0, libc6 (>= 2.28), libgcc1 (>= 1:3.0), libgcrypt20 (>= 1.8.0), libmercator-0.4-0, libpython3.7 (>= 3.7.0), libreadline7 (>= 6.0), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Suggests: cyphesis Filename: ./amd64/cyphesis-clients_1547533755.7b839b69c_amd64.deb Size: 1473628 MD5sum: f99ec306d1411823d15d5965925e30bd SHA1: 0367cbb465f8391c409a1588f700c5f36290b880 SHA256: 0b0306db6e5d3ec26ff09b68c15bd26e2e4805ab7048d58d7132a87e3b2b1a6c Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - clients to control the server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains the client programs to administer the cyphesis server. Package: cyphesis-clients-dbgsym Source: cyphesis Version: 1547533755.7b839b69c Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 50777 Depends: cyphesis-clients (= 1547533755.7b839b69c) Filename: ./i386/cyphesis-clients-dbgsym_1547533755.7b839b69c_i386.deb Size: 49863448 MD5sum: c97d682d8bfc798421d54489094b0410 SHA1: ee43d721e70c967ac5205878f4b8723f7e56ea9d SHA256: 93f3c2bc8c5d016336e4fba57080862c94b699f5dae27a94ecefd95626228102 Section: debug Priority: optional Description: debug symbols for cyphesis-clients Build-Ids: 38033b11645518749b561fa031be0432eacd45ca 5d52258bf19a25378a02d75d115497176e062966 7427321a79e80a1c22c8d04921ee92780924e0c9 83797061092705596b45837145c20e1f6a39a08b 9774dc3855a02618750f51e0cf5d5251cd3c5384 a4a42a3a4f3c9d683a8d2c4b33b0ef45426ac27b b62aaaf57fd834e42ceaad61ce681be28321bec5 b96b5e6e515b5e7457fb3b29b40dda6db93a2eb2 c8b145f82394ef8345544b1c1c0d80733edc7dab Package: cyphesis-clients-dbgsym Source: cyphesis Version: 1547533755.7b839b69c Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 52656 Depends: cyphesis-clients (= 1547533755.7b839b69c) Filename: ./amd64/cyphesis-clients-dbgsym_1547533755.7b839b69c_amd64.deb Size: 51513768 MD5sum: bccbdb99c56260ed93c3d538fed5dc90 SHA1: 3b096ba70619ce19a143fd3cf63f2bee9153068d SHA256: 19b99242a5daf1b91ad4ad8eec1ab1f183eddc4cc0a300c304eb02976830119f Section: debug Priority: optional Description: debug symbols for cyphesis-clients Build-Ids: 38be92e269362a8d6b036ecf6ce633fbef36642e 564a5757c013a9e68225ffa316856a2e5c57bea2 58a45b97f661a196e77dcf4112487a7537e76b31 7dfdd7264a68f72f0971383de58300b6ed445886 9a65ea8ed443679d441e47f00d86da13b092a573 aea025cbe96b1973a570187b5e0c9bff87b22232 b9cbd839b3c22f3610c10f7b3cb2658262668c7b c4955c93bbad184f206a0c5906bcebbe727d245d ec53d3cc4c78fc605995a54c56f7f53c9de0996c Package: cyphesis-dbgsym Source: cyphesis Version: 1547533755.7b839b69c Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 35546 Depends: cyphesis (= 1547533755.7b839b69c) Filename: ./i386/cyphesis-dbgsym_1547533755.7b839b69c_i386.deb Size: 35170036 MD5sum: 3a9e7df19cc9b931481cab3f4e43b238 SHA1: d9f45280956ae349ef19c659b76dd13255601e5e SHA256: 20d9fbb2020581f79d01f026cad12f25dff2d4234314b1b6e674a63791d2edc0 Section: debug Priority: optional Description: debug symbols for cyphesis Build-Ids: bb093c3ba70aceec374f5642fdbba69e1195610e Package: cyphesis-dbgsym Source: cyphesis Version: 1547533755.7b839b69c Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 36854 Depends: cyphesis (= 1547533755.7b839b69c) Filename: ./amd64/cyphesis-dbgsym_1547533755.7b839b69c_amd64.deb Size: 36331880 MD5sum: 792b898e528cec4d717ba2cb12427504 SHA1: fc7749620728b92d62dcd274c4d2db8c572fd166 SHA256: 034b43de8d987bdfa9e10bdc274f288c22e8ce010f0b45ab43bfda0d72fa12de Section: debug Priority: optional Description: debug symbols for cyphesis Build-Ids: f54af12f6ed175fafd1a35e8de3b8022ca45559c Package: cyphesis-deeds Source: cyphesis Version: 1547533755.7b839b69c Architecture: all Maintainer: Erik Ogenvik Installed-Size: 672 Suggests: cyphesis Provides: cyphesis-game Filename: ./all/cyphesis-deeds_1547533755.7b839b69c_all.deb Size: 54808 MD5sum: c42b495d5374b98af714b478c493b936 SHA1: c4996122cb3b75ce0f376d4c991091314d88f3d2 SHA256: c613bd2dee9cd7bfd1bcb01e24941bd1a1990dfa6325a2f2c8ec0e0caa508d63 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - game data for Mason Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains game data for the WorldForge game "Deeds". Package: ember Version: 1546436355.71bb9a07d Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 9664 Depends: ember-media (>= 0.8.0), libalut0 (>= 1.0.1), libatlas-cpp-0.7-0, libboost-filesystem1.67.0, libboost-system1.67.0, libboost-thread1.67.0, libbullet2.87, libc6 (>= 2.28), libcegui-mk2-0.8.7, liberis-1.4-0, libgcc1 (>= 1:4.2), liblua5.1-0, libmercator-0.4-0, libogre-1.10.11, libopenal1 (>= 1.14), libsdl2-2.0-0 (>= 2.0.9), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 6), libvarconf-1.0-8v5 (>= 1.0.1-4~), libwfmath-1.0-0, libwfut-0.2-0, libxdg-basedir1 Filename: ./i386/ember_1546436355.71bb9a07d_i386.deb Size: 2395000 MD5sum: 2bbb1fd4e8f5d693e409fa290aae15ac SHA1: e6a75873290da5a5d639b6c776d52caa5ac8f8dd SHA256: a5f7bd7d8ebedac4a60ecea59738e6ff9ba2cbb6a657d7e2ff532e2dedfe6010 Section: games Priority: optional Description: 3D client framework for the WorldForge project Ember is a 3D client framework for WorldForge. It's not meant to be a standalone game, instead its purpose is to provide a solid and extensible base from which to build game-specific clients. One of the goals of Ember is to allow for easy customization of the codebase. Currently it supports the game world of Mason. Package: ember Version: 1546436355.71bb9a07d Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 9177 Depends: ember-media (>= 0.8.0), libalut0 (>= 1.0.1), libatlas-cpp-0.7-0, libboost-filesystem1.67.0, libboost-system1.67.0, libboost-thread1.67.0, libbullet2.87, libc6 (>= 2.17), libcegui-mk2-0.8.7, liberis-1.4-0, libgcc1 (>= 1:3.0), liblua5.1-0, libmercator-0.4-0, libogre-1.10.11, libopenal1 (>= 1.14), libsdl2-2.0-0 (>= 2.0.9), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 6), libvarconf-1.0-8v5 (>= 1.0.1-4~), libwfmath-1.0-0, libwfut-0.2-0, libxdg-basedir1 Filename: ./amd64/ember_1546436355.71bb9a07d_amd64.deb Size: 2241372 MD5sum: ca822ce194af50ad308136489f4a2893 SHA1: ddb05ade16d7693b486fa06e1d17a185b13e6f74 SHA256: c71201300960b0710e59d18f792d04551b67f93836bec2880f624873e4f26b5c Section: games Priority: optional Description: 3D client framework for the WorldForge project Ember is a 3D client framework for WorldForge. It's not meant to be a standalone game, instead its purpose is to provide a solid and extensible base from which to build game-specific clients. One of the goals of Ember is to allow for easy customization of the codebase. Currently it supports the game world of Mason. Package: ember-dbgsym Source: ember Version: 1546436355.71bb9a07d Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 67958 Depends: ember (= 1546436355.71bb9a07d) Filename: ./i386/ember-dbgsym_1546436355.71bb9a07d_i386.deb Size: 67244344 MD5sum: 5c645f1533ac0ba742c8e80ab7c75521 SHA1: dc1a6c7646f79c0bc34ece137295df853ba98bc6 SHA256: dcf25e2ebfcb58e45cbb41004342b662ca3e49ddcdd23883bebc7270364c69fb Section: debug Priority: optional Description: debug symbols for ember Build-Ids: 66ddf51602cacfc74dda7f37cc0269b7ebb66f1e Package: ember-dbgsym Source: ember Version: 1546436355.71bb9a07d Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 70040 Depends: ember (= 1546436355.71bb9a07d) Filename: ./amd64/ember-dbgsym_1546436355.71bb9a07d_amd64.deb Size: 68960700 MD5sum: 9da872c2fee86ac79e550b4ca88e3489 SHA1: 701bea9cae54023a6613e0caf27334f4ca03a097 SHA256: 652816da29db550538656570d46e40134e927e02b1cd12910756f8e96544d135 Section: debug Priority: optional Description: debug symbols for ember Build-Ids: ddd96227c39d96ee2597c8db53d8d2b12d163cd8 Package: ember-media Version: 0.8.0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 320839 Suggests: ember Filename: ./all/ember-media_0.8.0_all.deb Size: 125747036 MD5sum: 77c52d0beae95deb63bb716518a8fb44 SHA1: a270f97c4084795145fac82e86e0e186bfc228b0 SHA256: 02185481adb55b7a2fc031d23f202c2f17055ddbdd56b3b9abf6533af897dbb1 Section: games Priority: optional Description: Media assets used by the Ember client. Package: libatlas-cpp-0.7-0 Source: atlas-cpp Version: 1540234649.ff85171 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 689 Depends: libbz2-1.0, libc6 (>= 2.4), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./i386/libatlas-cpp-0.7-0_1540234649.ff85171_i386.deb Size: 148056 MD5sum: 01db5480fd7c78098b787a8505441040 SHA1: fa27d7bdea6805dcba4335dbbfd42b37c4636580 SHA256: 829c686530dbcfc301492e958c56358ec183a063b74a644a2448342892e65cea Section: libs Priority: optional Multi-Arch: same Description: World Forge wire protocol library - runtime libs This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the runtime component of the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-0 Source: atlas-cpp Version: 1540234649.ff85171 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 707 Depends: libbz2-1.0, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./amd64/libatlas-cpp-0.7-0_1540234649.ff85171_amd64.deb Size: 137300 MD5sum: aa3410dd4343709f98d591b3e58bfdf9 SHA1: 2a29b0f55d8495c924b564f2fa6645b39a28cb27 SHA256: d35e68d7c36512e64561b0c6729f081693b2e1015705dfdb0eb149fd969b1ecb Section: libs Priority: optional Multi-Arch: same Description: World Forge wire protocol library - runtime libs This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the runtime component of the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-0-dbgsym Source: atlas-cpp Version: 1540234649.ff85171 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 3404 Depends: libatlas-cpp-0.7-0 (= 1540234649.ff85171) Filename: ./i386/libatlas-cpp-0.7-0-dbgsym_1540234649.ff85171_i386.deb Size: 3251564 MD5sum: 2533a87523988b58b0ce6ec3b50fcd18 SHA1: 82a99a3848e9e478030838d6e4e8f237c02e010c SHA256: a62c0ae021bdf5f45ae0cc12bfd06afd3468e8e2a5fe6a0ad8f84378f7db401d Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libatlas-cpp-0.7-0 Build-Ids: 023b619116049896f36ab93d7da63233389eb26d 18cd797fb79ff6766505ece55481e108a9650a33 d13ae113132ebc155c7e295b0434c055d54af736 ddf128642de327d575cd39bc9f9929ee121edeeb e4405ef1232d5d728006cd906106314d8a159f92 e8afc7864d34f01cc1bd84bea95403f5e90f6695 Package: libatlas-cpp-0.7-0-dbgsym Source: atlas-cpp Version: 1540234649.ff85171 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 3573 Depends: libatlas-cpp-0.7-0 (= 1540234649.ff85171) Filename: ./amd64/libatlas-cpp-0.7-0-dbgsym_1540234649.ff85171_amd64.deb Size: 3359400 MD5sum: 8cb24aba7198ccf06d97d0c3b0989e4a SHA1: e04abf62c095c83aaa498ab8bdf1585c74069b08 SHA256: 229cba8b25b36ff6197e48c4bbda6c431235c9629063366f18a1fa6c214d72e7 Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libatlas-cpp-0.7-0 Build-Ids: 1671b8371fe648070f238956b580c764cf847f4d 2379856853e6b1c371fd50838d90f3b9425384f1 a934cb942f63520d65e99db02f8ca435966a8fa4 cb824dad352c7bc69a8f4581101c0975d3e918c6 d07d43ac8dd53b2ec141eba4a060b38d3b1eb9fb de5a263899f7fc2ce274cadcc0f227e3b69e5c50 Package: libatlas-cpp-0.7-dev Source: atlas-cpp Version: 1540234649.ff85171 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 237 Depends: libatlas-cpp-0.7-0 (= 1540234649.ff85171), libatlas-cpp-0.7-tools (= 1540234649.ff85171), pkg-config Suggests: libatlas-cpp-doc (>= 1540234649.ff85171) Conflicts: libatlas-cpp-0.7-0-dev Replaces: libatlas-cpp-0.7-0-dev Filename: ./i386/libatlas-cpp-0.7-dev_1540234649.ff85171_i386.deb Size: 29224 MD5sum: 8434f2b81c7e2c0df6527057822dea95 SHA1: fe189f2f086c30b166d6667ee21d7dd928593117 SHA256: 8f4bfaa1e01795eb6b0205f352f7a015b9b7e6e3332f3d397b93917b76e357ad Section: libdevel Priority: optional Multi-Arch: same Description: World Forge wire protocol library - developer files This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the development files needed to compile and link programs with the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-dev Source: atlas-cpp Version: 1540234649.ff85171 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 237 Depends: libatlas-cpp-0.7-0 (= 1540234649.ff85171), libatlas-cpp-0.7-tools (= 1540234649.ff85171), pkg-config Suggests: libatlas-cpp-doc (>= 1540234649.ff85171) Conflicts: libatlas-cpp-0.7-0-dev Replaces: libatlas-cpp-0.7-0-dev Filename: ./amd64/libatlas-cpp-0.7-dev_1540234649.ff85171_amd64.deb Size: 29276 MD5sum: 8e12e7ee8cb6c7e2c8606f9630405d66 SHA1: 12657362e4067ab73536d69e6e570a7ab307b96b SHA256: 0ad8a8228b7edaf57d2eaf8995ff830988f18ebee68799459a366f6986c2732f Section: libdevel Priority: optional Multi-Arch: same Description: World Forge wire protocol library - developer files This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the development files needed to compile and link programs with the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-tools Source: atlas-cpp Version: 1540234649.ff85171 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 39 Depends: libatlas-cpp-0.7-0 (= 1540234649.ff85171), pkg-config, libc6 (>= 2.4), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Suggests: libatlas-cpp-0.7-dev (= 1540234649.ff85171), libatlas-cpp-doc (>= 1540234649.ff85171) Breaks: libatlas-cpp-0.7-dev (<< 0.7.0) Replaces: libatlas-cpp-0.7-dev (<< 0.7.0) Filename: ./i386/libatlas-cpp-0.7-tools_1540234649.ff85171_i386.deb Size: 11800 MD5sum: 654538e78bab556170f461a16a78a482 SHA1: 6ad2953783d3fd98ac886a972475faf592011015 SHA256: 1bb573c1286da7bf69fe312e44e12195a6c354359f07bfd26255f1c10beef52f Section: games Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - tools This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the tool that converts Atlas data files between formats. Package: libatlas-cpp-0.7-tools Source: atlas-cpp Version: 1540234649.ff85171 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 40 Depends: libatlas-cpp-0.7-0 (= 1540234649.ff85171), pkg-config, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Suggests: libatlas-cpp-0.7-dev (= 1540234649.ff85171), libatlas-cpp-doc (>= 1540234649.ff85171) Breaks: libatlas-cpp-0.7-dev (<< 0.7.0) Replaces: libatlas-cpp-0.7-dev (<< 0.7.0) Filename: ./amd64/libatlas-cpp-0.7-tools_1540234649.ff85171_amd64.deb Size: 11196 MD5sum: 6384623ecb0926098a255f148514e49e SHA1: 81507951e04b4b2a5d7fccdf9a80e580792be4cd SHA256: bc0a30ef8185ec4d9c7ca80b5c0a090cd24a884fb0b55112231d8283f9690913 Section: games Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - tools This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the tool that converts Atlas data files between formats. Package: libatlas-cpp-0.7-tools-dbgsym Source: atlas-cpp Version: 1540234649.ff85171 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 146 Depends: libatlas-cpp-0.7-tools (= 1540234649.ff85171) Filename: ./i386/libatlas-cpp-0.7-tools-dbgsym_1540234649.ff85171_i386.deb Size: 132856 MD5sum: 48cbb5fad8f3371cb06cdb15a8904350 SHA1: 39f2a164ea51b86d0d9b7682b1af9d8d678201d9 SHA256: 8231d4ae98692e5e0c6e6f9ad99496aa733d272998d50d00e2bf692eb6b0445a Section: debug Priority: optional Description: debug symbols for libatlas-cpp-0.7-tools Build-Ids: 7bf0b3e96536381cb5dda9b89971340f8ebc1d7a Package: libatlas-cpp-0.7-tools-dbgsym Source: atlas-cpp Version: 1540234649.ff85171 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 151 Depends: libatlas-cpp-0.7-tools (= 1540234649.ff85171) Filename: ./amd64/libatlas-cpp-0.7-tools-dbgsym_1540234649.ff85171_amd64.deb Size: 136416 MD5sum: 01389a03b83a2f9bc170bc429c815aff SHA1: 0608a70131e8588cbd4947d44d1e48ccdb6b6adf SHA256: 342fe6eadd580672813031df0ceaaee3e37f02ae8038c4c05230ed75e8fb3588 Section: debug Priority: optional Description: debug symbols for libatlas-cpp-0.7-tools Build-Ids: 2ce268a637e6dfa236375d2a99294e0c663927cd Package: libatlas-cpp-doc Source: atlas-cpp Version: 1540234649.ff85171 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 10451 Suggests: libatlas-cpp-0.7-dev (>= 1540234649.ff85171) Filename: ./all/libatlas-cpp-doc_1540234649.ff85171_all.deb Size: 431528 MD5sum: a3802e9abe958de48565653a56680614 SHA1: 1ca47e248e5be2b13cd5bfe5fa5268903daa53a3 SHA256: 84442d2f35374df5f72e4f9da5c344d9af9e047497af60cdb1045e097b4cf40e Section: doc Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - documentation This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the API documentation of the Atlas-C++ toolkit. Package: libcegui-mk2-0.8.7 Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 6754 Depends: libboost-system1.67.0, libboost-thread1.67.0, libc6 (>= 2.27), libfreeimage3, libfreetype6 (>= 2.2.1), libfribidi0 (>= 0.19.2), libgcc1 (>= 1:3.0), liblua5.1-0, libminizip1 (>= 1.1), libogre-1.10.11, libpcre3, libstdc++6 (>= 5.2), libtinyxml2.6.2v5 Conflicts: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Breaks: libsilly (<< 0.1.0-6.1) Replaces: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Filename: ./i386/libcegui-mk2-0.8.7_0.8.7-wf1_i386.deb Size: 1362748 MD5sum: 987ded3682413eeadadcf7a63eddba19 SHA1: 7e4721a419d3a8c507ae245448f3b6b942dd24bb SHA256: aa9e3fce19e3f1cfadd42e27d4567e55b7986db7642eb2f6358b6a2f2180ab2a Section: libs Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target. 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The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target. Package: libcegui-mk2-0.8.7-dbg Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 16038 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1) Conflicts: libcegui-mk2-0-dbg Replaces: libcegui-mk2-0c2a-dbg Filename: ./i386/libcegui-mk2-0.8.7-dbg_0.8.7-wf1_i386.deb Size: 14974148 MD5sum: 39c8720546cc9299e4def9b2c71ba57b SHA1: 7621c44d02a66473105c599a195b79ca70b913d6 SHA256: 0f914e6b25be986cc6fd19ab896b56e55aef2df13156ba35f8d471553256f646 Section: debug Priority: extra Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (debugging libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . 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The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and provides debugging libraries for it. 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The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and contains the development files for CEGUI. 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The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and contains the development files for CEGUI. Package: libcegui-mk2-doc Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 12771 Filename: ./all/libcegui-mk2-doc_0.8.7-wf1_all.deb Size: 10281476 MD5sum: 51e85e8444fe7aeb7da6c90e630548e6 SHA1: d1c600a98e50b9fe1f38d2795f8b2c1fcea6b088 SHA256: 2439f3ce26ae51293ca39d4dd79004fcfcef4e107e0655d5b605b7feaf53d0de Section: doc Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (documentation) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This package contains the documentation, and example files for CEGUI. Package: liberis-1.4-0 Source: eris Version: 1546434496.36aa190 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 1030 Depends: libatlas-cpp-0.7-0, libboost-system1.67.0, libc6 (>= 2.28), libgcc1 (>= 1:7), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./i386/liberis-1.4-0_1546434496.36aa190_i386.deb Size: 299180 MD5sum: 73def964724105264ee442dfb4b5cc5f SHA1: d3f77e838c90b0642a62e9c760417f2a661a5781 SHA256: 1ee6adb0b1267929d5da77719ee4d7f6d27607beed0abf71adaa24f9a546f2c1 Section: libs Priority: optional Multi-Arch: same Description: WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. Package: liberis-1.4-0 Source: eris Version: 1546434496.36aa190 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 999 Depends: libatlas-cpp-0.7-0, libboost-system1.67.0, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./amd64/liberis-1.4-0_1546434496.36aa190_amd64.deb Size: 268532 MD5sum: 15d1ff89af1f05a63f8d1e24d2cc93e5 SHA1: a57b91342cc218d6521e9878b4c00fbe461776c6 SHA256: 9f03fbb8df74ff6e1692526ed3a6dde750e5c2382b5beffbc018fb17067ad084 Section: libs Priority: optional Multi-Arch: same Description: WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. Package: liberis-1.4-0-dbgsym Source: eris Version: 1546434496.36aa190 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 7310 Depends: liberis-1.4-0 (= 1546434496.36aa190) Filename: ./i386/liberis-1.4-0-dbgsym_1546434496.36aa190_i386.deb Size: 7238424 MD5sum: 25182f3bca003e3474f269982d61e426 SHA1: 88ec3f0dbc8933242897206906f6e12b2d4d42fd SHA256: e6ff53a24a213a2fac239ddb2c64166807ef27bc55187b0de8c0bfc1717112bd Section: debug Priority: optional Multi-Arch: same Description: debug symbols for liberis-1.4-0 Build-Ids: 3bfcac8775d84220f7fe74ef6fc52f096892bf2b Package: liberis-1.4-0-dbgsym Source: eris Version: 1546434496.36aa190 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 7572 Depends: liberis-1.4-0 (= 1546434496.36aa190) Filename: ./amd64/liberis-1.4-0-dbgsym_1546434496.36aa190_amd64.deb Size: 7463064 MD5sum: 5b84e4e68fe582a35af4be941cb598a9 SHA1: 52ae8a8e5a16400857130318e912019a450d51fa SHA256: 75693978fb3f7c6e200b16c4084dd88954f39a44752bcb21886b33c97d772db3 Section: debug Priority: optional Multi-Arch: same Description: debug symbols for liberis-1.4-0 Build-Ids: 488b95496c6e86ad24e3febe19cdec3bc4c76a27 Package: liberis-1.4-dev Source: eris Version: 1546434496.36aa190 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 182 Depends: libatlas-cpp-0.7-dev, liberis-1.4-0 (= 1546434496.36aa190), libsigc++-2.0-dev, libwfmath-1.0-dev Filename: ./i386/liberis-1.4-dev_1546434496.36aa190_i386.deb Size: 38796 MD5sum: 96ccb6f1715143bd2445e3219aba2331 SHA1: 188c5cf2eb08f4e77884354ee470879e3f8656fd SHA256: 114574a6e5355c6d744057bb4a3fe91672dc5ed9f5cffa3fab3e653d8cf88256 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris. Package: liberis-1.4-dev Source: eris Version: 1546434496.36aa190 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 182 Depends: libatlas-cpp-0.7-dev, liberis-1.4-0 (= 1546434496.36aa190), libsigc++-2.0-dev, libwfmath-1.0-dev Filename: ./amd64/liberis-1.4-dev_1546434496.36aa190_amd64.deb Size: 38792 MD5sum: 10b19cece16d05ea5a049937274d03aa SHA1: ec82d9060540bcd4930c3372621446771f7cdb0f SHA256: 1318d25fc6a9f5f565f9b576c51e400e4257d6460c8e21e1d41fe6702ecb479c Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris. Package: liberis-doc Source: eris Version: 1546434496.36aa190 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 3094 Suggests: liberis-1.4-dev Filename: ./all/liberis-doc_1546434496.36aa190_all.deb Size: 259272 MD5sum: 716bc666c2d8039e6b37c105a6d5215a SHA1: ee3fccf8d2169f17a9bc59d1595fbc4d18c50413 SHA256: 94f61bfe69212599b2d3b1d6b1002ee47f9c99d9c28242aff7d9fb3d928068fc Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge client entity library - API documentation Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the API documentation in HTML format. Package: libmercator-0.4-0 Source: mercator Version: 1546357710.a030ce5 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 198 Depends: libc6 (>= 2.27), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./i386/libmercator-0.4-0_1546357710.a030ce5_i386.deb Size: 59084 MD5sum: 1c7171f24932918a7d93744e40542078 SHA1: 0e7285e8c80651b71406ca372e666b5e95eb49d3 SHA256: f0912b12c0289638cdf7ac28d0ec09ca287ec2dfa8623809c0500e5cefd638ff Section: libs Priority: optional Multi-Arch: same Description: WorldForge terrain library Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. Package: libmercator-0.4-0 Source: mercator Version: 1546357710.a030ce5 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 203 Depends: libc6 (>= 2.27), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./amd64/libmercator-0.4-0_1546357710.a030ce5_amd64.deb Size: 54104 MD5sum: a74d79590070ca1ffa794208e0e79a60 SHA1: 753e2aaebe1c37316e60d1f980914167d01378b6 SHA256: 9479767ff00a6e44bf261721e9486be7e2a366644cd818ddbe4c2ab575634f5d Section: libs Priority: optional Multi-Arch: same Description: WorldForge terrain library Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. Package: libmercator-0.4-0-dbgsym Source: mercator Version: 1546357710.a030ce5 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 1027 Depends: libmercator-0.4-0 (= 1546357710.a030ce5) Filename: ./i386/libmercator-0.4-0-dbgsym_1546357710.a030ce5_i386.deb Size: 997260 MD5sum: e7da28ce7bfec0c51203bb772f5231f3 SHA1: 649977ed98a62fab366dd97b30f8c7505844dc49 SHA256: 42808ac6847e79c66c3653d3bbffb4a32fdc57f85458da11ec6ea4ae3951eb1a Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libmercator-0.4-0 Build-Ids: 649fa3e85dfc7d85b5086de769b068c52997c014 Package: libmercator-0.4-0-dbgsym Source: mercator Version: 1546357710.a030ce5 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 1072 Depends: libmercator-0.4-0 (= 1546357710.a030ce5) Filename: ./amd64/libmercator-0.4-0-dbgsym_1546357710.a030ce5_amd64.deb Size: 1033840 MD5sum: b579d5aa53a582f43c3e4e26edc69bd9 SHA1: 1e093ad7d5142f26b08541f8f3a34da388d84c36 SHA256: 8e5bd369b474066d19b860c0bbbd55cfd95ef1891f982cb53e1f114f47b24869 Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libmercator-0.4-0 Build-Ids: e1c359cdf2adb021793406e388c80eaba22efa5d Package: libmercator-0.4-dev Source: mercator Version: 1546357710.a030ce5 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 90 Depends: libmercator-0.4-0 (= 1546357710.a030ce5), libwfmath-1.0-dev Filename: ./i386/libmercator-0.4-dev_1546357710.a030ce5_i386.deb Size: 15708 MD5sum: 175d90ea2c6d9636f3790727135fff0e SHA1: e998331ebd2c78c4dd2a92641098553e31342e62 SHA256: 4d16cca51db5fe928346c1ee15c90b3836118d4ef67f5a90a49b6459464ed5d8 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the files for developing with the mercator library. Package: libmercator-0.4-dev Source: mercator Version: 1546357710.a030ce5 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 90 Depends: libmercator-0.4-0 (= 1546357710.a030ce5), libwfmath-1.0-dev Filename: ./amd64/libmercator-0.4-dev_1546357710.a030ce5_amd64.deb Size: 15708 MD5sum: 69c720fc22d0b0c5a4eefc7924436cad SHA1: 166252ec743126a8f5e8abb90b3d9eb2a8aaa468 SHA256: 7bc39e02494f275b0d867f62128ee2724e2c8a8ad50830cc39f7cf65f7a16804 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the files for developing with the mercator library. Package: libmercator-doc Source: mercator Version: 1546357710.a030ce5 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 2308 Suggests: libmercator-0.4-dev Filename: ./all/libmercator-doc_1546357710.a030ce5_all.deb Size: 190476 MD5sum: 18e5ed1b4c359e0eacece15cd490f39a SHA1: b41821c9658e8a3c2d20587736b22598fb21356a SHA256: 83f42c5140a3d288f4403f1d543a848665fb31bd0764bce07b49fd1907d39405 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the API documentation in HTML format. Package: libogre-1.10-dev Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 8106 Depends: libogre-1.10.11 (= 1.10.11-wf1), libboost-dev, libboost-thread-dev Suggests: ogre-1.10-doc Conflicts: libogre-1.8-dev (<< 1.10.11), libogre-dev (<< 1.10.11) Filename: ./i386/libogre-1.10-dev_1.10.11-wf1_i386.deb Size: 983876 MD5sum: 9a30aabfd0bf5751be15dab13dfe67aa SHA1: 9cc940e2d40ce8f0165016c9c08e7c5348e96cff SHA256: c07d79567c4af5d32c3c79e2f8e6fd3b23b1d8f92932e3351cee618af14ef048 Section: libdevel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (development files) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the headers needed to develop with OGRE. Package: libogre-1.10-dev Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 8107 Depends: libogre-1.10.11 (= 1.10.11-wf1), libboost-dev, libboost-thread-dev Suggests: ogre-1.10-doc Conflicts: libogre-1.8-dev (<< 1.10.11), libogre-dev (<< 1.10.11) Filename: ./amd64/libogre-1.10-dev_1.10.11-wf1_amd64.deb Size: 983912 MD5sum: 564a48b92cd47f3c1741f390a9aaeaad SHA1: e1cd06369b714cb2aec1edbb7bea23a2e7781eb0 SHA256: 448cd0450c585370d8a87871ff957d787e8b9939cd82d3b9fb1e7a50f9f21ba1 Section: libdevel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (development files) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the headers needed to develop with OGRE. Package: libogre-1.10.11 Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 11887 Depends: libboost-system1.67.0, libboost-thread1.67.0, libc6 (>= 2.27), libfreetype6 (>= 2.2.1), libgcc1 (>= 1:3.0), libgl1, libglu1-mesa | libglu1, libstdc++6 (>= 5.2), libx11-6, libxaw7, libxrandr2 (>= 4.3), libxt6, libzzip-0-13 (>= 0.13.56), zlib1g (>= 1:1.1.4) Filename: ./i386/libogre-1.10.11_1.10.11-wf1_i386.deb Size: 3188184 MD5sum: 4a505c9cf40264cf1bca5181c314f4d7 SHA1: 72537ea998df5629767343ad49ce0feb17bbfad1 SHA256: 5f9d9c802be325da88b0d6a2bc2eb58428ca47ac54d7c2481d97c732fac36c88 Section: libs Priority: optional Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (libraries) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the library and plugins. Package: libogre-1.10.11 Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 11888 Depends: libboost-system1.67.0, libboost-thread1.67.0, libc6 (>= 2.27), libfreetype6 (>= 2.2.1), libgcc1 (>= 1:3.0), libgl1, libglu1-mesa | libglu1, libstdc++6 (>= 5.2), libx11-6, libxaw7, libxrandr2 (>= 4.3), libxt6, libzzip-0-13 (>= 0.13.56), zlib1g (>= 1:1.1.4) Filename: ./amd64/libogre-1.10.11_1.10.11-wf1_amd64.deb Size: 3028108 MD5sum: bb19b7e381242ebb0916759b86afef8a SHA1: 12c5b34c16c4ee9a568bc2fe6dd682435b7182a4 SHA256: 1ca2ce920867d4316edde8a591b26bea5fe337370355223470227a3bd0a7b17d Section: libs Priority: optional Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (libraries) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the library and plugins. Package: libogre-1.10.11-dbg Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 99199 Depends: libogre-1.10.11 (= 1.10.11-wf1) Filename: ./i386/libogre-1.10.11-dbg_1.10.11-wf1_i386.deb Size: 97250024 MD5sum: 66e38007694ca38527a59ca1d8f98b6d SHA1: 9bb9722c3603def10906e52cf795c555297985d1 SHA256: 2298a699a2b084b7d491ac0b121b135989b174ab483e3c74990b98bd4976e5e1 Section: debug Priority: extra Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (debugging libs) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the debugging version of the library and plugins. 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The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the debugging version of the library and plugins. Build-Ids: 0107b9d706a132e0c1f608af5d32b41348671695 27f3d90bd5dc6be6fd699c5d24f685ddc8ad7f2d 2b5b4d804144080908cca547dc829d26df420cd1 3d6a282e32811cd838f63726952df737c901b456 4799a45f81d2a7e241dbafdfd97c57acd5ea2ced 4d2ce474487ad33502940c7872148b549497af7d 66d082ed943f1f729b7e8d3d395df7383ace4c02 6f5573635f09277dc815cceec6649d5af97769da 79e5209200b2134ee202d89948477048ef3081ce 7eaaeb8b3f31efad37e480f0903a42aca5ed5d81 82410fd9ece9bb64b9513e96a4045814afeaa5ed 8846d2430446d6147557673c20382f674bf82072 884c33e7ea20c6ab6a5afc97e6da30ded5c9bec1 9111ba6c03f931395739511188e18ac6b0c1367a 919362d8dd50bf98b83345509c2b30e8d1ae7302 9611cca5371d04903ca25e870701704c79ead2a3 a4a7c191d4e40fabe65e62ac47536400b6cfbc4e d9bdc835471766fb9d4fb0796af2b859c7230506 Package: libvarconf-1.0-0 Source: varconf Version: 1546357665.fc07628 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 138 Depends: libc6 (>= 2.4), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2) Conflicts: libvarconf-1.0-8 Replaces: libvarconf-1.0-8 Filename: ./i386/libvarconf-1.0-0_1546357665.fc07628_i386.deb Size: 41384 MD5sum: 0281877dbadd1a061b4e3fe0e4820ddf SHA1: fab35c66ca5d4a1434d0977544c83dbd7af318a7 SHA256: 6ca14f6a6cecf2d735b20018063b0b09f8312366d9de21026ae4e68fe30a80ff Section: libs Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the shared libraries. Package: libvarconf-1.0-0 Source: varconf Version: 1546357665.fc07628 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 159 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2) Conflicts: libvarconf-1.0-8 Replaces: libvarconf-1.0-8 Filename: ./amd64/libvarconf-1.0-0_1546357665.fc07628_amd64.deb Size: 37952 MD5sum: 7c9660ded85cc26f0705969d25871280 SHA1: a62712031477d3da9d6e4a5c5c1ced06ebc14cf9 SHA256: 0914f99e927af24ed87e8f14f198d00ad7298465b19fc4d57673b0d54bb06760 Section: libs Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the shared libraries. Package: libvarconf-1.0-0-dbgsym Source: varconf Version: 1546357665.fc07628 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 430 Depends: libvarconf-1.0-0 (= 1546357665.fc07628) Filename: ./i386/libvarconf-1.0-0-dbgsym_1546357665.fc07628_i386.deb Size: 404944 MD5sum: 2dca07d778a7d890d855073545265138 SHA1: 53e787cba645c78e3f0017d18848295e7c876e22 SHA256: 9b69435f9d42d216bc6d2ad656880e3a14c5ed98dc4dd9c17595c34db6da5c4a Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libvarconf-1.0-0 Build-Ids: ca201c90fc54c5b73e8a35182fd00823095a0bc4 Package: libvarconf-1.0-0-dbgsym Source: varconf Version: 1546357665.fc07628 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 454 Depends: libvarconf-1.0-0 (= 1546357665.fc07628) Filename: ./amd64/libvarconf-1.0-0-dbgsym_1546357665.fc07628_amd64.deb Size: 423528 MD5sum: 4f8dc395a1a64a6a6641c660a95cb599 SHA1: f04af9fcb11d2e12ab65530e7b376adbfab10543 SHA256: c03cdf1c0befadbd736181b705515167133ff02ab83dd16f6bb1b94463992727 Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libvarconf-1.0-0 Build-Ids: 3c7cdc83d21005b2c7b59160e796e27043e2d078 Package: libvarconf-1.0-dev Source: varconf Version: 1546357665.fc07628 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 47 Depends: libsigc++-2.0-dev, libvarconf-1.0-0 (= 1546357665.fc07628) Conflicts: libvarconf-1.0-dev Replaces: libvarconf-1.0-dev Filename: ./i386/libvarconf-1.0-dev_1546357665.fc07628_i386.deb Size: 6888 MD5sum: 5fbea05226d024cabdfcc493d935ab79 SHA1: c8241634d8c1841c2b5abafd78d9fc5eb540371d SHA256: 57a767b0a27c5bb9f749f6ddf8406423f6091486942d1d636d71d9b153a63488 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library - development files Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the development files for compiling applications and libraries depending on varconf. Package: libvarconf-1.0-dev Source: varconf Version: 1546357665.fc07628 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 47 Depends: libsigc++-2.0-dev, libvarconf-1.0-0 (= 1546357665.fc07628) Conflicts: libvarconf-1.0-dev Replaces: libvarconf-1.0-dev Filename: ./amd64/libvarconf-1.0-dev_1546357665.fc07628_amd64.deb Size: 6892 MD5sum: 771cd8616557f132450c8567132dfc51 SHA1: 30232b1499788146d5d405f53a9b266441607855 SHA256: 3c765fb8d0050939c0a132543c6d00b54017a6aed2c05f850cca2fbdd631fe56 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library - development files Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the development files for compiling applications and libraries depending on varconf. Package: libvarconf-doc Source: varconf Version: 1546357665.fc07628 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 1218 Suggests: libvarconf-1.0-dev (>= 1546357665.fc07628) Filename: ./all/libvarconf-doc_1546357665.fc07628_all.deb Size: 128912 MD5sum: 71bfb358bdc27a7a550d85ea7e3d09f8 SHA1: 735680ce8801abededde0e5906c454e9ef3296e1 SHA256: 6d8c7c1e4f34c27c573f01703cfe051b0299d8bdc9469c6aa0300f01170a0f78 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge configuration file handling library - API documentation Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the API documentation files. Package: libwfmath-1.0-0 Source: wfmath Version: 1546357499.5fb4635 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 402 Depends: libc6 (>= 2.27), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Filename: ./i386/libwfmath-1.0-0_1546357499.5fb4635_i386.deb Size: 116252 MD5sum: 4983fcefd5172636c542541a4adc6510 SHA1: 80197dc3f32a69d882053fb34a3ee2c6938fe413 SHA256: 5d31abf2ce299931e5d0c3a5d5aee57b788230b50d2d0db9616296ed63285baa Section: libs Priority: optional Multi-Arch: same Description: WorldForge math library The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). Package: libwfmath-1.0-0 Source: wfmath Version: 1546357499.5fb4635 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 363 Depends: libc6 (>= 2.27), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Filename: ./amd64/libwfmath-1.0-0_1546357499.5fb4635_amd64.deb Size: 101348 MD5sum: 9c78168eec4592b822647a85d57c61d3 SHA1: c0e14a052fae32a6581d2287cf6f421f7dc0ebf2 SHA256: 8497d5d5e909f5035384fade48f2de24b9b96cf1a8de3709c2283e37d6955143 Section: libs Priority: optional Multi-Arch: same Description: WorldForge math library The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). Package: libwfmath-1.0-0-dbgsym Source: wfmath Version: 1546357499.5fb4635 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 859 Depends: libwfmath-1.0-0 (= 1546357499.5fb4635) Filename: ./i386/libwfmath-1.0-0-dbgsym_1546357499.5fb4635_i386.deb Size: 800108 MD5sum: bba48c4f794ccf9057b25b1c476bd5ec SHA1: 515938fc80f600e8f29e2b298d17b5f665ca8f22 SHA256: 573e5aa43c244dc8d118d60852de0e5e081417b93f9b82963625059b54045faa Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libwfmath-1.0-0 Build-Ids: d7f3ec1b80f2a8507c84d1e7f34679bb7a06c759 Package: libwfmath-1.0-0-dbgsym Source: wfmath Version: 1546357499.5fb4635 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 935 Depends: libwfmath-1.0-0 (= 1546357499.5fb4635) Filename: ./amd64/libwfmath-1.0-0-dbgsym_1546357499.5fb4635_amd64.deb Size: 865224 MD5sum: d94356fd7a45bc872589762ed6dff3a8 SHA1: d987eb777970a57c1700a78458a73728f2916883 SHA256: b2fdbba7892087d60b490554e9d4b98cdee79d192ecdf8ad587c0b621c339ec1 Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libwfmath-1.0-0 Build-Ids: e9262cd56abf78be0b442c84c5d44ad082e78cde Package: libwfmath-1.0-dev Source: wfmath Version: 1546357499.5fb4635 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 294 Depends: libwfmath-1.0-0 (= 1546357499.5fb4635), pkg-config Suggests: libwfmath-doc (>= 1546357499.5fb4635) Conflicts: libwfmath-1.0-0-dev Replaces: libwfmath-1.0-0-dev Filename: ./i386/libwfmath-1.0-dev_1546357499.5fb4635_i386.deb Size: 43076 MD5sum: f69052a7e7f73ea65d6a501574c0be61 SHA1: 92ff0e24a98c05a9b51222275f191125a53e1eb5 SHA256: b9fc6fcd3ff6c123a42bffad30a4ffbad589b574db2d223dc0f11488b4684b69 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge math library - development files The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the development files. Package: libwfmath-1.0-dev Source: wfmath Version: 1546357499.5fb4635 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 294 Depends: libwfmath-1.0-0 (= 1546357499.5fb4635), pkg-config Suggests: libwfmath-doc (>= 1546357499.5fb4635) Conflicts: libwfmath-1.0-0-dev Replaces: libwfmath-1.0-0-dev Filename: ./amd64/libwfmath-1.0-dev_1546357499.5fb4635_amd64.deb Size: 43056 MD5sum: d61e137dc0b11365a97d2135a6477c33 SHA1: 7954bd869a093ebe3ecd9e19790a0ebd9e75e14f SHA256: 27073bd7172a1ef123a3ca2cf84ac5639ddbe4f5d5351355d2198f7e42b3c773 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge math library - development files The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the development files. Package: libwfmath-doc Source: wfmath Version: 1546357499.5fb4635 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 242 Suggests: libwfmath-1.0-dev (>= 1546357499.5fb4635) Filename: ./all/libwfmath-doc_1546357499.5fb4635_all.deb Size: 70244 MD5sum: 79f2c5d836aba2d10ed32ff72d547781 SHA1: 5f4faf30e35ff78cd41d9b312b1dccb00e5278a6 SHA256: d000560d3d0e328134a546056cdc0063548aa641984fcdd0ac15951cc279f285 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge math library - API documentation The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the API documentation files. Package: libwfut-0.2-0 Source: libwfut Version: 1513591333.e4ec8b0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 170 Depends: libc6 (>= 2.4), libcurl3-gnutls (>= 7.16.2), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./i386/libwfut-0.2-0_1513591333.e4ec8b0_i386.deb Size: 55608 MD5sum: e2b8863a71994157b54ac13abb97d9a2 SHA1: bad36bdda589ac14cd4fae7852c45fc449f10846 SHA256: e79dd32b7d9f28a5c266031e3521b2d29a08badf28c8e213da5a62577e1c000d Section: libs Priority: optional Multi-Arch: same Description: WorldForge Update Tool (libraries) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut library to be used by game clients. Package: libwfut-0.2-0 Source: libwfut Version: 1513591333.e4ec8b0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 167 Depends: libc6 (>= 2.14), libcurl3-gnutls (>= 7.16.2), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./amd64/libwfut-0.2-0_1513591333.e4ec8b0_amd64.deb Size: 49984 MD5sum: 59a1c616329dda6f640a8ff63a22bab8 SHA1: 74705ffa1be8a6f639bf25c9203623681613f412 SHA256: d05cf483568defef6bb10001a71c109a4c53b33862205842dffc8045c246f1e4 Section: libs Priority: optional Multi-Arch: same Description: WorldForge Update Tool (libraries) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut library to be used by game clients. Package: libwfut-0.2-0-dbgsym Source: libwfut Version: 1513591333.e4ec8b0 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 720 Depends: libwfut-0.2-0 (= 1513591333.e4ec8b0) Filename: ./i386/libwfut-0.2-0-dbgsym_1513591333.e4ec8b0_i386.deb Size: 691156 MD5sum: 6b0a930f03aebc488f7f5b82e8e0970a SHA1: 7fdb2fce9e5a1bef07d30f59f291da1e5c30e983 SHA256: 416856b7a90ce51b6067c8e3f9358328b260484bcc8d16ed96079ddb7901f662 Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libwfut-0.2-0 Build-Ids: 773421c29f1a2423388f83c33eda0aa97967a691 Package: libwfut-0.2-0-dbgsym Source: libwfut Version: 1513591333.e4ec8b0 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 759 Depends: libwfut-0.2-0 (= 1513591333.e4ec8b0) Filename: ./amd64/libwfut-0.2-0-dbgsym_1513591333.e4ec8b0_amd64.deb Size: 723620 MD5sum: 0e74ba2688041005b678e26583e3e5df SHA1: 192b28335027effe752dabe653fd85038521b461 SHA256: 8cfbbfc303773bd31ee0a0c44362d8bb5fe7036f993b51ee5114f43f07620d17 Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libwfut-0.2-0 Build-Ids: 94c59de37b21c03345914f0cfc30e1d0d0948ea8 Package: libwfut-0.2-dev Source: libwfut Version: 1513591333.e4ec8b0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 94 Depends: libcurl4-gnutls-dev, libsigc++-2.0-dev, libwfut-0.2-0 (= 1513591333.e4ec8b0) Filename: ./i386/libwfut-0.2-dev_1513591333.e4ec8b0_i386.deb Size: 19916 MD5sum: a8bf400ab93c368c9f9e120136f842a2 SHA1: 2366591a10937233e73fecc10bf1a80d7e5b6314 SHA256: 5563a44237bd89c99697866410140aa2afcd9dae7e6644679243fa8a2441c104 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge Update Tool (development files) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut development files. Package: libwfut-0.2-dev Source: libwfut Version: 1513591333.e4ec8b0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 94 Depends: libcurl4-gnutls-dev, libsigc++-2.0-dev, libwfut-0.2-0 (= 1513591333.e4ec8b0) Filename: ./amd64/libwfut-0.2-dev_1513591333.e4ec8b0_amd64.deb Size: 19940 MD5sum: 4cd804a44896999f88a6bd8c5f27eabe SHA1: d737f600a5cf66753312e99ad70774e3f12405af SHA256: 6c1130ca17da646b20343540a5b9f612f55b8744923e1befcaa5b2789caab37c Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge Update Tool (development files) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut development files. Package: libwfut-doc Source: libwfut Version: 1513591333.e4ec8b0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 629 Suggests: libwfut-0.2-dev Filename: ./all/libwfut-doc_1513591333.e4ec8b0_all.deb Size: 95152 MD5sum: 6069925bd68bb165d7e2284ed52f8fad SHA1: d284a71f8a75f4384bd6cddc7503d323c7f125f8 SHA256: ac7b3ddde843dcf29354330ffebfe12b8d1afcafa950dea21d4e3d521825f1d0 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool - API documentation WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. . This package contains the API documentation in HTML format. Package: ogre-1.10-doc Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 121521 Filename: ./all/ogre-1.10-doc_1.10.11-wf1_all.deb Size: 7871528 MD5sum: 8e3e0a24a042edbd7ea5255b840e19dd SHA1: 5bf42f29ccced73a0295d5b9b3a998cee3a83c05 SHA256: 1a68f9a3a40a078af822e41910f8fdcf80ec3682236fe25a9f603547c786939a Section: doc Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (documentation) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the documentation. Package: ogre-1.10-tools Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 604 Depends: libboost-system1.67.0, libc6 (>= 2.4), libgcc1 (>= 1:3.0), libogre-1.10.11, libstdc++6 (>= 5.2) Conflicts: ogre-1.8-tools (<< 1.10.11), ogre-tools (<< 1.10.11) Filename: ./i386/ogre-1.10-tools_1.10.11-wf1_i386.deb Size: 200964 MD5sum: 616c0479216191e56b38742680245ac5 SHA1: 717290eb48dc14246940dec319ab11472e4532ce SHA256: ff76a95a1e6a2774e67ce02c116124e3eba9f345dfb6e05a40afe0a76f03fa68 Section: devel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (tools) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains tools used to convert from and to OGRE's native mesh format. Package: ogre-1.10-tools Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 599 Depends: libboost-system1.67.0, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libogre-1.10.11, libstdc++6 (>= 5.2) Conflicts: ogre-1.8-tools (<< 1.10.11), ogre-tools (<< 1.10.11) Filename: ./amd64/ogre-1.10-tools_1.10.11-wf1_amd64.deb Size: 190456 MD5sum: d7beb16e56e96afa32703c17c5892423 SHA1: ba79d21d074d3e9afcc5097f288adec84088dcda SHA256: 21eb983afbf4004c0dbd7f670c6f7b053a11c11c70cef5c17d6a26c9d7577bde Section: devel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (tools) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains tools used to convert from and to OGRE's native mesh format. Package: ogre-1.10-tools-dbgsym Source: ogre-1.10 Version: 1.10.11-wf1 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 3044 Depends: ogre-1.10-tools (= 1.10.11-wf1) Filename: ./i386/ogre-1.10-tools-dbgsym_1.10.11-wf1_i386.deb Size: 2931684 MD5sum: b696cccb635b6ccbc3a5ecedfc92b3d8 SHA1: f0dc1e90fe2c128ac0ffa4cf8fa8cb6fb211f808 SHA256: 8d7f90963d6ccaffbe101bf969269906124fc67e92562caf71e0dbe1c9f5f1b7 Section: debug Priority: optional Description: debug symbols for ogre-1.10-tools Build-Ids: cc07c8e98a2d82d6e6a7061908dc6501e18ae8f2 d83385fc099be212851e981c8c393b017b8bccb7 f322d6ac080970171fd27220fac1360898b2c44f Package: ogre-1.10-tools-dbgsym Source: ogre-1.10 Version: 1.10.11-wf1 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 3180 Depends: ogre-1.10-tools (= 1.10.11-wf1) Filename: ./amd64/ogre-1.10-tools-dbgsym_1.10.11-wf1_amd64.deb Size: 3032804 MD5sum: fc8fa7571b2bd65a84b6879bf7d1135e SHA1: c902f7cd953f7dfd2925b9f1ee9dc0b048775e9b SHA256: 9bb00ca0f819a314d16a1158465e73479c90d1f75baa51ff9b6d41ed77f733e4 Section: debug Priority: optional Description: debug symbols for ogre-1.10-tools Build-Ids: 04f8ac67429a79fd4c512270ba1146741ef93847 2aa4ca5ef100249167aceb72c88a03250e97fcb9 5ff84eabb85f13d8a653c675a1a8ec383d2d4e6d Package: wfut Source: libwfut Version: 1513591333.e4ec8b0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 53 Depends: libc6 (>= 2.4), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfut-0.2-0 (= 1513591333.e4ec8b0) Filename: ./i386/wfut_1513591333.e4ec8b0_i386.deb Size: 15628 MD5sum: 381e5ce214d3ed96a2cab418d4eecb8a SHA1: a4324c5d56df5a77358e4ca174cec2222c71cd7a SHA256: 2bd1455f5e8b5388778bb9ead43d5b9fe2e3f74dc1f1001c1a6b822473cf4eff Section: games Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool (executable) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. Package: wfut Source: libwfut Version: 1513591333.e4ec8b0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 54 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfut-0.2-0 (= 1513591333.e4ec8b0) Filename: ./amd64/wfut_1513591333.e4ec8b0_amd64.deb Size: 15020 MD5sum: 54e9ae2d404faa56e6dc3980cbf702fc SHA1: f135a86bc2278bb1b3e09ac856d99ce5a4c8e438 SHA256: 557c820f7a010f3975da7f4f6e1d405b81d414ebf275969a6aef4414ae3de01f Section: games Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool (executable) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. Package: wfut-dbgsym Source: libwfut Version: 1513591333.e4ec8b0 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 186 Depends: wfut (= 1513591333.e4ec8b0) Filename: ./i386/wfut-dbgsym_1513591333.e4ec8b0_i386.deb Size: 170708 MD5sum: f8f93de4e786a7d5faf1d70c1ea623cc SHA1: 1a8a8e67eb0a357956af05fdd426a3717a31d721 SHA256: e42319a4e9c8f623277d923656c4670bf6abfb04964f91bfe9059e7caa13aff7 Section: debug Priority: optional Description: debug symbols for wfut Build-Ids: 72bbd7c01016a0c2450be2461527f07254b2b48c Package: wfut-dbgsym Source: libwfut Version: 1513591333.e4ec8b0 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 195 Depends: wfut (= 1513591333.e4ec8b0) Filename: ./amd64/wfut-dbgsym_1513591333.e4ec8b0_amd64.deb Size: 177268 MD5sum: fb7566c09f0b7a069cb30d7532d4a4dd SHA1: bff668c3502616ff4959195a9b42948736112c39 SHA256: e62245102cd8865d678b20d75889e32a40645efe6a338b122793c12bb5a44c27 Section: debug Priority: optional Description: debug symbols for wfut Build-Ids: 0eb4a03c8f39b19ff35919f0538cf1dbd18eecbe Package: worldforge-worlds Version: 1545313949.1e05d84 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 2341 Suggests: cyphesis Filename: ./all/worldforge-worlds_1545313949.1e05d84_all.deb Size: 90548 MD5sum: fb968a4f3eb442b85b50bdbbee43efae SHA1: 4a3e23094d6e058fe51e7f6d0b27fa9117c00aa8 SHA256: 7e0fcc5a28dfdcad3ebc3ac20202713366f4a5327c5f7e6f86c7694556a2a1f7 Section: games Priority: optional Description: Contains a collection of worlds to be used in a Worldforge server.