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Eris
1.4.0
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Privileged accounts which aren't persisted on the server. More...
#include <CustomEntities.h>
Public Member Functions | |
| SysData * | copy () const override |
| Copy this object. | |
| bool | instanceOf (int classNo) const override |
| Is this instance of some class? | |
| void | iterate (int ¤t_class, std::string &attr) const override |
Public Attributes | |
| static ::Atlas::Objects::Allocator< SysData > | allocator |
Protected Member Functions | |
| SysData (SysData *defaults=nullptr) | |
| Construct a AdminData class definition. | |
| ~SysData () override | |
| Default destructor. | |
| void | reset () override |
| Resets the object as it's returned to the pool. | |
Friends | |
| template<typename > | |
| class | ::Atlas::Objects::Allocator |
Privileged accounts which aren't persisted on the server.
Later in hierarchy tree objtype changes to 'object' when actual game objects are made.
1.8.13