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Eris
1.4.0
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Underlying Atlas connection, providing a send interface, and receive (dispatch) system. More...
#include <BaseConnection.h>
Public Types | |
| enum | Status { INVALID_STATUS = 0, NEGOTIATE, CONNECTING, CONNECTED, DISCONNECTED, DISCONNECTING, QUERY_GET } |
| possible states for the connection More... | |
Public Member Functions | |
| virtual | ~BaseConnection () |
| destructor, will perform a hard disconnect if necessary | |
| virtual int | connectRemote (const std::string &host, short port) |
| open a connection to the specified host/port; invokes the failure handler if the connection could not be opened. More... | |
| virtual int | connectLocal (const std::string &socket) |
| Try to connect to a local socket. | |
| Status | getStatus () const |
| get the current status of the connection | |
| bool | isConnected () const |
| Ascertain whether or not the connection is usable for transport. | |
| const std::string & | getHost () const |
| Gets the host of the connection. More... | |
| short | getPort () const |
| Gets the port of the connection. More... | |
Public Attributes | |
| sigc::signal< void > | Connected |
| sent on successful negotiation of a game server connection | |
| sigc::signal< void > | Disconnected |
| final disconnect (or hard disocnnect) notifcation | |
Protected Member Functions | |
| BaseConnection (boost::asio::io_service &io_service, const std::string &cnm, const std::string &id, Atlas::Bridge &br) | |
| create an unconnected instance More... | |
| void | stateChanged (StreamSocket::Status status) |
| virtual void | setStatus (Status sc) |
| update the connection status and generate signals | |
| virtual void | onConnect () |
| derived-class notification when connection and negotiation is completed | |
| virtual void | handleFailure (const std::string &msg)=0 |
| derived-class notification when a failure occurs | |
| virtual void | handleTimeout (const std::string &msg)=0 |
| virtual void | dispatch ()=0 |
| void | onConnectTimeout () |
| void | onNegotiateTimeout () |
| void | hardDisconnect (bool emit) |
| performs and instant disconnection from the server specified whether the change of state should be signalled | |
Protected Attributes | |
| boost::asio::io_service & | _io_service |
| std::shared_ptr< StreamSocket > | _socket |
| Status | _status |
| current status of the connection | |
| const std::string | _id |
| a unique identifier for this connection | |
| std::string | _clientName |
| the client identified used during connection | |
| Atlas::Bridge & | _bridge |
| the connection bridge (i.e something implementing objectArrived()) : this can be the derived class itself, or any other object | |
| std::string | _host |
| the host name we're connected to | |
| short | _port |
| the port we're connected to | |
Underlying Atlas connection, providing a send interface, and receive (dispatch) system.
possible states for the connection
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protected |
create an unconnected instance
Create a new connection, with the client-name string specified. The client-name is sent during Atlas negotiation of the connection. Id is a unique string to identify timeouts created by the connection (and potentially errors in the future)
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virtual |
open a connection to the specified host/port; invokes the failure handler if the connection could not be opened.
References _bridge, _clientName, CONNECTING, Eris::StreamSocket::Callbacks::dispatch, hardDisconnect(), Eris::StreamSocket::NEGOTIATE, setStatus(), and Eris::StreamSocket::Callbacks::stateChanged.
Referenced by Eris::Connection::connect().
| const std::string & Eris::BaseConnection::getHost | ( | ) | const |
| short Eris::BaseConnection::getPort | ( | ) | const |
1.8.13