Bases: object
Overloaded versions
MeshHierarchy()
Constructor
MeshHierarchy(mesh)
Constructor with initial mesh
Coarsen finest mesh by one level, based on markers (level n->n)
Get the coarsest mesh of the MeshHierarchy
Get the finest mesh of the MeshHierarchy
Rebalance across processes
Refine finest mesh of existing hierarchy, creating a new hierarchy (level n -> n+1)
Number of meshes
The membership flag
Unrefine by returning the previous MeshHierarchy (level n -> n-1) Returns NULL for a MeshHierarchy containing a single Mesh
Calculate the number of cells on the finest Mesh which are descendents of each cell on the coarsest Mesh, returning a vector over the cells of the coarsest Mesh.