Def LEVEL_LABEL(NUM)
Label(SPELL_LEVEL(NUM)) Label(":") Width 10 {}
End

Def VIEW_ID(TEXT) ViewId(1, {TEXT}) Width 10 {} End

MiniWindow(Vertical {
  Height 26 Horizontal { LEVEL_LABEL("1") VIEW_ID("knife") Label(ANIMATE_SMALL_ITEMS_EFFECT_NAME) }
  Height 26 Horizontal { LEVEL_LABEL("2") VIEW_ID("chain_armor") Label(ANIMATE_MEDIUM_ITEMS_EFFECT_NAME) }
  Height 26 Horizontal { LEVEL_LABEL("3") VIEW_ID("bed1") Label(ANIMATE_FURNITURE_EFFECT_NAME) }
  Height 26 Horizontal { LEVEL_LABEL("4") VIEW_ID("wood_wall") Label(ANIMATE_WALLS_EFFECT_NAME) }
})
