# Resource definitions
# Make sure to add a new item and set resourceId = "X" in items.txt when adding a new physical resource.
# If there is no item or storageId then this is a non-physical resource.

# ResourceId        name             viewId (if visible in UI)   tutorialHighlight

"GOLD"           {  RESOURCE_INFO_GOLD_NAME           { "gold" } }
"WOOD"           {  RESOURCE_INFO_WOOD_NAME           { "wood_plank" }            WOOD_RESOURCE }
"STONE"          {  RESOURCE_INFO_STONE_NAME        { "rock" } }
"IRON"           {  RESOURCE_INFO_IRON_NAME           { "iron_rock" } }
"ADA"            {  RESOURCE_INFO_ADA_NAME     { "ada_ore" } }
"ADOXIUM"        {  RESOURCE_INFO_ADOXIUM_NAME        { "adoxium_rock" } }
"INFERNITE"      {  RESOURCE_INFO_INFERNITE_NAME      { "infernite_rock" } }
"CORPSE"         {  RESOURCE_INFO_CORPSE_NAME        { "body_part" } }
"PRISONER_HEAD"  {  RESOURCE_INFO_PRISONER_HEAD_NAME }
"DEMON_PIETY"    {  RESOURCE_INFO_DEMON_PIETY_NAME }
"COOKED_CHILDREN"{  RESOURCE_INFO_COOKED_CHILDREN_NAME { "child" } }
