fluidEngine
Prev | Orchestra Opcodes and Operators | Next

## fluidEngine

fluidEngine — Instantiates a fluidsynth engine.

## Syntax

    ienginenum fluidEngine [iChorusEnabled] [, iRevervEnabled] [, iNumChannels] [, iPolyphony]

## Description

Plugin opcode in fluidOpcodes.

Instantiates a fluidsynth engine, and returns ienginenum to identify the engine. ienginenum is passed to other other opcodes for loading and playing SoundFonts and gathering the generated sound.

## Initialization

ienginenum -- engine number assigned from fluidEngine.

iChorusEnabled -- optionally set to 0 to disable any chorus effect in the loaded SoundFonts.

iReverbEnabled -- optionally set to 0 to disable any reverb effect in the loaded SoundFonts.

iNumChannels -- number of channels to use; range is 16-256 and Csound default is 256 (Fluidsynth's default is 16).

iPolyphony -- number of voices to be played in parallel; range is 16-4096 and Csound default is 4096 (Fluidsynth's default is 256). Note: this is not the number of notes played at the same time as a single note may use create multiple voices depending on instrument zones and velocity/key of played note.

## Examples

Here is example of the fluidsynth opcodes using 2 engines. It uses the file fluidEngine.csd and midichn_advanced.mid.

    <CsoundSynthesizer>
    <CsOptions>
    ; Select audio/midi flags here according to platform
    -odac  -F  midichn_advanced.mid ;;;reatime audio out and midifile in
    ;-iadc    ;;;uncomment -iadc if realtime audio input is needed too
    ; For Non-realtime ouput leave only the line below:
    ; -o fluidEngine.wav -W ;;; for file output any platform
    </CsOptions>
    <CsInstruments>

    sr = 44100
    ksmps = 32
    nchnls = 2
    0dbfs  = 1

    ; LOAD SOUNDFONTS
    gienginenum1	fluidEngine
    gienginenum2	fluidEngine
    isfnum1	fluidLoad "sf_GMbank.sf2", gienginenum1, 1
                    ; Piano 2, program 1, channel 1
    		fluidProgramSelect	gienginenum1, 1, isfnum1, 0, 1
                    ; Piano 3, program 2, channel 2
    		fluidProgramSelect	gienginenum1, 2, isfnum1, 0, 2
    isfnum2	fluidLoad "19Trumpet.sf2", gienginenum2, 1
                    ; Trumpet, program 56, channel 3
    		fluidProgramSelect	gienginenum2, 3, isfnum2, 0, 56

    ;Look for midifile in folder manual/examples
    ;"midichn_advanced.mid" sends notes to the soundfonts

    instr 1 ; GM soundfont
      ; INITIALIZATION
    	mididefault	60, p3 ; Default duration of 60 -- overridden by score.
    	midinoteonkey	p4, p5 ; Channels MIDI input to pfields.
      ; Use channel assigned in fluidload.
      ichannel   = 1
      ikey       = p4
      ivelocity  = p5
    	fluidNote gienginenum1, ichannel, ikey, ivelocity
    endin

    instr 2 ; GM soundfont
      ; INITIALIZATION
             mididefault   60, p3 ; Default duration of 60 -- overridden by score.
             midinoteonkey p4, p5 ; Channels MIDI input to pfields.
      ; Use channel assigned in fluidload.
      ichannel   = 2
      ikey       = p4
      ivelocity  = p5
             fluidNote gienginenum1, ichannel, ikey, ivelocity
    endin

    instr 3 ; Trumpet
      ; INITIALIZATION
             mididefault   60, p3 ; Default duration of 60 -- overridden by score.
             midinoteonkey p4, p5 ; Channels MIDI input to pfields.
      ; Use channel assigned in fluidload.
      ichannel   = 3
      ikey       = p4
      ivelocity  = p5
             fluidNote gienginenum2, ichannel, ikey, ivelocity
    endin

    ; COLLECT AUDIO FROM ALL SOUNDFONTS

    instr 100 ; Fluidsynth output

      iamplitude1 = 7
      iamplitude2 = 7

    ; AUDIO
    aleft1, aright1 fluidOut   gienginenum1
    aleft2, aright2 fluidOut   gienginenum2
                    outs       (aleft1 * iamplitude1) + (aleft2 * iamplitude2),  \
                               (aright1 * iamplitude1) + (aright2 * iamplitude2)
    endin
    </CsInstruments>
    <CsScore>

    i 1 0 3  60  100
    i 2 1 3  60  100
    i 3 3 3  63  100
    i 100 0 10		;run for 10 seconds
    e
    </CsScore>
    </CsoundSynthesizer>

## See Also

fluidNote, fluidLoad

More information on soundfonts is in the Floss Manuals: http://write.flossmanuals.net/csound/d-reading-midi-files

For other information on soundfonts look in the Wikipedia: http://en.wikipedia.org/wiki/Soundfont

## Credits

Michael Gogins (gogins at pipeline dot com), Steven Yi. Thanks to Peter Hanappe for Fluidsynth.

Optional iNumChannels and iPolyphony parameters added in 5.07

Order of arguments corrected in manual August 2019.

Prev | Up | Next
fluidControl | Home | fluidInfo