locsend
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## locsend

locsend — Distributes the audio signals of a previous locsig opcode.

## Description

locsend depends upon the existence of a previously defined locsig. The number of output signals must match the number in the previous locsig. The output signals from locsend are derived from the values given for distance and reverb in the locsig and are ready to be sent to local or global reverb units (see example below). The reverb amount and the balance between the 2 or 4 channels are calculated in the same way as described in the Dodge book (an essential text!).

## Syntax

    a1, a2 locsend

    a1, a2,  a3, a4 locsend

## Examples

      asig some audio signal
      kdegree            line    0, p3, 360
      kdistance          line    1, p3, 10
      a1, a2, a3, a4     locsig  asig, kdegree, kdistance, .1
      ar1, ar2, ar3, ar4 locsend
      ga1 = ga1+ar1
      ga2 = ga2+ar2
      ga3 = ga3+ar3
      ga4 = ga4+ar4
                         outq    a1, a2, a3, a4
    endin

    instr 99 ; reverb instrument
      a1                 reverb2 ga1, 2.5, .5
      a2                 reverb2 ga2, 2.5, .5
      a3                 reverb2 ga3, 2.5, .5
      a4                 reverb2 ga4, 2.5, .5
                         outq    a1, a2, a3, a4
      ga1=0
      ga2=0
      ga3=0
      ga4=0

In the above example, the signal, asig, is sent around a complete circle once during the duration of a note while at the same time it becomes more and more “distant” from the listeners' location. locsig sends the appropriate amount of the signal internally to locsend. The outputs of the locsend are added to global accumulators in a common Csound style and the global signals are used as inputs to the reverb units in a separate instrument. For an example, see locsig.

locsig is useful for quad and stereo panning as well as fixed placed of sounds anywhere between two loudspeakers. Below is an example of the fixed placement of sounds in a stereo field. It uses the file locsend_stereo.csd.

Example 501. Example of the locsend opcode.

See the sections Real-time Audio and Command Line Flags for more information on using command line flags.

    <CsoundSynthesizer>
    <CsOptions>
    ; Select audio/midi flags here according to platform
    -odac      ;;;realtime audio out
    ;-iadc    ;;;uncomment -iadc if realtime audio input is needed too
    ; For Non-realtime ouput leave only the line below:
    ; -o locsend_stereo.wav -W ;;; for file output any platform
    </CsOptions>
    <CsInstruments>

    sr = 44100
    ksmps = 32
    nchnls = 2
    0dbfs  = 1

    ga1 init 0
    ga2 init 0

    instr 1

    krevsend  = p4
    aout	  diskin2 "beats.wav", 1, 0, 1
    kdegree	  line 0, p3, 180 ;left to right
    kdistance line 1, p3, 30
    a1, a2	  locsig aout, kdegree, kdistance, p4
    ar1, ar2  locsend
    ga1 = ga1+ar1
    ga2 = ga2+ar2
              outs a1, a2

    endin

    instr 99 ; reverb instrument
    a1	reverb2 ga1, 2.5, .5
    a2	reverb2 ga2, 2.5, .5
    	outs	a1, a2
    ga1 = 0
    ga2 = 0

    endin
    </CsInstruments>
    <CsScore>
    ; sine wave.
    f 1 0 16384 10 1

    i 1 0 4 .1	;with reverb
    i 1 + 4 0	;no reverb
    i99 0 7
    e
    </CsScore>
    </CsoundSynthesizer>

A few notes:

      ;place the sound in the left speaker and near:
      i1 0 1 0 1

      ;place the sound in the right speaker and far:
      i1 1 1 90 25

      ;place the sound equally between left and right and in the middle ground distance:
      i1 2 1 45 12
      e

The next example shows a simple intuitive use of the distance value to simulate Doppler shift. The same value is used to scale the frequency as is used as the distance input to locsig.

      kdistance          line    1, p3, 10
      kfreq = (ifreq * 340) / (340 + kdistance)
      asig               oscili  iamp, kfreq, 1
      kdegree            line    0, p3, 360
      a1, a2, a3, a4     locsig  asig, kdegree, kdistance, .1
      ar1, ar2, ar3, ar4 locsend

## See Also

locsig

## Credits

Author: Richard Karpen
Seattle, WA USA
1998

New in Csound version 3.48

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