This is ./xcdesign.info, produced by makeinfo version 4.8 from
./xcdesign.texi.

INFO-DIR-SECTION Games
START-INFO-DIR-ENTRY
* Xcdesign: (xcdesign.info).	Designing Games with Xconq.
END-INFO-DIR-ENTRY
   This file documents the design of games for Xconq.

   Copyright (C) 1987-1989, 1991-2000 Stanley T. Shebs

   Permission is granted to make and distribute verbatim copies of this
manual provided the copyright notice and this permission notice are
preserved on all copies.

   Permission is granted to copy and distribute modified versions of
this manual under the conditions for verbatim copying, provided also
that the section entitled "GNU General Public License" is included
exactly as in the original, and provided that the entire resulting
derived work is distributed under the terms of a permission notice
identical to this one.

   Permission is granted to copy and distribute translations of this
manual into another language, under the above conditions for modified
versions, except that the section entitled "GNU General Public
License", and this permission notice, may be included in translations
approved by the Free Software Foundation instead of in the original
English.


Indirect:
xcdesign.info-1: 1191
xcdesign.info-2: 301190
xcdesign.info-3: 459220

Tag Table:
(Indirect)
Node: Top1191
Node: Introduction1678
Node: Game Design4205
Node: A Tutorial Example5498
Node: Basic Definitions6025
Node: Adding Movement9369
Node: Buildings and Rubble Piles11240
Node: Human Units15984
Node: The Scenario19347
Node: Types22695
Node: Designing Unit Types24475
Node: Designing Terrain Types26620
Node: Designing Material Types28871
Node: Setting up Type Relationships30087
Node: Stacking30461
Node: Defining Occupants and Transports32258
Node: Hints on Types33837
Node: Setting up a Game34822
Node: Designing the World35781
Node: World Shape and Size36706
Node: World Terrain38929
Node: Synthesizing World Terrain41145
Node: Rivers44688
Node: Roads45607
Node: Independent Units46237
Node: Altitudes and Elevations46694
Node: World Setup Miscellany48291
Node: Designing the Sides49946
Node: Predefined Sides50677
Node: Side Library51598
Node: Limits on Sides52981
Node: Hints on Sides54565
Node: Setting up the Units55501
Node: Predefined Units56008
Node: Making Countries for Players57902
Node: Initial Supply65458
Node: Setup Miscellany66686
Node: Technology66940
Node: Setting up Self-Units68486
Node: Units and Actions69845
Node: Unit Movement72790
Node: Unit Speed73443
Node: Movement Costs74096
Node: Entering Transports74638
Node: Border Slides75335
Node: Leaving the Area76922
Node: Free Moves77197
Node: Zone of Control77815
Node: Unit Construction78454
Node: Researching79347
Node: Tooling Up79770
Node: Creation80167
Node: Completion81707
Node: Repair84396
Node: Unit Combat85496
Node: Capture89356
Node: Detonation91695
Node: Unit Manipulation93419
Node: Transferring Unit Parts Action93846
Node: Changing Side94467
Node: Changing Type95427
Node: Disbanding95796
Node: Material Manipulation97330
Node: Terrain Manipulation98313
Node: Vision Parameters99234
Node: Seeing All100353
Node: Coverage101407
Node: Setting the Initial View102319
Node: Vision Range104456
Node: Designing Backdrop Weather105388
Node: Designing Backdrop Economy105991
Node: Creating Materials106550
Node: Movement of Materials106877
Node: Consuming Materials107332
Node: Adding Random Events107822
Node: Accident Parameters109490
Node: Attrition Parameters110401
Node: Revolt Parameters110874
Node: Surrender Parameters111322
Node: Designing the Interface111822
Node: Designing the Text113040
Node: Describing Objects113769
Node: Describing Events113934
Node: Generating Names114122
Node: Grammar Examples114678
Node: Designing the Graphics118491
Node: Image Format122275
Node: Image Design Tools124294
Node: Image Design Hints125272
Node: Game Module Organization126349
Node: Building New Games128411
Node: Building Scenarios129531
Node: Designer Mode130267
Node: Saving Scenarios131883
Node: Preparing a Game for Use132713
Node: Installing a Game134174
Node: Playtesting134616
Node: Safety136242
Node: Balance137068
Node: Complexity137803
Node: Combinations139148
Node: Debugging Designs140707
Node: Tricks and Techniques142516
Node: Limiting Unit Quantities143281
Node: Handicapping144837
Node: Buying the Initial Setup146684
Node: Leaders148466
Node: Navigable Rivers149220
Node: What Ranges for Values?150649
Node: Fatigue152881
Node: Brainless Units and Scorekeeping154613
Node: Days and Years155540
Node: GDL Optimization155983
Node: Conversion from Xconq 5157004
Node: Xconq 5.x Setproduct161429
Node: Even More162600
Node: Designing with the Common Interface164665
Node: Common Interface Design Mode165446
Node: Common Interface Design Palette166689
Node: Common Interface Design Save170954
Node: Common Interface Image Families171388
Node: Designing with the Mac Interface172281
Node: Using the Palette172900
Node: Mac Interface Images176114
Node: IMFApp179796
Node: Mac Interface Sounds181505
Node: Reference Manual181946
Node: Language Syntax183007
Node: Lexical Elements183883
Node: Conventions Used186882
Node: Forms and Evaluation189998
Node: Tables191159
Node: Modifying Objects193069
Node: Symbols193647
Node: Lists194642
Node: Game Module Forms195345
Node: Module Variants199004
Node: Including Other Modules201747
Node: Conditional Loading202911
Node: World and Area Forms203508
Node: World Properties204422
Node: Area Properties204812
Node: Layers207473
Node: Distances and Elevations212166
Node: Temperatures212842
Node: Winds213753
Node: Clouds214080
Node: User214724
Node: Side and Player Forms215023
Node: Side Name Properties216610
Node: Side Class219255
Node: Status in Game219586
Node: Side Relationships221018
Node: Numbering Units222472
Node: Side-Specific Namers223173
Node: Side Tech Levels223956
Node: Side Views224622
Node: Interaction226934
Node: Doctrine228140
Node: Other Side Properties229969
Node: Independent Side233361
Node: Players234320
Node: Rules of Side Configuration237266
Node: Unit Forms237881
Node: Unit Properties240159
Node: Unit Action State245042
Node: Unit Plan245686
Node: Goal Types248697
Node: Task Types249284
Node: Agreements251390
Node: Scorekeeper Forms252985
Node: Scorekeeper Properties253695
Node: Scorekeeper Bodies256056
Node: Scorekeeper Functions257610
Node: Scorefile258462
Node: History Forms258819
Node: Types in General263015
Node: Type Names263831
Node: Type Images265687
Node: Documentation267228
Node: Unit Types267821
Node: Unit Naming269364
Node: Availability270789
Node: Class-Restricted Unit Types271713
Node: Self-Unit Capable Units272851
Node: Limits on Unit Quantities275093
Node: Hit Points276692
Node: Experience278968
Node: Tech Levels vs Units279234
Node: Opinions281710
Node: Point Value282622
Node: Advanced Units283024
Node: Terrain Types286661
Node: Terrain Subtypes287398
Node: Terrain Compatibility289968
Node: Other Terrain Properties290877
Node: Material Types291866
Node: People292669
Node: Advance Types293705
Node: Static Relationships Between Types294625
Node: Occupants and Transports295247
Node: Units and Terrain297896
Node: Units and Materials300442
Node: Terrain and Materials301190
Node: Units and Advances301546
Node: Vision302190
Node: Basic Vision302522
Node: Line of Sight306541
Node: Tracking307426
Node: Spying308190
Node: Game Initialization309228
Node: Synthesis Methods310935
Node: Synthesis Method List311766
Node: Fractal World312863
Node: Maze World315542
Node: Random World316875
Node: Earthlike World317673
Node: Random Terrain Changes318067
Node: Making Rivers318498
Node: Making Roads319694
Node: Making Countries321967
Node: Making Independent Units327998
Node: Making Weather328930
Node: Making Initial Supply329304
Node: Naming Geographical Features330853
Node: Naming Units332687
Node: Making a Random Date332997
Node: Setup Postprocessing333742
Node: Initial View334070
Node: Naming and Text Generation335407
Node: Naming Sides335898
Node: Namers337330
Node: Naming Methods338343
Node: Notices and Narratives340801
Node: Actions341905
Node: Actions in General343344
Node: Action Ordering346614
Node: Movement Action347451
Node: Entry Action356403
Node: Develop Action358661
Node: Toolup Action359922
Node: Unit Creation Actions361994
Node: Unit Completion Action365024
Node: Repair Action368568
Node: Material Production Action371422
Node: Material Extraction Action372234
Node: Material Transfer Action372891
Node: Side Change Action374436
Node: Disband Action375199
Node: Part Transfer Action377324
Node: Type Change Action378060
Node: Combat Actions379064
Node: Capture Action392819
Node: Detonation Action396200
Node: Terrain Alteration Actions399330
Node: Backdrop401445
Node: Years and Days401946
Node: Temperature Variation404099
Node: Temperature Effects405348
Node: Wind Variation406694
Node: Unit Production and Consumption407596
Node: Terrain Production and Consumption410109
Node: Supply Lines411812
Node: Side Research414259
Node: Unit Research414959
Node: Terrain Attrition415321
Node: Terrain Accident415824
Node: Unit Revolt416573
Node: Unit Surrender417243
Node: Behavior417759
Node: Game End420332
Node: Dates and Time421592
Node: Game Length421983
Node: Calendar422470
Node: Real Time424337
Node: Image Families424791
Node: Other Forms430728
Node: Default Display Style431036
Node: The Random State433859
Node: Debugging Support434335
Node: Files and Directories434613
Node: Summary of GDL Syntax437358
Node: Permuted Index of GDL Symbols459220
Node: Glossary616998
Node: Index628179

End Tag Table
