{% extends "archetypes/_layout.html" %} {% import "archetypes/_layout-erratum.html" as erratum with context %} {% import "archetypes/old-guard/anti-ventrue-grinder.json" as deck_json %} {% block meta %} {% endblock %} {% block archetype_name %}

{{ ventrue_antitribu }} Anti Ventrue Grinder

{% endblock %} {% block archetype %} {% trans trimmed anarch_troublemaker=card("Anarch Troublemaker"), blackhorse_tanner=card("Blackhorse Tanner"), bonding=card("Bonding"), bowl_of_convergence=card("Bowl of Convergence"), channel_10=card("Channel 10"), conditioning=card("Conditioning"), corporate_hunting_ground=card("Corporate Hunting Ground"), daring_the_dawn=card("Daring the Dawn"), deflection=card("Deflection"), delaying_tactics=card("Delaying Tactics"), dreams_of_the_sphinx=card("Dreams of the Sphinx"), edward_neally=card("Edward Neally"), effective_management=card("Effective Management"), eyes_of_argus=card("Eyes of Argus"), giant_s_blood=card("Giant's Blood"), govern_the_unaligned=card("Govern the Unaligned"), heart_of_nizchetus=card("Heart of Nizchetus"), hidden_strength=card("Hidden Strength"), indomitability=card("Indomitability"), ivory_bow=card("Ivory Bow"), jefferson_foster=card("Jefferson Foster"), krcg_news_radio=card("KRCG News Radio"), lana_butcher=card("Lana Butcher"), my_enemy_s_enemy=card("My Enemy's Enemy"), neighbor_john=card("Neighbor John"), on_the_qui_vive=card("On the Qui Vive"), owain_evans_the_wanderer=card("Owain Evans, The Wanderer", "Owain Evans"), pentex_subversion=card("Pentex™ Subversion"), powerbase_montreal=card("Powerbase: Montreal"), rolling_with_the_punches=card("Rolling with the Punches"), skin_of_steel=card("Skin of Steel"), soak=card("Soak"), superior_mettle=card("Superior Mettle"), telepathic_misdirection=card("Telepathic Misdirection"), the_coven=card("The Coven"), under_siege=card("Under Siege"), vessel=card("Vessel"), villein=card("Villein"), weighted_walking_stick=card("Weighted Walking Stick"), wider_view=card("Wider View"), bounce=link("/strategy/fundamentals", _("bounce"), _anchor="bounce"), grinding=link("/strategy/combat", _("grinding"), _anchor="posture"), lunge=link("/strategy/fundamentals", _("lunge"), _anchor="lunge"), toolbox=link("/strategy/archetype-categories", _("toolbox"), _anchor="toolbox"), eduardo_lemos_s_deck=link("/deck-search", _("Eduardo Lemos' deck"), id="12686") %}

Highlights

Often spelled !Ventrue Grinder (the "!" prefix has been used to denote the antitribu clans for a while), this is a {{ toolbox }} deck using the Ventrue antitribu {{ ventrue_antitribu }} clan and their {{ FOR }}{{ AUS }}{{ DOM }} disciplines combination. It is one of the oldest archetypes around and its shape has barely moved in decades: this list took the 2026 Italian NC over 47 players.

The idea is to get a high capacity vampire out, then use {{ govern_the_unaligned }} at superior {{ DOM }} to get more vampires out fast and cheap, before turning the same card into bleeds backed by {{ conditioning }} or {{ bonding }}. {{ effective_management }}, {{ wider_view }} and {{ powerbase_montreal }} keep the crypt flowing towards the key vampires.

{{ owain_evans_the_wanderer }} is the economic heart of the deck: he refuels the coterie for free once a turn, and can slip a blood to another player's vampire to buy goodwill cross-table. {{ the_coven }} and {{ corporate_hunting_ground }} bring in more blood, and {{ vessel }} turns the surplus into pool.

Defense is where the deck shines: a thick stack of {{ bounce }}s between {{ deflection }} and {{ telepathic_misdirection }}, plus {{ my_enemy_s_enemy }}. {{ on_the_qui_vive }} and superior {{ eyes_of_argus }} provide the wakes, while intercept comes from inferior {{ eyes_of_argus }}, {{ neighbor_john }}, {{ channel_10 }} and {{ krcg_news_radio }}. {{ delaying_tactics }} covers the referendums the {{ aus }} module cannot match.

The combat module is the grinder: the {{ weighted_walking_stick }} chips away round after round, while {{ for }} prevention makes the exchange one-sided — {{ rolling_with_the_punches }}, backed by {{ hidden_strength }} and {{ soak }}. The deck blocks and whacks, {{ grinding }} at the opponents' blood and pool during the game until it can finally {{ lunge }} to oust its prey.

Tips & Tricks

{{ daring_the_dawn }} is kept for the lunge: {{ govern_the_unaligned }} with superior {{ conditioning }} is a bleed of 6 no vampire can block, and at superior {{ FOR }} the acting vampire takes only 1 aggravated damage. Note that {{ conditioning }} and {{ bonding }} are both limited and do not stack: {{ bonding }} is the smaller, stealthier bleed option.

The deck has next to no stealth, so it borrows a couple of powerbleed tricks: {{ pentex_subversion }} shuts down the key blocker, and {{ anarch_troublemaker }} can lock up to two of the prey's vampires right before the minion phase — at the price of handing them the card afterwards.

{{ under_siege }} needs a titled Sabbat vampire to play, so {{ jefferson_foster }}, the crypt's lone bishop, can land it — cycle the card quickly when he is absent, but once he is out it is a powerful asset.

With a large library full of singletons, card flow matters: {{ blackhorse_tanner }} filters one card every turn, {{ heart_of_nizchetus }} digs three cards deeper every unlock phase, and {{ dreams_of_the_sphinx }} and {{ edward_neally }} extend the hand. This is what lets the toolbox find the right answer at the right time.

Variants

Recent winning lists only differ at the margins. {{ eduardo_lemos_s_deck }}, which won a 35 players event in 2025, plays a third copy of {{ owain_evans_the_wanderer }} and a thicker prevention package with {{ indomitability }}, {{ skin_of_steel }} and {{ superior_mettle }}, plus {{ giant_s_blood }} and a {{ bowl_of_convergence }}.

{% endtrans %} {% endblock %}