{% extends "archetypes/_layout.html" %} {% import "archetypes/_layout-erratum.html" as erratum with context %} {% import "archetypes/old-guard/anti-ventrue-grinder.json" as deck_json %} {% block meta %} {% endblock %} {% block archetype_name %}
Often spelled !Ventrue Grinder (the "!" prefix has been used to denote the antitribu clans for a while), this is a {{ toolbox }} deck using the Ventrue antitribu {{ ventrue_antitribu }} clan and their {{ FOR }}{{ AUS }}{{ DOM }} disciplines combination. It is one of the oldest archetypes around and its shape has barely moved in decades: this list took the 2026 Italian NC over 47 players.
The idea is to get a high capacity vampire out, then use {{ govern_the_unaligned }} at superior {{ DOM }} to get more vampires out fast and cheap, before turning the same card into bleeds backed by {{ conditioning }} or {{ bonding }}. {{ effective_management }}, {{ wider_view }} and {{ powerbase_montreal }} keep the crypt flowing towards the key vampires.
{{ owain_evans_the_wanderer }} is the economic heart of the deck: he refuels the coterie for free once a turn, and can slip a blood to another player's vampire to buy goodwill cross-table. {{ the_coven }} and {{ corporate_hunting_ground }} bring in more blood, and {{ vessel }} turns the surplus into pool.
Defense is where the deck shines: a thick stack of {{ bounce }}s between {{ deflection }} and {{ telepathic_misdirection }}, plus {{ my_enemy_s_enemy }}. {{ on_the_qui_vive }} and superior {{ eyes_of_argus }} provide the wakes, while intercept comes from inferior {{ eyes_of_argus }}, {{ neighbor_john }}, {{ channel_10 }} and {{ krcg_news_radio }}. {{ delaying_tactics }} covers the referendums the {{ aus }} module cannot match.
The combat module is the grinder: the {{ weighted_walking_stick }} chips away round after round, while {{ for }} prevention makes the exchange one-sided — {{ rolling_with_the_punches }}, backed by {{ hidden_strength }} and {{ soak }}. The deck blocks and whacks, {{ grinding }} at the opponents' blood and pool during the game until it can finally {{ lunge }} to oust its prey.
{{ daring_the_dawn }} is kept for the lunge: {{ govern_the_unaligned }} with superior {{ conditioning }} is a bleed of 6 no vampire can block, and at superior {{ FOR }} the acting vampire takes only 1 aggravated damage. Note that {{ conditioning }} and {{ bonding }} are both limited and do not stack: {{ bonding }} is the smaller, stealthier bleed option.
The deck has next to no stealth, so it borrows a couple of powerbleed tricks: {{ pentex_subversion }} shuts down the key blocker, and {{ anarch_troublemaker }} can lock up to two of the prey's vampires right before the minion phase — at the price of handing them the card afterwards.
{{ under_siege }} needs a titled Sabbat vampire to play, so {{ jefferson_foster }}, the crypt's lone bishop, can land it — cycle the card quickly when he is absent, but once he is out it is a powerful asset.
With a large library full of singletons, card flow matters: {{ blackhorse_tanner }} filters one card every turn, {{ heart_of_nizchetus }} digs three cards deeper every unlock phase, and {{ dreams_of_the_sphinx }} and {{ edward_neally }} extend the hand. This is what lets the toolbox find the right answer at the right time.
Recent winning lists only differ at the margins. {{ eduardo_lemos_s_deck }}, which won a 35 players event in 2025, plays a third copy of {{ owain_evans_the_wanderer }} and a thicker prevention package with {{ indomitability }}, {{ skin_of_steel }} and {{ superior_mettle }}, plus {{ giant_s_blood }} and a {{ bowl_of_convergence }}.
{% endtrans %} {% endblock %}