{% extends "archetypes/_layout.html" %} {% import "archetypes/_layout-erratum.html" as erratum with context %} {% import "archetypes/runner-ups/hecata-corpse.json" as deck_json %} {% block meta %} {% endblock %} {% block archetype_name %}
This is a Hecata {{ hecata }} {{ toolbox }} built on Oblivion {{ obl }} and disposable corpse allies. The crypt is all group 6 Hecata {{ hecata }}, with {{ obl }} everywhere and {{ aus }} on most, topped by {{ mora }}, whose bleed and library recursion both earn their keep here.
The prey is ousted with {{ shroud_of_decay }}, an Oblivion {{ obl }} action that fattens the prey's ash heap at inferior and cashes it in for burned pool at superior. A stack of Oblivion {{ obl }} stealth modifiers pushes the actions through: {{ shadow_cast }} and {{ shadow_cloak }} for stealth, {{ where_the_veil_thins }} to tax blockers a blood, and {{ stygian_shroud }} to deny a motivated blocker.
The corpses do the dirty work. {{ aggressive_corpse }} rush problem minions and, since they cannot gain life, are meant to be spent. {{ spectral_servitor }} unlock their recruiter and help bleed; they can play basic {{ obl }} cards like {{ shadow_cast }} or even {{ shadow_sentinel }}.
Bleed defense is classic Auspex {{ aus }}, on {{ telepathic_misdirection }} and {{ eyes_of_argus }}. {{ the_unmasking }} turns every corpse into a blocker, {{ shadow_sentinel }} wakes them to block, and {{ fbi_special_affairs_division }} punishes any acting vampire that burns one in combat — so blocking with a corpse becomes a real deterrent.
Allies are paid in blood, so the masters focus on blood economy. With an all-Hecata {{ hecata }} crypt, {{ family_gathering }} never misses — a free trifle that speeds crypt draw and adds blood. {{ perfectionist }}, {{ vessel }}, {{ powerbase_munich }} and {{ cappadocian_crypt }} keep the vampires and the pool afloat, while dead corpses are fuel: {{ split_the_veil }} raises them back from the ash heap, and {{ psychophagia }} converts a dead ally into blood.
{{ spectral_servitor }} is burned during the unlock phase unless recruited at {{ OBL }}, in which case one can burn 1 pool instead. Do the math each turn: a Servitor that bled once has already paid for its single blood, so letting it go and raising it back later with {{ split_the_veil }} is often better than paying. {{ alek_könig }} recruits Servitors at superior {{ OBL }} and costs only 3 to bring out, a fine early drop.
Aim {{ shroud_of_decay }} for the lunge: the superior version is the goal here. A directed action, but not a bleed, so no {{ bounce }} or bleed reduction applies — a clean finisher against a well-defended prey.
{{ aggressive_corpse }} clears blockers ahead of a lunge sequence, and {{ tye_cooper }} can then burn the torpored minion outright, on top of being a great defense and potential bleeder. {{ dance_of_the_dead }} gives the zombies the maneuvers and presses they otherwise lack against mobile opponents.
As in any toolbox, card flow is key: {{ heart_of_nizchetus }} digs into the top of the library, {{ mora }} recurses a card to the bottom of the library each discard phase, and {{ lenelle }} trades a dead card in hand for the answer in the ash heap. Few cards are ever truly lost — prioritize recycling {{ shroud_of_decay }}.
There are no settled named variants yet, but the winning lists share a stable core — group 6 Hecata {{ hecata }}, zombie allies recycled with {{ split_the_veil }}, {{ telepathic_misdirection }}, {{ the_unmasking }} and the Oblivion {{ obl }} stealth modifiers — and diverge on how they oust.
{{ jorge_ramos_deck }} is the closest relative, on the same {{ shroud_of_decay }} plan but with an all-in engine: 12 {{ spectral_servitor }}, 10 {{ rotting_behemoth }} and 8 {{ split_the_veil }}, plus {{ trap }} to keep a victim locked in combat with a 3-strength Behemoth. {{ rotting_behemoth }} is the archetype's other zombie of choice — a bigger body bought by removing a dead {{ spectral_servitor }} from the ash heap.
The other branch drops {{ shroud_of_decay }} altogether and grinds the table down with rushes, cashing them in with {{ fame }} and {{ dragonbound }}, as in {{ nicola_lonardi_s_deck }} — which runs 6 {{ ashur_tablets }} and 4 {{ liquidation }} for economy — or {{ ivan_candioli_s_deck }}, whose 23 reactions make it play like a corpse-powered {{ wall }}.
{% endtrans %} {% endblock %}