{% extends "archetypes/_layout.html" %} {% import "archetypes/_layout-erratum.html" as erratum with context %} {% import "archetypes/runner-ups/oblivion-bleed.json" as deck_json %} {% block meta %} {% endblock %} {% block archetype_name %}
This is a {{ stealth_and_bleed }} deck built on the group 6 Lasombra {{ lasombra }} and their Oblivion {{ obl }} toolkit: a dozen vampires of capacity 3 to 7, all with at least basic {{ dom }} and {{ obl }}, bleeding behind {{ govern_the_unaligned }} and {{ conditioning }} while a stream of {{ spectral_servitor }} wraiths multiplies the pressure.
{{ spectral_servitor }} is the engine. Its first recruit each turn unlocks the recruiting vampire, so every vampire is worth two actions: recruit and unlock, then {{ govern_the_unaligned }}, while the wraith chips in a bleed of its own. Better yet, the Servitor plays the deck's basic Oblivion {{ obl }} cards as a vampire, so it bleeds at stealth and escapes combat with {{ pass_through_shadow }}.
A deep bench of Oblivion {{ obl }} modifiers greases the way: {{ shadow_cast }}, {{ shadow_cloak }} and {{ where_the_veil_thins }} for stealth, {{ stygian_shroud }} to deny committed blockers.
Defense rests on {{ deflection }} — every crypt member has {{ dom }} — with {{ shadow_sentinel }} as wakes. At superior, {{ shadow_sentinel }} wakes a locked wraith instead: with {{ the_unmasking }} on the table the Servitors block vampires, and {{ target_vitals }} makes their 1 strength count for 3. {{ fbi_special_affairs_division }} punishes anyone who burns a wraith in combat, so hunting them down is rarely worth it.
The economy is lean but sufficient: {{ govern_the_unaligned }} at superior stocks the next vampire, {{ perfectionist }} refills after unblocked actions — the deck takes plenty — and {{ jake_washington }} rescues an emptied one. A Servitor lapses at the unlock phase unless it was recruited at superior {{ OBL }}, which lets one spend 1 pool to keep it instead.
Do not pay Servitor upkeep by reflex. A recruit that unlocked its vampire and bled for 1 at stealth has already paid for itself, so letting the wraith lapse can be right. Keep one only when {{ the_unmasking }} is out or a blocking screen is wanted, typically when a {{ rush }} deck is around, or when the deck needs next-turn pressure without spending another action on a recruit.
Sequence the modifiers: spend raw stealth first and hold {{ stygian_shroud }} for committed blockers, since it beats intercept stacks that raw stealth cannot. {{ where_the_veil_thins }} at superior taxes each non-Oblivion {{ obl }} block attempt a blood and shuts out ally blockers entirely.
The {{ bounce }} suite lets the deck send almost everything downstream. {{ pentex_subversion }} handles the one blocker stealth cannot reasonably pass.
The deck fights with stealth, not in combat: {{ pass_through_shadow }} and {{ target_vitals }} only cover the Servitors. Auspex {{ aus }} {{ wall }} are the bad matchup — intercept plus bounces can slow the deck to a grind, and {{ rush }} decks can maul a crypt that never strikes back. Keep the wraith screen up, mind the table politics, and grind.
The archetype crystallized quickly after the group 6 Lasombra {{ lasombra }} release, and its core barely moves from list to list: a dozen {{ spectral_servitor }}, a thick pack of {{ govern_the_unaligned }}, the four shadow modifiers and a fistful of {{ deflection }}. The spread is in the trimmings.
Most other lists run a few {{ shroud_of_decay }} beside the Governs, an oust no bounce can stop — as in {{ alessandro_donati_s_deck }}, otherwise very close to this one. Lukáš Simandl's all-Govern action pack is the outlier for leaving them out.
{{ yuri_furtado_prange_s_deck }} bends the economy around 6 {{ ashur_tablets }} and doubles up on {{ parijat_the_dark_oracle }}, who taxes any attempt to block the wraiths. {{ zoltán_panyik_s_deck }}, the archetype's largest win at 40 players, goes the other way: 5 {{ villein }}, 19 reactions and only 8 Servitors, for a more defensive, {{ toolbox }}-paced game.
{% endtrans %} {% endblock %}