{% extends "archetypes/_layout.html" %} {% import "archetypes/_layout-erratum.html" as erratum with context %} {% import "archetypes/runner-ups/shalmath.json" as deck_json %} {% block meta %} {% endblock %} {% block archetype_name %}

{{ true_brujah }} Shalmath

{% endblock %} {% block archetype %} {% trans trimmed andre_leroux=card("Andre LeRoux"), ankara_citadel=card("The Ankara Citadel, Turkey", "Ankara Citadel"), archon_investigation=card("Archon Investigation"), ashur_tablets=card("Ashur Tablets"), combat_ends=link("/strategy/combat", _("combat ends"), _anchor="defence"), decapitate=card("Decapitate"), deflection=card("Deflection"), direct_intervention=card("Direct Intervention"), disarm=card("Disarm"), domain_of_evernight=card("Domain of Evernight"), enkil_cog=card("Enkil Cog"), eye_of_hazimel=card("Eye of Hazimel"), force_of_personality=card("Force of Personality"), gregory_winter=card("Gregory Winter"), grinding=link("/strategy/combat", _("grinding"), _anchor="posture"), heart_of_nizchetus=card("Heart of Nizchetus"), hourglass_of_the_mind=card("Hourglass of the Mind"), legal_manipulations=card("Legal Manipulations"), majesty=card("Majesty"), mr_winthrop=card("Mr. Winthrop"), nephandus=card("Nephandus"), omael_kuman=card("Omael Kuman"), outside_the_hourglass=card("Outside the Hourglass"), powerbase_montreal=card("Powerbase: Montreal"), rewind_time=card("Rewind Time"), secure_haven=card("Secure Haven"), shalmath=card("Shalmath"), summon_history=card("Summon History"), tabriz_assembly=card("Tabriz Assembly"), talbot_s_chainsaw=card("Talbot's Chainsaw"), taste_of_vitae=card("Taste of Vitae"), the_book_of_going_forth_by_night=card("The Book of Going Forth by Night"), toolbox=link("/strategy/archetype-categories", _("toolbox"), _anchor="toolbox"), tye_cooper=card("Tye Cooper"), vaticination=card("Vaticination"), bram_van_stappen_s_deck=link("/deck-search", _("Bram Van Stappen's deck"), id="11950"), sebestyen_balazs_deck=link("/deck-search", _("Sebestyen Balazs' deck"), id="12519"), federico_ferrarini_s_deck=link("/deck-search", _("Federico Ferrarini's deck"), id="12316"), shalmath_history=link("/archetypes/shalmath-history", "Shalmath History") %}

Highlights

This is a one-man {{ toolbox }} built around {{ shalmath }}, a capacity 10 True Brujah {{ true_brujah }} with the ability to unlock once each turn. He fetches whatever tool the situation calls for, {{ grinding }} the whole table down with one of the most punishing combat modules in the game — fresh from a win at the 2025 European Championship.

{{ summon_history }} is the engine: it drops a tool — an ally, retainer or equipment — into play, or summons one of the seven singleton sidekicks straight from the crypt at no influence cost. {{ ashur_tablets }} then recycle the histories and the combat cards over and over, while providing the deck's main pool income.

The combat module is brutal in its simplicity. Superior {{ outside_the_hourglass }} inflicts 2 damage before range is even determined, so {{ shalmath }} almost always ends the round having inflicted more damage, even if he just uses {{ majesty }}. {{ disarm }} sends the opposing vampire to torpor, and superior {{ decapitate }} burns them outright on the way down. {{ taste_of_vitae }} refills him when needed.

Action economy is the other pillar: between his native unlock, superior {{ domain_of_evernight }} and superior {{ majesty }}, {{ shalmath }} chains several actions a turn and still ends it unlocked, able to block with {{ mr_winthrop }}'s intercept. {{ enkil_cog }} — legal on him at capacity 10 — adds +1 bleed and lets him take actions during other Methuselahs' turns.

There is not a single reaction card in the deck. Defense is {{ shalmath }} standing unlocked and fearsome, and {{ archon_investigation }} and {{ direct_intervention }} as emergency exits. Ousting is a patient affair: {{ eye_of_hazimel }} and {{ enkil_cog }} take his bleeds to 3, and the summoned sidekicks add their bleeds of 1 once the opposition lies in torpor.

Tips & Tricks

Blocking {{ shalmath }} is a trap. With inferior {{ domain_of_evernight }}, all combat damage on vampires becomes aggravated when the action is blocked, turning superior {{ outside_the_hourglass }} into 2 aggravated damage that neither a dodge nor a {{ combat_ends }} can avoid — with {{ disarm }} and {{ decapitate }} looming behind. Most tables quickly learn to let him act, which is exactly what the deck wants.

Fetch {{ heart_of_nizchetus }} early: with most tools as one-ofs, card filtering decides how fast the deck comes online, and {{ hourglass_of_the_mind }} serves the same purpose. {{ talbot_s_chainsaw }} provides the rush, and its unlock phase damage goes on a summoned {{ tye_cooper }}, who is immune to non-aggravated damage, while {{ omael_kuman }} keeps combats at the close range {{ disarm }} requires. Against ally decks, {{ the_book_of_going_forth_by_night }} steals every ally {{ shalmath }} would otherwise burn. {{ secure_haven }} is only there to contest a copy just in case.

{{ summon_history }} costs X blood, so {{ shalmath }} runs through his blood quickly. {{ tabriz_assembly }} feeds him one blood every unlock phase, {{ taste_of_vitae }} refuels him after each kill, and {{ gregory_winter }} and {{ nephandus }} feed on the torpored victims, denying any rescue in the process. {{ powerbase_montreal }} is there for the opening turns, bringing the capacity 10 star out one turn earlier.

{{ andre_leroux }} is a subtle one: shaving 1 off a successful {{ shalmath }} bleed grants him +2 bleed for the turn, one more point of pressure split across two minions. More generally, this is an attrition deck: rush the dangerous minions first, keep control of the whole table, and keep an eye on the clock — the oust often comes late.

Variants

The archetype descends from the older build depicted in {{ shalmath_history }}, which fetched {{ ankara_citadel }} first to discount everything else and leaned on heavy blood regeneration; modern lists replaced that engine with {{ ashur_tablets }} recursion.

The list above is a light tuning of {{ bram_van_stappen_s_deck }}, which had already won a 31-player event a few months prior — the additions are mostly defensive: {{ secure_haven }}, {{ direct_intervention }} and {{ archon_investigation }}.

The Reactive variant swaps {{ ashur_tablets }} for a full reaction suite — ten {{ deflection }} carried by small {{ dom }} sidekicks, {{ rewind_time }} to cancel key cards, and no less than sixteen {{ outside_the_hourglass }} — as in {{ sebestyen_balazs_deck }}.

The Presence {{ PRE }} variant forgoes {{ summon_history }} entirely: it keeps the {{ outside_the_hourglass }} and {{ disarm }} core, but ousts with {{ legal_manipulations }} backed by {{ force_of_personality }}, with {{ vaticination }} for hand disruption, as in {{ federico_ferrarini_s_deck }}.

{% endtrans %} {% endblock %}