{% extends "archetypes/_layout.html" %} {% import "archetypes/_layout-erratum.html" as erratum with context %} {% import "archetypes/top-tier/gangrel-thing.json" as deck_json %} {% block meta %} {% endblock %} {% block archetype_name %}

{{ gangrel }} Gangrel Thing

{% endblock %} {% block archetype %} {% trans trimmed bait_and_switch=card("Bait and Switch"), claws_of_the_dead=card("Claws of the Dead"), club_illusion=card("Club Illusion"), consanguineous_boon=card("Consanguineous Boon"), constant_revolution=card("Constant Revolution"), daring_the_dawn=card("Daring the Dawn"), deep_ecology=card("Deep Ecology"), direct_intervention=card("Direct Intervention"), donnybrook=card("Donnybrook"), dreams_of_the_sphinx=card("Dreams of the Sphinx"), earth_control=card("Earth Control"), earth_meld=card("Earth Meld"), eyes_of_the_wild=card("Eyes of the Wild"), fee_stake_seattle=card("Fee Stake: Seattle"), form_of_mist=card("Form of Mist"), form_of_the_bat=card("Form of the Bat"), gangrel_revel=card("Gangrel Revel"), garibaldi_meucci_museum=card("Garibaldi-Meucci Museum"), heart_of_nizchetus=card("Heart of Nizchetus"), life_boon=card("Life Boon"), monkey_wrench=card("Monkey Wrench"), organized_resistance=card("Organized Resistance"), powerbase_los_angeles=card("Powerbase: Los Angeles"), propaganda_of_the_deed=card("Propaganda of the Deed"), protection_racket=card("Protection Racket"), raven_spy=card("Raven Spy"), renegade_garou=card("Renegade Garou"), revolutionary_council=card("Revolutionary Council"), rewilding=card("Rewilding"), smiling_jack=card("Smiling Jack, The Anarch", "Smiling Jack"), thing=card("Thing"), villein=card("Villein"), block_denials=link("/strategy/fundamentals", _("block denials"), _anchor="stealth-and-intercept"), bounce=link("/strategy/fundamentals", _("bounce"), _anchor="bounce"), leech=link("/strategy/bloat", _("leech"), _anchor="leeching"), wall=link("/strategy/archetype-categories", _("wall"), _anchor="wall"), édouard_menneson_s_deck=link("/deck-search", _("Édouard Menneson's deck"), id="11174"), otso_saariluomas_deck=link("/deck-search", _("Otso Saariluoma's grinder"), id="10767"), jakub_rypar_s_deck=link("/deck-search", _("Jakub Rypar's swarm"), id="11740"), josé_roberio_barbosa_da_silva_s_deck=link("/deck-search", _("José Roberio Barbosa da Silva's deck"), id="11393") %}

Highlights

This is a Gangrel {{ gangrel }} Anarch barons {{ wall }} deck, with Protean {{ PRO }} as the main discipline. A baron must land early to really switch the wall on, but {{ thing }} is the engine: it pulls the crypt into play fast and builds a swarm. Depending on the starting hand, the first influence is either a small capacity vampire to play a {{ thing }}, or a baron directly. The plan is to get 5 or more vampires out, using {{ villein }} to {{ leech }} the swarm.

Being a wall, the defensive part is deep: {{ organized_resistance }}, {{ deep_ecology }}, and {{ earth_meld }} to unlock, {{ raven_spy }}, {{ deep_ecology }}, and {{ form_of_the_bat }} for intercept, plus {{ bait_and_switch }} to {{ bounce }}.

Base pressure is plain bleeds from the swarm: a board of ones is a real clock and makes bounces a miserable option. If {{ club_illusion }} lands, the power doubles. But the deck has another payload: {{ revolutionary_council }} to kill in a single move, which is the reason behind the "Death Star" nickname.

Stealth is tight but effective: {{ form_of_mist }} and {{ earth_control }}, plus the versatile {{ form_of_the_bat }}.

Typical of a wall, the deck brings in many permanents that stack up and continuously support all the important axes of the strategy: stealth, intercept, plus blood and pool regeneration. Also, a solid range of cycling options with {{ heart_of_nizchetus }}, {{ dreams_of_the_sphinx }}, and {{ powerbase_los_angeles }}.

Tips & Tricks

{{ garibaldi_meucci_museum }} is incredibly strong here: not only can it fetch back {{ bait_and_switch }} continuously when facing a strong bleed deck as predator, it can also retrieve {{ revolutionary_council }} again and again to swipe a whole table. As a bonus, it provides protection against anarch combat decks.

Versatility is a strong point: many cards fill multiple purposes, and using the right option depending on the table is key. {{ form_of_mist }} is stealth or defense, {{ form_of_the_bat }} stealth or intercept, {{ organized_resistance }} can be stacked if multiple barons are around, {{ thing }} can be used to bloat in a pinch, and {{ revolutionary_council }} can dispose of a cumbersome location.

This version packs up a few one-copy surprises: {{ monkey_wrench }}, {{ daring_the_dawn }}, and {{ fee_stake_seattle }} for example. Each of them can open a lunge opportunity. {{ life_boon }} is a similar wildcard: well timed, it can swing a loss to a win, especially during finals. {{ direct_intervention }} is aimed at {{ block_denials }}, but can also swing the game when used at the right inflexion point. Those cards' efficiency depends on the player's ability.

Variants

{{ eyes_of_the_wild }}, {{ protection_racket }} and {{ rewilding }} are common inclusions this deck forgoes, as are {{ smiling_jack }} and {{ constant_revolution }}.

The Grinder variant punishes blockers with a more offensive combat — {{ donnybrook }}, {{ claws_of_the_dead }}, a {{ gangrel_revel }} strength boost — as in {{ édouard_menneson_s_deck }} at the 2024 Iberia GP, or {{ otso_saariluomas_deck }} at Ropecon.

The Council Propaganda variant pushes the votes: {{ propaganda_of_the_deed }} for extra votes, and {{ consanguineous_boon }} to bloat, as in {{ jakub_rypar_s_deck }} at the 2024 Slovak NC.

The Renegade variant adds rush with {{ renegade_garou }}, backed by more {{ villein }} and {{ thing }} to pay for it, like {{ josé_roberio_barbosa_da_silva_s_deck }} at SAC 2024.

{% endtrans %} {% endblock %}