{% extends "best-cards/_layout.html" %} {% import "best-cards/_layout_card_column.html" as layout with context%} {% block content %}

{{ gargoyle }} Gargoyles

{% trans trimmed tupdogs_nephandus=link("/archetypes/tupdogs") %}

Gargoyles can be used to build good toolboxes, but their most successful archetype by far is {{ tupdogs_nephandus }}.

{% endtrans %}
{% call layout.card_column("Tupdog", decks=31, copies="1-24") %} {% trans trimmed tupdogs=link("/archetypes/tupdogs") %} An infamous rush device, only available as an offensive tool for Tremere antitribu. They gave birth to the {{ tupdogs }} archetype. {% endtrans %} {% endcall %} {% call layout.card_column("Alabástrom", decks=6, copies="2-5") %} {% trans trimmed %} A good leader, with a great unlock ability, and he's no slave. Being anarch, he also gets nice combat options. {% endtrans %} {% endcall %} {% call layout.card_column("Porphyry", decks=3, copies="1-2") %} {% trans trimmed %} A cheap 4-capacity Gargoyle with superior {{ POT }} and flight. His extra bleed against location holders is a nice touch, but he remains a Tremere slave. {% endtrans %} {% endcall %} {% call layout.card_column("Chalcedony", decks=3, copies="2-5") %} {% trans trimmed %} All four clan disciplines at superior {{ FOR }}{{ POT }}{{ THA }}{{ VIS }} and flight for 7, with a discount on Gargoyle-only cards on top. A slave, but a very complete one. {% endtrans %} {% endcall %} {% call layout.card_column("Raking Talons", decks=24, copies="4-12") %} {% trans trimmed %} Free aggravated damage, neat. {% endtrans %} {% endcall %} {% call layout.card_column("Brick by Brick", decks=22, copies="5-12") %} {% trans trimmed tupdog=card("Tupdog"), immortal_grapple=card("Immortal Grapple") %} An excellent tool to set the range at superior {{ VIS }}. {{ tupdog }} plays it for free and can easily {{ immortal_grapple }} afterwards. {% endtrans %} {% endcall %} {% call layout.card_column("Stonestrength", decks=10, copies="1-8") %} {% trans trimmed indomitability=card("Indomitability") %} A good prevention card, a step above {{ indomitability }}. {% endtrans %} {% endcall %} {% call layout.card_column("Rock Cat", decks=9, copies="4-10") %} {% trans trimmed immortal_grapple=card("Immortal Grapple"), disarm=card("Disarm") %} A nice rusher, they can even use {{ immortal_grapple }} and {{ disarm }}. {% endtrans %} {% endcall %} {% endblock %}