{% extends "best-cards/_layout.html" %} {% import "best-cards/_layout_card_column.html" as layout with context %} {% block content %}

{{ hecata }} Hecata

{% trans trimmed %} The Hecata are V5's Clan of Death, uniting the old necromantic lines under one banner around Oblivion {{ obl }} and their signature corpses. They field cheap, expendable undead allies, recycle them from the ash heap, and grind the prey down with a resilient bleed-and-swarm game. {% endtrans %}

{% trans trimmed hecata_swarm=link("/archetypes/hecata-swarm") %} Competitively, they mostly field allies-based constructs, like {{ hecata_swarm }}. {% endtrans %}

{% call layout.card_column("Parijat, the Dark Oracle", decks=19, copies="1-2") %} {% trans trimmed %} All clan disciplines plus superior {{ DOM }}: she find a place in-clan as well as paired with Lasombra {{ lasombra }}. {% endtrans %} {% endcall %} {% call layout.card_column("Lenelle, Mambo of Birmingham", decks=14, copies="1-2") %} {% trans trimmed %} A mid-range 6-cap, her stealth action is a rare unique recursion ability. {% endtrans %} {% endcall %} {% call layout.card_column("Mora, the Death Seer", decks=13, copies="1-3") %} {% trans trimmed %} A +1 bleed on a 7-cap frame all clan disciplines at superior, what's not to like? {% endtrans %} {% endcall %} {% call layout.card_column("Tommaso Sforza", decks=13, copies="1-2") %} {% trans trimmed %} All clan disciplines at superior, plus his ability is awesome in allies decks: the clan specialty. {% endtrans %} {% endcall %} {% call layout.card_column("Hel-Blá", decks=4, copies="1-3") %} {% trans trimmed %} The clan's heavyweight at 9 capacity, his unique ability to resurrect allies opens interesting combinations. {% endtrans %} {% endcall %} {% call layout.card_column("Family Gathering", decks=14, copies="4-7") %} {% trans trimmed %} A trifle that digs the crypt for the next clan vampire, excellent beads economy and good fuel for a swarm. {% endtrans %} {% endcall %} {% call layout.card_column("Cappadocian Crypt", decks=13, copies="1-2") %} {% trans trimmed %} A free blood every turn, like a second Hunting Ground. Note the blood needs not go on the acting vampire. {% endtrans %} {% endcall %} {% call layout.card_column("Powerbase: Munich", decks=13, copies="1") %} {% trans trimmed blood_doll=card("Blood Doll") %} Flexible economy that shuttles a blood between pool and an {{ obl }} vampire each turn, like a generalized {{ blood_doll }}. {% endtrans %} {% endcall %} {% call layout.card_column("Aggressive Corpse", decks=11, copies="4-10") %} {% trans trimmed %} The workhorse zombie: just two blood (not pool) for a 3-life body whose strikes cannot be dodged, ideal for rushing down blockers and easily recurred from the ash heap. {% endtrans %} {% endcall %} {% call layout.card_column("Split the Veil", decks=11, copies="1-8") %} {% trans trimmed %} A set-and-forget recursion engine: two turns after it hits the table it revives a fallen ally at full life for no further cost, keeping the swarm topped up on the cheap. {% endtrans %} {% endcall %} {% call layout.card_column("Rotting Behemoth", decks=8, copies="2-6") %} {% trans trimmed %} The heavy beater at three blood: a 6-life, 3-strength zombie that presses the attack at superior {{ OBL }}, though it demands an ash-heap sacrifice to stick around. {% endtrans %} {% endcall %} {% call layout.card_column("Psychophagia", decks=6, copies="1-3") %} {% trans trimmed %} A stealthed hunt that devours any dead ally — one's own spent zombies or a rival's — for 3 blood, or 2 blood and an unlock, refueling the blood the swarm runs on. {% endtrans %} {% endcall %} {% endblock %}