{% extends "best-cards/_layout.html" %} {% import "best-cards/_layout_card_column.html" as layout with context%} {% block content %}

{{ malkavian }} {% trans trimmed %} Malkavian {% endtrans%}

{% trans trimmed lutz_politics=link("/archetypes/lutz-politics"), rachel_madness=link("/archetypes/rachel-madness"), lutz_von_hohenzollern=card("Lutz von Hohenzollern"), rachel_brandywine=card("Rachel Brandywine"), weenie_dem=link("/archetypes/dementation-bleed"), weenie_aus=link("/archetypes/weenie-aus"), malk_94=link("/archetypes/malk-94"), malk_22=link("/archetypes/malk-22") %} The Malkavian are a prominent clan. With their unique {{ dem }} discipline beside the excellent {{ obf }}{{ aus }} disciplines, plus some really good vampires, they have led to many archetypes. {{ lutz_politics }} and {{ rachel_madness }} are two archetypes revolving around the powerful vampires {{ lutz_von_hohenzollern }} and {{ rachel_brandywine }} respectively. On the other hand, Malkavian and their antitribu are also used into two strong weenie constructs: {{ weenie_dem }} and {{ weenie_aus }}. The "classic" group 1 and new group 6 Malkavians provide solid {{ DOM }}{{ OBF }} bleed decks, {{ malk_94 }} and {{ malk_22 }}. {% endtrans%}

{% trans trimmed mind_rape_arch=link("/archetypes/mind-rape"), mind_rape=card("Puppet Master"), fifth_edition=external( "https://www.blackchantry.com/products/current-products/vampire-the-eternal-struggle-fifth-edition/", _("fifth edition") ) %} Group 1 Malkavian have the {{ dom }}{{ obf }}{{ aus }} disciplines combination, making them the only vampires of the game with {{ dom }}{{ obf }} as clan disciplines. That got them into other archetypes, like the {{ mind_rape_arch }} archetype, using {{ mind_rape }} to take control of opponents' vampires. Malkavian and their antitribu got {{ dem }} instead of {{ dom }} on group 2 to 5, an evolution right on tracks with the roleplaying game Vampire: the Masquerade. They got {{ dom }} back on group 6 with the release of the {{ fifth_edition }}. {% endtrans%}

{% call layout.card_column("Andi Liu", decks=38, copies="1-2") %} {% trans trimmed voter_captivation=card("Voter Captivation") %} A cheap Prince with great disciplines, she's the most played Malkavian {{ malkavian }} Prince. Her inferior {{ pre }} gives her a spot in multiclan {{ obf }}{{ pre }} political decks. {% endtrans %} {% endcall %} {% call layout.card_column("Lutz von Hohenzollern", decks=37, copies="1-4") %} {% trans trimmed voter_captivation=card("Voter Captivation") %} Star of the Malkavian clan, he has a really powerful ability, 4 votes and +2 bleed like many Inner Circle, combined with all clan disciplines plus the useful {{ PRE }} that gives access to excellent vote modifiers like {{ voter_captivation }}. {% endtrans %} {% endcall %} {% call layout.card_column("Alexander Silverson", decks=27, copies="1-3") %} {% trans trimmed govern=card("Govern the Unaligned", "Govern") %} A solid Prince with all clan disciplines at superior, he sit comfortably on top of the {{ govern }} chain. His inferior Presence {{ pre }} can be useful in political builds. {% endtrans %} {% endcall %} {% call layout.card_column("Gilbert Duane (G6)", decks=26, copies="1-2") %} {% trans trimmed %} The archetypal Malkavian, all three clan disciplines {{ AUS }}{{ DOM }}{{ OBF }} at superior plus a Baron title: useful in both political and Anarch decks. {% endtrans %} {% endcall %} {% call layout.card_column("Abraham Mellon", decks=24, copies="1-4") %} {% trans trimmed govern=card("Govern the Unaligned", "Govern") %} A solid 8-cap for the top of the {{ govern }} chain, the hand size bonus is nothing to scoff at. {% endtrans %} {% endcall %} {% call layout.card_column("Zöe", decks=21, copies="1-2") %} {% trans trimmed telepathic_misdirection=card("Telepathic Misdirection") %} Superior {{ AUS }} at 3 pool is really a bargain. She has access to {{ telepathic_misdirection }} for the cheapest price. {% endtrans %} {% endcall %} {% call layout.card_column("Jason \"Son\" Newberry", decks=20, copies="1-2") %} {% trans trimmed gilbert_duane=card("Gilbert Duane") %} All superior {{ AUS }}{{ DOM }}{{ OBF }} with a bleed bonus that slots straight into the clan's {{ DOM }}{{ OBF }} bleed plan. A no-brainer. {% endtrans %} {% endcall %} {% call layout.card_column("Juliet Parr", decks=11, copies="3-5") %} {% trans trimmed %} A new Justicar with a hand-size boost on referendums that provides excellent cycling and hand-crafting capabilities. The free maneuver each combat is a good defence tool too. {% endtrans %} {% endcall %} {% call layout.card_column("Kindred Spirits", decks=29, copies="7-28") %} {% trans trimmed %} This bleed action is central to the {{ dem }} discipline. It can deliver a bleed of 2 in combination with a 1 pool bloat. Moreover, the bleed can be directed to any Methuselah, not only the prey, offering additional table control. {% endtrans %} {% endcall %} {% call layout.card_column("Eyes of Chaos", decks=28, copies="3-13") %} {% trans trimmed conditioning=card("Conditioning") %} A powerful bleed enhancer at no cost, although a bit less efficient than {{ conditioning }}. {% endtrans %} {% endcall %} {% call layout.card_column("Confusion", decks=27, copies="5-15") %} {% trans trimmed %} An excellent bleed modifier at no cost, it provides stealth at superior {{ DEM }}. {% endtrans %} {% endcall %} {% call layout.card_column("Muddled Vampire Hunter", decks=17, copies="1") %} {% trans trimmed %} An excellent ally with good combat abilities at a reasonable price. He can help take down a cumbersome minion or deter an aggressive predator. {% endtrans %} {% endcall %} {% call layout.card_column("Deny", decks=16, copies="2-8") %} {% trans trimmed trap=card("Trap") %} A good stealth enhancer at superior {{ DEM }}, its inferior ability is seldom used but can still come in handy to get out of a {{ trap }}, for example. {% endtrans %} {% endcall %} {% call layout.card_column("Mind Tricks", decks=15, copies="1-4") %} {% trans trimmed deny=card("Deny"), confusion=card("Confusion") %} +1 stealth for 1 blood: this is expensive. It is included in decks where {{ obf }} is not much available. Alongside {{ deny }} and {{ confusion }}, it can make for a very decent stealth & bleed module using just the {{ DEM }} discipline. {% endtrans %} {% endcall %} {% call layout.card_column("Touch of Clarity", decks=15, copies="1-5") %} {% trans trimmed deflection=card("Deflection") %} The only card in the game that can counter {{ dom }} bounces like {{ deflection }}: depending on the environment, it can be a powerful device in the {{ dem }} arsenal when used sparingly. {% endtrans %} {% endcall %} {% call layout.card_column("Coma", decks=10, copies="1-4") %} {% trans trimmed %} A {{ dem }} strike that sends the opposing vampire straight to torpor. The cost is high, but the deterrence is real. {% endtrans %} {% endcall %} {% endblock %}