{% extends "best-cards/_layout.html" %} {% import "best-cards/_layout_card_column.html" as layout with context %} {% block content %}

{{ _("Caine") }}

{% trans trimmed %} The Path of Caine arrived with the Sabbat set in October 2025, so these figures are drawn from a small, recent sample and will shift as the cards see more play. {% endtrans %}

{% trans trimmed qawiyya_caine=link("/archetypes/qawiyya-caine") %} The Path of Caine is the game's rush path. Rather than bleed, its cards hunt the prey's minions down. Its first competitive home is the {{ qawiyya_caine }} archetype. {% endtrans %}

{% call layout.card_column("Algirdas, The Solar Prophet", decks=1, copies="1") %} {% trans trimmed %} A seven-capacity Banu Haqim {{ banu_haqim }} bishop backing the path's combat pumps with superior {{ ANI }}{{ CEL }}{{ THA }}. His strike tax drains a blood from younger opponents each time they answer a fight, blunting defenses. {% endtrans %} {% endcall %} {% call layout.card_column("Kalyani, Agent of Doom", decks=1, copies="1") %} {% trans trimmed %} The same superior {{ ANI }}{{ CEL }}{{ THA }} as her Banu Haqim {{ banu_haqim }} clanmate, with {{ obf }} on top and a standing +1 strength that sharpens every hand strike. A capable seven-capacity bishop. {% endtrans %} {% endcall %} {% call layout.card_column("Abuse of Power", decks=4, copies="1-3") %} {% trans trimmed %} The path's signature action and its entire thesis: a stealthy rush that bills the opposing Methuselah one pool whenever the fight ends with the opponent down. {% endtrans %} {% endcall %} {% call layout.card_column("Twisted Bloodhound", decks=4, copies="1-3") %} {% trans trimmed abuse_of_power=card("Abuse of Power") %} A one-pool ghoul that hands its employer a rush on demand, the cheapest way to keep the prey's minions in combat turn after turn. {% endtrans %} {% endcall %} {% call layout.card_column("Rage of Apedemak", decks=3, copies="2-7") %} {% trans trimmed %} The path's main damage pump, open to Animalism {{ ani }} or Potence {{ pot }} crypts. The extra hand size cannot be overestimated: it is a huge cycling effect, particularly handy in a combat deck. {% endtrans %} {% endcall %} {% call layout.card_column("Sentry Signal", decks=2, copies="1-2") %} {% trans trimmed %} Defence for a crypt that could otherwise lack some: both the unlock and bleed reduction effects are interesting. {% endtrans %} {% endcall %} {% call layout.card_column("Soulgrinder", decks=2, copies="2-6") %} {% trans trimmed %} A heavy strike for Potence {{ pot }} or Blood Sorcery {{ tha }} vampires. The +2 hand strike is already strong, but ignoring Fortitude {{ for }} prevention can be key depending on the meta. {% endtrans %} {% endcall %} {% call layout.card_column("Wall of Filth", decks=2, copies="2-5") %} {% trans trimmed rego_motum=card("Rego Motum") %} Great prevention for Protean {{ pro }}, though Blood Sorcery {{ tha }} already has {{ rego_motum }}. It also avoids jam easily as long as it is not played in too high numbers. {% endtrans %} {% endcall %} {% endblock %}