{% extends "best-cards/_layout.html" %} {% import "best-cards/_layout_card_column.html" as layout with context %} {% block content %}

{{ _("Death and the Soul") }}

{% trans trimmed %} The Path of Death and the Soul arrived with the Sabbat set in October 2025, so these figures are drawn from a small, recent sample and will shift as the cards see more play. {% endtrans %}

{% trans trimmed burial_site_hunting_ground=card("Burial Site Hunting Ground") %} The Path of Death and the Soul is the Sabbat's undead engine. Its followers field a growing crew of wraith and zombie allies — cheap, expendable bodies that bleed, block, and prop one another up — powered by Oblivion {{ obl }} and Blood Sorcery {{ tha }}. {% endtrans %}

{% call layout.card_column("Frau Schädel", decks=4, copies="1-3") %} {% trans trimmed %} A seven-capacity Tremere {{ tremere }} sitting squarely on the path's engine with superior {{ OBL }}{{ THA }}. Her bonus stealth on recruit and employ actions is just what an ally deck wants — the crew comes into play unblocked. {% endtrans %} {% endcall %} {% call layout.card_column("Huldu, The Desecrator", decks=4, copies="1-4") %} {% trans trimmed %} An eight-capacity Hecata {{ hecata }} backer built to keep the crew alive. Her standing +1 bleed let her pressure the prey herself. {% endtrans %} {% endcall %} {% call layout.card_column("Sakura, The Merciless", decks=4, copies="1-3") %} {% trans trimmed %} Superior {{ DOM }}{{ OBL }}{{ THA }}, the path's full toolbox. For a blood she unlocks after any successful action that calls on the path, great value. {% endtrans %} {% endcall %} {% call layout.card_column("Fiorella, Empty One", decks=8, copies="1") %} {% trans trimmed %} The most-played card of the path and a one-pool bargain. A versatile bonus for allies decks. {% endtrans %} {% endcall %} {% call layout.card_column("Dance of the Dead", decks=6, copies="1-3") %} {% trans trimmed freakish_conglomeration=card("Freakish Conglomeration") %} A combat package for the allies themselves. Its four counters each buy a maneuver or a press, making zombies even more of a threat. {% endtrans %} {% endcall %} {% call layout.card_column("Cursed Abattoir", decks=5, copies="1") %} {% trans trimmed freakish_conglomeration=card("Freakish Conglomeration") %} Turns the deck's natural attrition into pressure: every zombie that burns off banks a counter here, and each counter later adds a point to a zombie's bleed. {% endtrans %} {% endcall %} {% call layout.card_column("Freakish Conglomeration", decks=5, copies="3-10") %} {% trans trimmed putrescent_sustenance=card("Putrescent Sustenance") %} The path's workhorse beater, fielded in bulk. At two blood it brings three strength and rush, and it can bleed! The trick is to try and keep them in place: {{ putrescent_sustenance }} can help with that. {% endtrans %} {% endcall %} {% call layout.card_column("Gifts From Hereafter", decks=4, copies="5-10") %} {% trans trimmed %} The bleed pump that makes an ally swarm hurt. {% endtrans %} {% endcall %} {% endblock %}