{% extends "best-cards/_layout.html" %} {% import "best-cards/_layout_card_column.html" as layout with context%} {% block content %}

Anarch

{% trans trimmed gangrel_thing=link("/archetypes/gangrel-thing"), platinum_revelation=link("/archetypes/platinum-revelation"), brujah_resistance=link("/archetypes/illegal-brawl") %} Anarch took the front of the scene when the new V5 Anarch cards were released in 2021, giving birth to new top-tier archetypes like {{ gangrel_thing }}, {{ platinum_revelation }}, and {{ brujah_resistance }}. {% endtrans %}

{% trans trimmed anarch_convert=card("Anarch Convert") %} The anarch variation is also a possibility for many archetypes thanks to {{ anarch_convert }}. {% endtrans %}

{% call layout.card_column("Bait and Switch", decks=319, copies="3-8") %} {% trans trimmed redirection=card("Redirection"), my_enemys_enemy=card("My Enemy's Enemy") %} A relatively recent card released in 2021, it immediately topped the ranking of Anarch cards. A free bounce is something only {{ redirection }} and {{ my_enemys_enemy }} provided before. {% endtrans %} {% endcall %} {% call layout.card_column("Carfax Abbey", decks=307, copies="1") %} {% trans trimmed redirection=card("Redirection"), my_enemys_enemy=card("My Enemy's Enemy") %} A great hunting ground, especially with a Baron around. It is basically two hunting grounds for the cost of one in that case. {% endtrans %} {% endcall %} {% call layout.card_column("Organized Resistance", decks=277, copies="3-12") %} {% trans trimmed second_tradition=card("Second Tradition: Domain") %} Probably the best unlock device of the game. It provides less intercept than {{ second_tradition }}, but it is free so can be played in numbers, and even stacked if one has multiple Barons. {% endtrans %} {% endcall %} {% call layout.card_column("Garibaldi-Meucci Museum", decks=256, copies="1-2") %} {% trans trimmed %} An Anarch recursion engine: for a single pool it swaps a card in hand for an Anarch card in the ash heap, letting the deck reuse its key tools. The combat-ending clause can single-handedly defeat anarch combat decks. The card can be included in non-Anarch decks just for the combat-ending and contest option. {% endtrans %} {% endcall %} {% call layout.card_column("Anarch Railroad", decks=245, copies="1") %} {% trans trimmed %} A decent source of stealth for a reasonable cost. {% endtrans %} {% endcall %} {% call layout.card_column("Deep Ecology", decks=184, copies="2-8") %} {% trans trimmed %} A great defensive reaction for both Gangrel {{ gangrel }} and Tzimisce {{ tzimisce }}. All three disciplines can be useful in different situations, making it very versatile. {% endtrans %} {% endcall %} {% call layout.card_column("The Anarch Free Press", decks=166, copies="1") %} {% trans trimmed %} Combining permanent intercept and the occasional blood bonus for the low cost of 1 pool. A no-brainer for most Anarch decks. {% endtrans %} {% endcall %} {% call layout.card_column("Monkey Wrench", decks=140, copies="1-3") %} {% trans trimmed %} Although costly, it is a good bleed enhancer that requires no discipline. Invaluable in decks that have no access to other bleed enhancers, it can be a decisive tool for a lunge. {% endtrans %} {% endcall %} {% call layout.card_column("Donnybrook", decks=123, copies="1-6") %} {% trans trimmed claws_of_the_dead=card("Claws of the Dead"), bowl_of_convergence=card("Bowl of Convergence"), mr_winthrop=card("Mr. Winthrop") %} Cheaper, but more of a gamble than {{ claws_of_the_dead }}, since it cannot be played after strikes are chosen. {{ obf }} is useful against permanent intercept like {{ bowl_of_convergence }} or {{ mr_winthrop }}. {% endtrans %} {% endcall %} {% call layout.card_column("Protection Racket", decks=114, copies="2-5") %} {% trans trimmed organized_resistance=card("Organized Resistance") %} A great intercept reaction, useful against Political decks and complementing {{ organized_resistance }} beautifully. {% endtrans %} {% endcall %} {% call layout.card_column("Constant Revolution", decks=113, copies="1-2") %} {% trans trimmed smiling_jack=card("Smiling Jack, The Anarch", "Smiling Jack") %} With an effect similar to {{ smiling_jack }}, they are even played together for pool damage in decks that have enough block potential to defend it. {% endtrans %} {% endcall %} {% call layout.card_column("Revolutionary Council", decks=85, copies="1-2") %} {% trans trimmed death_star=link("/archetypes/death-star") %} A game-ending tool with the right swarm, it gave birth to the {{ death_star }} archetype, and can be found in multiple decks as a "Death Star" lunge device. {% endtrans %} {% endcall %} {% endblock %}