{% extends "best-cards/_layout.html" %} {% import "best-cards/_layout_card_column.html" as layout with context%} {% block content %}

Sabbat

{% trans trimmed %} The Sabbat is the second sect to have been published in the game, after the Camarilla. It offers good alternatives to its members, especially concerning blocking capabilities. {% endtrans %}

{% call layout.card_column("Under Siege", decks=33, copies="1-3") %} {% trans trimmed second_tradition_domain=card("Second Tradition: Domain", "Second Tradition") %} An excellent defensive tool for titled Sabbat vampires, to be compared with the Camarilla's {{ second_tradition_domain }}, it needs to get through to be used and provides less intercept, but three unlocks for just one pool is a bargain. {% endtrans %} {% endcall %} {% call layout.card_column("Abbot", decks=24, copies="1-2") %} {% trans trimmed %} An excellent intercept enhancer that does not even cost an action, although only against directed actions. Virtually every Sabbat wall deck include some of these. {% endtrans %} {% endcall %} {% call layout.card_column("Black Forest Base", decks=23, copies="1") %} {% trans trimmed %} An excellent bloat device for Sabbat decks that have the votes to back it up, it can also be used as a bargaining chip with other Methuselahs. {% endtrans %} {% endcall %} {% call layout.card_column("Cold War", decks=17, copies="3-6") %} {% trans trimmed kine_resources_contested=card("Kine Resources Contested") %} A hard-hitting vote, on par or better than {{ kine_resources_contested }}. Not having to allocate a fourth point can be an asset or one less chip to deal. Destroying locations is definitely a neat option. {% endtrans %} {% endcall %} {% call layout.card_column("Private Audience", decks=14, copies="2-5") %} {% trans trimmed closed_session=card("Closed Session") %} The Sabbat mirror of {{ closed_session }}: that can let a titled minion push a key referendum past outside opposition. {% endtrans %} {% endcall %} {% call layout.card_column("Yawp Court", decks=11, copies="1-2") %} {% trans trimmed tupdogs=card("Tupdog", "Tupdogs") %} A powerful defensive tool for combat-oriented decks, it can deter any political predator. Most often associated with {{ tupdogs }}, it can also find its place in other Sabbat decks. {% endtrans %} {% endcall %} {% call layout.card_column("Fiendish Tongue", decks=11, copies="3-11") %} {% trans trimmed %} A decent bleed action, especially if Anarch decks are common enough around the tables. {% endtrans %} {% endcall %} {% call layout.card_column("War of Ages", decks=11, copies="1-2") %} {% trans trimmed %} A vote that settles in for the long game: a steady source of prey pressure, and a bit of bloat. {% endtrans %} {% endcall %} {% endblock %}