Metadata-Version: 2.1
Name: lbvh
Version: 0.0.12
Summary: A small bounding volume hierarchy implementation
Author-Email: Sam Mish <samuelpmish@gmail.com>
Classifier: Programming Language :: Python :: 3
Classifier: License :: OSI Approved :: MIT License
Classifier: Operating System :: OS Independent
Project-URL: Homepage, https://github.com/samuelpmish/LBVH
Project-URL: Bug tracker, https://github.com/samuelpmish/LBVH/issues
Requires-Python: >=3.8
Description-Content-Type: text/markdown
License-File: LICENSE

# LBVH

An implementation of the LBVH algorithm described in these blog posts:

https://developer.nvidia.com/blog/thinking-parallel-part-i-collision-detection-gpu/
https://developer.nvidia.com/blog/thinking-parallel-part-ii-tree-traversal-gpu/
https://developer.nvidia.com/blog/thinking-parallel-part-iii-tree-construction-gpu/

For now, it's CPU only, but it does include python and Mathematica bindings