Metadata-Version: 2.1
Name: mcbews
Version: 0.0.1b10
Summary: A Bot for Minecraft: Bedrock Edition programmed in python using websocket
Home-page: UNKNOWN
Author: phoenixR
License: MIT
Platform: UNKNOWN
Description-Content-Type: text/markdown
Requires-Dist: websockets

Minecraft Bedrock Edition Websocket
===================================

Quickstart
==========

Installation
------------

Install with `pip install mcbews` and import it.

```python
from mcbews import ws
from mcbews.chat import Color, Style
```


Contents
--------
1. Create a simple bot
2. Minecraft Events
3. Advanced bot options


Create a simple bot
-------------------

*Credits to discord.py for the awesome syntax
inspiration.*

```python
bot = ws.Bot(
    name = "My Bot",
    prefix = "!"
)


@bot.event
# this is the only event that is not async
def on_ready(ctx):
    print(f"Ready @ {ctx.host}:{ctx.port}")

@bot.event
async def on_connect(ctx):
    print("Connected!")
    ctx.msg("Hello World.")

@bot.event
async def on_disconnect(ctx):
    print("Disconnected!")

@bot.command()
async def ping(ctx):
    ctx.msg("Pong")
    ctx.cmd("title @a actionbar Welcome")


bot.run("localhost", 6464)
```

We will go with `6464` as the port but you can
choose any other four-digit number.

Now type `/connect localhost:6464` in the Minecraft
Chat and wait for a response.

You may have to disable "*Require Encrypted
Websockets*" in order to make it work.

Most of the time the `ctx` argument have methods
for sending messages in the game. These are:

- `cmd(command)`
> Executes a minecraft command.
> The slash prefix is optional.
> Also accessable with `command(...)` and `execute(...)`

- `raw(message, target = "@a")`
> Sends a raw message to the specified target.

- `msg(message, target = "@a")`
> Sends a message to the specified target.
> Also accessable with `message(...)`

- `debug(message, target = "@a")`
> Sends a debug message to the specified target.
> The output level must be set to `debug` or higher.

- `info(message, targt = "@a")`
> Sends an info message to the specified target.
> The output level must be set to `info` or higher.

- `err(message, target = "@a")`
> Sends a error message to the specified target.
> The output level must be set to `error` or higher.
> Also accessable with `error(...)`

- `warning(message, target = "@a")`
> Sends a warning to the specified target.
> The output level must be set to `warning` or higher.
> Also accessable with `warn(...)`

- `critical(message, target = "@a")`
> Sends a critical message to the specified target.
> The output level must be set to `critical`.
> Also accessable with `fatal(...)`


Events
------

```python
@bot.event
def on_ready(ctx): # notice here is no async
    print(f"Ready @ {ctx.host}:{ctx.port}")

@bot.event
async def on_connect(ctx):
    print("Connected!")
    ctx.info("Connected!")

@bot.event
async def on_commandresponse(ctx):
    pass

@bot.event
async def on_disconnect(ctx):
    print("Disconnected!")
    print(f"Code: {ctx.code}")
    print(f"Reason: {ctx.reason}")
    raise SystemExit("Disconnected")

@bot.event
async def on_unknown_command(ctx):
    ctx.err(f"Unknown command '{ctx.command}'. Type '{bot.prefix}help' for more information.")

@bot.event
async def on_convert_error(ctx):
    ctx.err(f"{ctx.argument} must be type of {ctx.converter}.")

@bot.event
async def on_too_many_arguments(ctx):
    ctx.err(f"Too many arguments: {', '.join(ctx.arguments)}. Type '{bot.prefix}help {ctx.command}' for more information.")

@bot.event
async def on_missing_arguments(ctx):
    ctx.err(f"Missing argument(s): {', '.join(ctx.arguments)}. Type '{bot.prefix}help {ctx.command}' for more information.")
```


Minecraft Events
----------------

Minecraft sends several events to the bot.
You can react on them with the `minectaftevent`
decorator:

```python
@bot.minecraftevent
async def block_broken(ctx):
    ctx.info(f"{ctx.block_name} has been broken.")
```

This will display a message which block got
broken.

Some events have supported methods (e.g. in
this case `block_name`) but some don't.
You can access the data with
`ctx.data["<name>"]` where name could be
`"name"`.

Keep in mind that you have to change the
event name into snakecase format. That means
that `BlockBroken` becomes `block_broken`.

