System	
  Reference	
   Document	
  5.1 	
   4	
  
Hill Dwarf 
As	
  a	
  hill	
  dwarf,	
  you	
  have	
  keen	
  senses,	
  deep	
  intuition,	
  
and	
  remarkable	
  resilience. 	
  
	
   Ability	
  Score	
  Increase.	
   Your	
  Wisdom	
  score	
  
increases	
  by	
  1. 	
  
	
   Dwarven	
  Toughness. 	
  Your	
  hit	
  point	
  ma ximum	
  
increases	
  by	
  1,	
  and	
  it	
  increases	
  by	
  1	
  every	
  time	
  you	
  
gain	
  a	
  level.	
  
Elf 
Elf Traits 
Your	
  elf	
  character	
  has	
  a	
  variety	
  of	
  natural	
  abilities,	
  
the	
  result	
  of	
  thousands	
  of	
  years	
  of	
  elven	
  refinement. 	
  
	
   Ability	
  Score	
  Increase.	
   Your	
  Dexterity	
  score	
  
increases	
  by	
  2.	
  
	
   Age.	
  Although	
  elves	
  reach	
  physical	
  maturity	
  at	
  
about	
  the	
  same	
  age	
  as	
  humans,	
  the	
  elven	
  
understanding	
  of	
  adulthood	
  goes	
  beyond	
  physical	
  
growth	
  to	
  encompass	
  worldly	
  experience.	
  An	
  elf	
  
typically	
  claims	
  adulthood	
  and	
  an	
  adult	
  name	
  
around	
  the	
  age	
  of	
  100	
  an d	
  can	
  live	
  to	
  be	
  750	
  years	
  
old.	
  
	
   Alignment.	
  Elves	
  love	
  freedom,	
  variety,	
  and	
  self -­‐‑
expression,	
  so	
  they	
  lean	
  strongly	
  toward	
  the	
  gentler	
  
aspects	
  of	
  chaos.	
  They	
  value	
  and	
  protect	
  others’	
  
freedom	
  as	
  well	
  as	
  their	
  own,	
  and	
  they	
  are	
  more	
  
often	
  good	
  than	
  not. 	
  
	
   Size.	
  Elves	
  range	
  from	
  under	
  5	
  to	
  over	
  6	
  feet	
  tall	
  
and	
  have	
  slender	
  builds.	
  Your	
  size	
  is	
  Medium. 	
  
Speed.	
  Your	
  base	
  walking	
  speed	
  is	
  30	
  feet. 	
  
Darkvision.	
  Accustomed	
  to	
  twilit	
  forests	
  and	
  the	
  
night	
  sky,	
  you	
  have	
  superior	
  vision	
  in	
  dark	
  and	
  dim	
  
conditions.	
  You 	
  can	
  see	
  in	
  dim	
  light	
  within	
  60	
  feet	
  of	
  
you	
  as	
  if	
  it	
  were	
  bright	
  light,	
  and	
  in	
  darkness	
  as	
  if	
  it	
  
were	
  dim	
  light.	
  You	
  can’t	
  discern	
  color	
  in	
  darkness,	
  
only	
  shades	
  of	
  gray. 	
  
Keen	
  Senses.	
  You	
  have	
  proficiency	
  in	
  the	
  
Perception	
  skill. 	
  
	
   Fey	
  Ancestry.	
  You	
  have	
  advantage	
  on	
  saving	
  
throws	
  against	
  being	
  charmed,	
  and	
  magic	
  can’t	
  put	
  
you	
  to	
  sleep.	
  
	
   Trance.	
  Elves	
  don’t	
  need	
  to	
  sleep.	
  Instead,	
  they	
  
meditate	
  deeply,	
  remaining	
  semiconscious,	
  for	
  4	
  
hours	
  a	
  day.	
  (The	
  Common	
  word	
  for	
  such	
  meditation	
  
is	
  “trance.”)	
  While	
  medit ating,	
  you	
  can	
  dream	
  after	
  a	
  
fashion;	
  such	
  dreams	
  are	
  actually	
  mental	
  exercises	
  
that	
  have	
  become	
  reflexive	
  through	
  years	
  of	
  practice.	
  
After	
  resting	
  in	
  this	
  way,	
  you	
  gain	
  the	
  same	
  benefit	
  
that	
  a	
  human	
  does	
  from	
  8	
  hours	
  of	
  sleep. 	
  
	
   Languages.	
  You	
  can	
  speak,	
  r ead,	
  and	
  write	
  
Common	
  and	
  Elvish.	
  Elvish	
  is	
  fluid,	
  with	
  subtle	
  
intonations	
  and	
  intricate	
  grammar.	
  Elven	
  literature	
  
is	
  rich	
  and	
  varied,	
  and	
  their	
  songs	
  and	
  poems	
  are	
  
famous	
  among	
  other	
  races.	
  Many	
  bards	
  learn	
  their	
  
language	
  so	
  they	
  can	
  add	
  Elvish	
  ballads	
  to 	
  their	
  
repertoires.	
  
High Elf 
As	
  a	
  high	
  elf,	
  you	
  have	
  a	
  keen	
  mind	
  and	
  a	
  mastery	
  of	
  
at	
  least	
  the	
  basics	
  of	
  magic.	
  In	
  many	
  fantasy	
  gaming	
  
worlds,	
  there	
  are	
  two	
  kinds	
  of	
  high	
  elves.	
  One	
  type	
  is	
  
haughty	
  and	
  reclusive,	
  believing	
  themselves	
  to	
  be	
  
superior	
  to	
  non -­‐‑elves	
  and	
  even	
  other	
  elves.	
  The	
  
other	
  type	
  is	
  more	
  common	
  and	
  more	
  friendly,	
  and	
  
often	
  encountered	
  among	
  humans	
  and	
  other	
  races. 	
  
	
   Ability	
  Score	
  Increase. 	
  Your	
  Intelligence	
  score	
  
increases	
  by	
  1. 	
  
	
   Elf	
  Weapon	
  Training.	
   You	
  have	
  proficiency	
  with	
  
the	
  longsword, 	
  shortsword,	
  shortbow,	
  and	
  longbow. 	
  
	
   Cantrip.	
  You	
  know	
  one	
  cantrip	
  of	
  your	
  choice	
  
from	
  the	
  wizard	
  spell	
  list.	
  Intelligence	
  is	
  your	
  
spellcasting	
  ability	
  for	
  it. 	
  
	
   Extra	
  Language.	
   You	
  can	
  speak,	
  read,	
  and	
  write	
  
one	
  extra	
  language	
  of	
  your	
  choice. 	
  
Halfling 
Halfling Traits 
Your	
  halfling	
  character	
  has	
  a	
  number	
  of	
  traits	
  in	
  
common	
  with	
  all	
  other	
  halflings. 	
  
	
   Ability	
  Score	
  Increase. 	
  Your	
  Dexterity	
  score	
  
increases	
  by	
  2. 	
  
	
   Age.	
  A	
  halfling	
  reaches	
  adulthood	
  at	
  the	
  age	
  of	
  20	
  
and	
  generally	
  lives	
  into	
  the	
  middle	
  of	
  his	
  or	
   her	
  
second	
  century. 	
  
	
   Alignment.	
  Most	
  halflings	
  are	
  lawful	
  good.	
  As	
  a	
  
rule,	
  they	
  are	
  good -­‐‑hearted	
  and	
  kind,	
  hate	
  to	
  see	
  
others	
  in	
  pain,	
  and	
  have	
  no	
  tolerance	
  for	
  oppression.	
  
They	
  are	
  also	
  very	
  orderly	
  and	
  traditional,	
  leaning	
  
heavily	
  on	
  the	
  support	
  of	
  their 	
  community	
  and	
  the	
  
comfort	
  of	
  their	
  old	
  ways. 	
  
	
   Size.	
  Halflings	
  average	
  about	
  3	
  feet	
  tall	
  and	
  weigh	
  
about	
  40	
  pounds.	
  Your	
  size	
  is	
  Small. 	
  
Speed.	
  Your	
  base	
  walking	
  speed	
  is	
  25	
  feet. 	
  
	
   Lucky.	
  When	
  you	
  roll	
  a	
  1	
  on	
  the	
  d20	
  for	
  an	
  attack	
  
roll,	
  ability	
  check,	
  or	
  saving	
  throw,	
  you	
  can	
  reroll	
  the	
  
die	
  and	
  must	
  use	
  the	
  new	
  roll. 	
  
Brave.	
  You	
  have	
  advantage	
  on	
  saving	
  throws	
  
against	
  being	
  frightened. 	
  