System	
  Reference	
   Document	
  5.1 	
   6	
  
one.	
  The	
  damage	
  increases	
  to	
  3d6	
  at	
  6th	
  level,	
  4d6	
  at	
  
11th	
  level,	
  and	
  5d6	
  at	
  16th	
  level. 	
  
	
   After	
  you	
  use	
  your	
  breath	
  weapon,	
  you	
  can’t	
  use	
  it	
  
again	
  until	
  you	
  complete	
  a	
  short	
  or	
  long	
  rest. 	
  
	
   Damage	
  Resistance.	
   You	
  have	
  resistance	
  to	
  the	
  
damage	
  type	
  asso ciated	
  with	
  your	
  draconic	
  ancestry. 	
  
	
   Languages.	
  You	
  can	
  speak,	
  read,	
  and	
  write	
  
Common	
  and	
  Draconic.	
  Draconic	
  is	
  thought	
  to	
  be	
  one	
  
of	
  the	
  oldest	
  languages	
  and	
  is	
  often	
  used	
  in	
  the	
  study	
  
of	
  magic.	
  The	
  language	
  sounds	
  harsh	
  to	
  most	
  other	
  
creatures	
  and	
  include s	
  numerous	
  hard	
  consonants	
  
and	
  sibilants.	
  
Gnome 
Gnome Traits 
Your	
  gnome	
  character	
  has	
  certain	
  characteristics	
  in	
  
common	
  with	
  all	
  other	
  gnomes. 	
  
	
   Ability	
  Score	
  Increase. 	
  Your	
  Intelligence	
  score	
  
increases	
  by	
  2. 	
  
	
   Age.	
  Gnomes	
  mature	
  at	
  the	
  same	
  rate	
  humans	
  do,	
  
and	
  most	
  are	
  expected	
  to	
  settle	
  down	
  into	
  an	
  adult	
  
life	
  by	
  around	
  age	
  40.	
  They	
  can	
  live	
  350	
  to	
  almost	
  
500	
  years.	
  
	
   Alignment.	
  Gnomes	
  are	
  most	
  often	
  good.	
  Those	
  
who	
  tend	
  toward	
  law	
  are	
  sages,	
  engineers,	
  
researchers,	
  scholars,	
  investigators,	
  or	
  inventors.	
  
Those	
  who	
  tend	
  toward	
  chaos	
  are	
  minstrels,	
  
tricksters,	
  wanderers,	
  or	
  fanciful	
  jewelers.	
  Gnomes	
  
are	
  good-­‐‑hearted,	
  and	
  even	
  the	
  tricksters	
  among	
  
them	
  are	
  more	
  playful	
  than	
  vicious.	
  
	
   Size.	
  Gnomes	
  are	
  between	
  3	
  and	
  4	
  feet	
  tall	
  and	
  
average	
  about	
  40	
  pounds.	
  Your	
  size	
  is	
  Small. 	
  
Speed.	
  Your	
  base	
  walking	
  speed	
  is	
  25	
  feet. 	
  
	
   Darkvision.	
  Accustomed	
  to	
  life	
  underground,	
  you	
  
have	
  superior	
  vision	
  in	
  dark	
  and	
  dim	
  conditions.	
  You	
  
can	
  see	
  in	
  dim	
  light	
  within	
  60	
  feet	
  of	
  you	
  as	
  if	
  it	
  we re	
  
bright	
  light,	
  and	
  in	
  darkness	
  as	
  if	
  it	
  were	
  dim	
  light.	
  
You	
  can’t	
  discern	
  color	
  in	
  darkness,	
  only	
  shades	
  of	
  
gray.	
  
Gnome	
  Cunning. 	
  You	
  have	
  advantage	
  on	
  all	
  
Intelligence,	
  Wisdom,	
  and	
  Charisma	
  saving	
  throws	
  
against	
  magic.	
  
	
   Languages.	
  You	
  can	
  speak,	
  read,	
  a nd	
  write	
  
Common	
  and	
  Gnomish.	
  The	
  Gnomish	
  language,	
  
which	
  uses	
  the	
  Dwarvish	
  script,	
  is	
  renowned	
  for	
  its	
  
technical	
  treatises	
  and	
  its	
  catalogs	
  of	
  knowledge	
  
about	
  the	
  natural	
  world. 	
  
Rock Gnome 
As	
  a	
  rock	
  gnome,	
  you	
  have	
  a	
  natural	
  inventiveness	
  
and	
  hardiness	
  beyond	
  that	
  of	
  other	
  gnomes. 	
  
	
   Ability	
  Score	
  Increase. 	
  Your	
  Constitution	
  score	
  
increases	
  by	
  1. 	
  
	
   Artificer’s	
  Lore. 	
  Whenever	
  you	
  make	
  an	
  
Intelligence	
  (History)	
  check	
  related	
  to	
  magic	
  items,	
  
alchemical	
  objects,	
  or	
  technological	
  devices,	
  you	
  can	
  
add	
  twice	
  your	
  pro ficiency	
  bonus,	
  instead	
  of	
  any	
  
proficiency	
  bonus	
  you	
  normally	
  apply. 	
  
	
   Tinker.	
  You	
  have	
  proficiency	
  with	
  artisan’s	
  tools	
  
(tinker’s	
  tools).	
  Using	
  those	
  tools,	
  you	
  can	
  spend	
  1	
  
hour	
  and	
  10	
  gp	
  worth	
  of	
  materials	
  to	
  construct	
  a	
  
Tiny	
  clockwork	
  device	
  (AC	
  5,	
  1	
  hp) .	
  The	
  device	
  
ceases	
  to	
  function	
  after	
  24	
  hours	
  (unless	
  you	
  spend	
  
1	
  hour	
  repairing	
  it	
  to	
  keep	
  the	
  device	
  functioning),	
  
or	
  when	
  you	
  use	
  your	
  action	
  to	
  dismantle	
  it;	
  at	
  that	
  
time,	
  you	
  can	
  reclaim	
  the	
  materials	
  used	
  to	
  create	
  it.	
  
You	
  can	
  have	
  up	
  to	
  three	
  such	
   devices	
  active	
  at	
  a	
  
time.	
  
	
   When	
  you	
  create	
  a	
  device,	
  choose	
  one	
  of	
  the	
  
following	
  options: 	
  
Clockwork	
  Toy.	
   This	
  toy	
  is	
  a	
  clockwork	
  animal,	
  
monster,	
  or	
  person,	
  such	
  as	
  a	
  frog,	
  mouse,	
  bird,	
  
dragon,	
  or	
  soldier.	
  When	
  placed	
  on	
  the	
  ground,	
  the	
  
toy	
  moves	
  5	
  feet	
  ac ross	
  the	
  ground	
  on	
  each	
  of	
  your	
  
turns	
  in	
  a	
  random	
  direction.	
  It	
  makes	
  noises	
  as	
  
appropriate	
  to	
  the	
  creature	
  it	
  represents. 	
  
Fire	
  Starter.	
  The	
  device	
  produces	
  a	
  miniature	
  flame,	
  
which	
  you	
  can	
  use	
  to	
  light	
  a	
  candle,	
  torch,	
  or	
  
campfire.	
  Using	
  the	
  device	
  requir es	
  your	
  action. 	
  
Music	
  Box.	
  When	
  opened,	
  this	
  music	
  box	
  plays	
  a	
  
single	
  song	
  at	
  a	
  moderate	
   volume.	
  The	
  box	
  stops	
  
playing	
  when	
  it	
  reaches	
  the	
  s ong’s	
  end	
  or	
  when	
  it	
  
is	
  closed.	
  
Half-Elf 
Half-Elf Traits 
Your	
  half-­‐‑elf	
  character	
  has	
  some	
  qualities	
  in	
  
common	
  with	
  elves	
  and	
  some	
  that	
  are	
  unique	
  to	
  
half-­‐‑elves.	
  
	
   Ability	
  Score	
  Increase. 	
  Your	
  Charisma	
  score	
  
increases	
  by	
  2,	
  and	
  two	
  other	
  ability	
  scores	
  of	
  your	
  
choice	
  increase	
  by	
  1. 	
  
	
   Age.	
  Half-­‐‑elves	
  mature	
  at	
  the	
  same	
  rate	
  humans	
  
do	
  and	
  reach	
  adulthood	
  around	
  the	
  age	
  of	
  2 0.	
  They	
  
live	
  much	
  longer	
  than	
  humans,	
  however,	
  often	
  
exceeding	
  180	
  years. 	
  
	
   Alignment.	
  Half-­‐‑elves	
  share	
  the	
  chaotic	
  bent	
  of	
  
their	
  elven	
  heritage.	
  They	
  value	
  both	
  personal	
  
freedom	
  and	
  creative	
  expression,	
  demonstrating	
  
neither	
  love	
  of	
  leaders	
  nor	
  desire	
  for	
   followers.	
  They	
  
chafe	
  at	
  rules,	
  resent	
  others’	
  demands,	
  and	
  