System	
  Reference	
   Document	
  5.1 	
   25	
  
Action Surge 
Starting	
  at	
  2nd	
  level,	
  you	
  can	
  push	
  yourself	
  beyond	
  
your	
  normal	
  limits	
  for	
  a	
  moment.	
  On	
  your	
  turn,	
  you	
  
can	
  take	
  one	
  additional	
  action	
  on	
  top	
  of	
  your	
  regular	
  
action	
  and	
  a	
  possible	
  bonus	
  action. 	
  
	
   Once	
  you	
  use	
  this	
  feature,	
  you	
  must	
  finish	
  a	
  short	
  
or	
  long	
  rest	
  before	
  you	
  can	
  use	
  it	
  again.	
  Starting	
  at	
  
17th	
  level,	
  you	
  can	
  use	
  it	
  twice	
  before	
  a	
  rest,	
  but	
  only	
  
once	
  on	
  the	
  same	
  turn. 	
  
Martial Archetype 
At	
  3rd	
  level,	
  you	
  choose	
  an	
  archetype	
  that	
  you	
  strive	
  
to	
  emulate	
  in	
  your	
  combat	
  styles	
  and	
  techniques ,	
  
such	
  as	
  Champion.	
  The	
  archetype	
  you	
  choose	
  grants	
  
you	
  features	
  at	
  3rd	
  level	
  and	
  again	
  at	
  7th,	
  10th,	
  15th,	
  
and	
  18th	
  level. 	
  
Ability Score Improvement 
When	
  you	
  reach	
  4th	
  level,	
  and	
  again	
  at	
  6th,	
  8th,	
  12th,	
  
14th,	
  16th,	
  and	
  19th	
  level,	
  you	
  can	
  increase	
  one	
  
ability	
  score	
  of	
  your	
  choice	
  by	
  2,	
  or	
  you	
  can	
  increase	
  
two	
  ability	
  scores	
  of	
  your	
  choice	
  by	
  1.	
  As	
  normal,	
  
you	
  can’t	
  increase	
  an	
  ability	
  score	
  above	
  20	
  using	
  
this	
  feature.	
  
Extra Attack 
Beginning	
  at	
  5th	
  level,	
  you	
  c an	
  attack	
  twice,	
  instead	
  
of	
  once,	
  whenever	
  you	
  take	
  the	
  Attack	
  action	
  on	
  your	
  
turn.	
  
	
   The	
  number	
  of	
  attacks	
  increases	
  to	
  three	
  when	
  
you	
  reach	
  11th	
  level	
  in	
  this	
  class	
  and	
  to	
  four	
  when	
  
you	
  reach	
  20th	
  level	
  in	
  this	
  class. 	
  
Indomitable 
Beginning	
  at	
  9th	
  level,	
  you	
  can	
  reroll	
  a	
  saving	
  throw	
  
that	
  you	
  fail.	
  If	
  you	
  do	
  so,	
  you	
  must	
  use	
  the	
  new	
  roll,	
  
and	
  you	
  can’t	
  use	
  this	
  feature	
  again	
  until	
  you	
  finish	
  a	
  
long	
  rest.	
  
	
   You	
  can	
  use	
  this	
  feature	
  twice	
  between	
  long	
  rests	
  
starting	
  at	
  13th	
  level	
  and	
  three	
  times	
  between	
  long	
  
rests	
  starting	
  at	
  17th	
  level. 	
  
Martial Archetypes 
Different	
  fighters	
  choose	
  different	
  approaches	
  to	
  
perfecting	
  their	
  fighting	
  prowess.	
  The	
  martial	
  
archetype	
  you	
  choose	
  to	
  emulate	
  reflects	
  your	
  
approach.	
  
Champion 
The	
  archetypal	
  Champion	
  focuses	
  on	
  the	
  
development	
  of	
  raw	
  physical	
  power	
  honed	
  to	
  deadly	
  
perfection.	
  Those	
   who	
  model	
  themselves	
  on	
  this	
  
archetype	
  combine	
  rigorous	
  training	
  with	
  physical	
  
excellence	
  to	
  deal	
  devastating	
  blows. 	
  
Improved Critical 
Beginning	
  when	
  you	
  choose	
  this	
  archetype	
  at	
  3rd	
  
level,	
  your	
  weapon	
  attacks	
  score	
  a	
  critical	
  hit	
  on	
  a	
  
roll	
  of	
  19	
  or	
  20. 	
  
Remarkable Athlete 
Starting	
  at	
  7th	
  level,	
  you	
  can	
  add	
  half	
  your	
  
proficiency	
  bonus	
  (round	
  up)	
  to	
  any	
  Strength,	
  
Dexterity,	
  or	
  Constitution	
  check	
  you	
  make	
  that	
  
doesn’t	
  already	
  use	
  your	
  proficiency	
  bon us.	
  
	
   In	
  addition,	
  when	
  you	
  make	
  a	
  running	
  long	
  jump,	
  
the	
  distance	
  you	
  can	
  cover	
  increases	
  by	
  a	
  number	
  of	
  
feet	
  equal	
  to	
  your	
  Strength	
  modifier. 	
  
Additional Fighting Style 
At	
  10th	
  level,	
  you	
  can	
  choose	
  a	
  second	
  option	
  from	
  
the	
  Fighting	
  Style	
  class	
  feature. 	
  
Superior Critical 
Starting	
  at	
  15th	
  level,	
  your	
  weapon	
  attacks	
  score	
  a	
  
critical	
  hit	
  on	
  a	
  roll	
  of	
  18 –20.	
  
Survivor 
At	
  18th	
  level,	
  you	
  attain	
  the	
  pinnacle	
  of	
  resilience	
  in	
  
battle.	
  At	
  the	
  start	
  of	
  each	
  of	
  your	
  turns,	
  you	
  regain	
  
hit	
  points	
  equal	
  to	
  5	
  +	
  your	
  Consti tution	
  modifier	
  if	
  
you	
  have	
  no	
  more	
  than	
  half	
  of	
  your	
  hit	
  points	
  left.	
  
You	
  don’t	
  gain	
  this	
  benefit	
  if	
  you	
  have	
  0	
  hit	
  points .	
  