System	
  Reference	
   Document	
  5.1 	
   26	
  
Monk 
Class Features 
As	
  a	
  monk,	
  you	
  gain	
  the	
  following	
  class	
  features. 	
  
Hit Points 
Hit	
  Dice:	
  1d8	
  per	
  monk	
  level	
  
Hit	
  Points	
  at	
  1st	
  Level: 	
  8	
  +	
  your	
  Constitution	
  
modifier	
  
Hit	
  Points	
  at	
  Higher	
  Levels: 	
  1d8	
  (or	
  5)	
  +	
  your	
  
Constitution	
  modifier	
  per	
  monk	
  level	
  after	
  1st 	
  
Proficiencies 
Armor:	
  None	
  
Weapons:	
  Simple	
  weapons,	
  shortswords 	
  
Tools:	
  Choose	
  one	
  type	
  of	
   artisan’s	
  tools	
  or	
  one	
  
musical	
  instrument 	
  
Saving	
  Throws:	
   Strength,	
  Dexterity 	
  
Skills:	
  Choose	
  two	
  from	
  Acrobatics,	
  Athletics,	
  
History,	
  Insight,	
  Religion,	
  and	
  Stealth 	
  
Equipment 
You	
  start	
  with	
  the	
  following	
  equipment,	
  in	
  addition	
  
to	
  the	
  equipment	
  granted	
  by	
  yo ur	
  background: 	
  
• (a)	
  a	
  shortsword	
  or	
  ( b)	
  any	
  simple	
  weapon
• (a)	
  a	
  dungeoneer’s	
  pack	
  or	
  ( b)	
  an	
  explorer’s	
  pack
• 10	
  darts
The	
  Monk	
  
Level	
   Proficiency	
  Bonus	
   Martial	
  Arts	
   Ki	
  Points	
   Unarmored	
  Movement 	
   Features	
  
1st	
   +2 1d4	
   —	
   —	
   Unarmored	
  Defense,	
  Martial	
  Arts 	
  
2nd	
   +2 1d4	
   2	
   +10	
  ft. Ki,	
  Unarmored	
  Movement 	
  
3rd	
   +2 1d4	
   3	
   +10	
  ft. Monastic	
  Tradition,	
  Deflect	
  Missiles 	
  
4th	
   +2 1d4	
   4	
   +10	
  ft. Ability	
  Score	
  Improvement,	
  Slow	
  Fall 	
  
5th	
   +3 1d6	
   5	
   +10	
  ft. Extra	
  Attack,	
  Stunning	
  Strike 	
  
6th	
   +3 1d6	
   6	
   +15	
  ft. Ki-­‐Empowered	
  Strikes,	
  Monastic	
  Tradition	
  feature 	
  
7th	
   +3 1d6	
   7	
   +15	
  ft. Evasion,	
  Stillness	
  of	
  Mind 	
  
8th	
   +3 1d6	
   8	
   +15	
  ft. Ability	
  Score	
  Improvement 	
  
9th	
   +4 1d6	
   9	
   +15	
  ft. Unarmored	
  Movement	
  improvement 	
  
10th	
   +4 1d6	
   10	
   +20	
  ft. Purity	
  of	
  Body	
  
11th	
   +4 1d8	
   11	
   +20	
  ft. Monastic	
  Tradition	
  feature 	
  
12th	
   +4 1d8	
   12	
   +20	
  ft. Ability	
  Score	
  Improvement 	
  
13th	
   +5 1d8	
   13	
   +20	
  ft. Tongue	
  of	
  the	
  Sun	
  and	
  Moon 	
  
14th	
   +5 1d8	
   14	
   +25	
  ft. Diamond	
  Soul	
  
15th	
   +5 1d8	
   15	
   +25	
  ft. Timeless	
  Body	
  
16th	
   +5 1d8	
   16	
   +25	
  ft. Ability	
  Score	
  Improvement 	
  
17th	
   +6 1d10	
   17	
   +25	
  ft. Monastic	
  Tradition	
  feature 	
  
18th	
   +6 1d10	
   18	
   +30	
  ft. Empty	
  Body	
  
19th	
   +6 1d10	
   19	
   +30	
  ft. Ability	
  Score	
  Improvement 	
  
20th	
   +6 1d10	
   20	
   +30	
  ft. Perfect	
  Self	
  
Unarmored Defense 
Beginning	
  at	
  1st	
  level,	
  while	
  you	
  are	
  wearing	
  no	
  
armor	
  and	
  not	
  wielding	
  a	
  shield,	
  your	
  AC	
  equals	
  10	
  +	
  
your	
  Dexterity	
  modifier	
  +	
  your	
  Wisdom	
  modifier. 	
  
Martial Arts 
At	
  1st	
  level,	
  your	
  practice	
  of	
  martial	
  arts	
  gives	
  you	
  
mastery	
  of	
  combat	
  styles	
  that	
  use	
  unarmed	
  strikes	
  
and	
  monk	
  weapons,	
  which	
  are	
  shortswords	
  and	
  any	
  
simple	
  melee	
  weapons	
  that	
  don’t	
  have	
  the	
  two -­‐‑
handed	
  or	
  heavy	
  property. 	
  
	
   You	
  gain	
  the	
  following	
  benefits	
  while	
  you	
  are	
  
unarmed	
  or	
  wielding	
  only	
  monk	
  weapons	
  and	
  you	
  
aren’t	
  wearing	
  armor	
  or	
  wielding	
  a	
  shield: 	
  
• You	
  can	
  use	
  Dexterity	
  instead	
  of	
  Strength	
  for	
  the
attack	
  and	
  damage	
  rolls	
  of	
  your	
  unarmed	
  strikes
and	
  monk	
  weapons.
• You	
  can	
  roll	
  a	
  d4	
  in	
  place	
  of	
  the	
  normal	
  damage	
  of
your	
  unarmed	
  strike	
  or	
  monk	
  weapon.	
  This	
  die	
  
changes	
  as	
  you	
  gain	
  monk	
  levels,	
  as	
  shown	
  in	
  t he	
  
Martial	
  Arts	
  column	
  of	
  the	
  Monk	
  table. 	
  
• When	
  you	
  use	
  the	
  Attack	
  action	
  with	
  an	
  unarmed
strike	
  or	
  a	
  monk	
  weapon	
  on	
  your	
  turn,	
  you	
  can