System	
  Reference	
   Document	
  5.1 	
   32	
  
higher	
  than	
  1st,	
  to	
  a	
  maximum	
  of	
  5d8.	
  The	
  damage	
  
increases	
  by	
  1d8	
  if	
  the	
  target	
  is	
  an	
  undead	
  or	
  a	
  fiend. 	
  
Divine Health 
By	
  3rd	
  level,	
  the	
  divine	
  magic	
  flowing	
  through	
  you	
  
makes	
  you	
  immune	
  to	
  disease. 	
  
Sacred Oath 
When	
  you	
  reach 	
  3rd	
  level,	
  you	
  swear	
  the	
  oath	
  that	
  
binds	
  you	
  as	
  a	
  paladin	
  forever.	
  Up	
  to	
  this	
  time	
  you	
  
have	
  been	
  in	
  a	
  preparatory	
  stage,	
  committed	
  to	
  the	
  
path	
  but	
  not	
  yet	
  sworn	
  to	
  it.	
  Now	
  you	
  choose	
   an	
  oath,	
  
such	
  as	
  the	
  Oath	
  of	
  Devotion. 	
  
	
   Your	
  choice	
  grants	
  you	
  features	
   at	
  3rd	
  level	
  and	
  
again	
  at	
  7th,	
  15th,	
  and	
  20th	
  level.	
  Those	
  features	
  
include	
  oath	
  spells	
  and	
  the	
  Channel	
  Divinity	
  feature. 	
  
Oath Spells 
Each	
  oath	
  has	
  a	
  list	
  of	
  associated	
  spells.	
  You	
  gain	
  
access	
  to	
  these	
  spells	
  at	
  the	
  levels	
  specified	
  in	
  the	
  
oath	
  description.	
  Once	
  you	
  gain	
  access	
  to	
  an	
  oath	
  
spell,	
  you	
  always	
  have	
  it	
  prepared.	
  Oath	
  spells	
  don’t	
  
count	
  against	
  the	
  number	
  of	
  spells	
  you	
  can	
  prepare	
  
each	
  day.	
  
	
   If	
  you	
  gain	
  an	
  oath	
  spell	
  that	
  doesn’t	
  appear	
  on	
  the	
  
paladin	
  spell	
  list,	
  the	
  spell	
  is	
  nonetheless	
  a	
  paladi n	
  
spell	
  for	
  you.	
  
Channel Divinity 
Your	
  oath	
  allows	
  you	
  to	
  channel	
  divine	
  energy	
  to	
  
fuel	
  magical	
  effects.	
  Each	
  Channel	
  Divinity	
  option	
  
provided	
  by	
  your	
  oath	
  explains	
  how	
  to	
  use	
  it. 	
  
	
   When	
  you	
  use	
  your	
  Channel	
  Divinity,	
  you	
  choose	
  
which	
  option	
  to	
  use.	
  You	
   must	
  then	
  finish	
  a	
  short	
  or	
  
long	
  rest	
  to	
  use	
  your	
  Channel	
  Divinity	
  again. 	
  
	
   Some	
  Channel	
  Divinity	
  effects	
  require	
  saving	
  
throws.	
  When	
  you	
  use	
  such	
  an	
  effect	
  from	
  this	
  class,	
  
the	
  DC	
  equals	
  your	
  paladin	
  spell	
  save	
  DC.	
  
Ability Score Improvement 
When	
  you	
  reach	
   4th	
  level,	
  and	
  again	
  at	
  8th,	
  12th,	
  
16th,	
  and	
  19th	
  level,	
  you	
  can	
  increase	
  one	
  ability	
  
score	
  of	
  your	
  choice	
  by	
  2,	
  or	
  you	
  can	
  increase	
  two	
  
ability	
  scores	
  of	
  your	
  choice	
  by	
  1.	
  As	
  normal,	
  you	
  
can’t	
  increase	
  an	
  ability	
  score	
  above	
  20	
  using	
  this	
  
feature.	
  
Extra Attack 
Beginning	
  at	
  5th	
  level,	
  you	
  can	
  attack	
  twice,	
  instead	
  
of	
  once,	
  whenever	
  you	
  take	
  the	
  Attack	
  action	
  on	
  your	
  
turn.	
  
Aura of Protection 
Starting	
  at	
  6th	
  level,	
  whenever	
  you	
  or	
  a	
  friendly	
  
creature	
  within	
  10	
  feet	
  of	
  you	
  must	
  make	
  a	
  saving	
  
throw,	
  the	
  creatur e	
  gains	
  a	
  bonus	
  to	
  the	
  saving	
  
throw	
  equal	
  to	
  your	
  Charisma	
  modifier	
  (with	
  a	
  
minimum	
  bonus	
  of	
  +1).	
  You	
  must	
  be	
  conscious	
  to	
  
grant	
  this	
  bonus. 	
  
	
   At	
  18th	
  level,	
  the	
  range	
  of	
  this	
  aura	
  increases	
  to	
  30	
  
feet.	
  
Aura of Courage 
Starting	
  at	
  10th	
  level,	
  you	
  and	
  friend ly	
  creatures	
  
within	
  10	
  feet	
  of	
  you	
  can’t	
  be	
  frightened	
  while	
  you	
  
are	
  conscious.	
  
	
   At	
  18th	
  level,	
  the	
  range	
  of	
  this	
  aura	
  increases	
  to	
  30	
  
feet.	
  
Improved Divine Smite 
By	
  11th	
  level,	
  you	
  are	
  so	
  suffused	
  with	
  righteous	
  
might	
  that	
  all	
  your	
  melee	
  weapon	
  strikes	
  ca rry	
  
divine	
  power	
  with	
  them.	
  Whenever	
  you	
  hit	
  a	
  
creature	
  with	
  a	
  melee	
  weapon,	
  the	
  creature	
  takes	
  an	
  
extra	
  1d8	
  radiant	
  damage.	
  If	
  you	
  also	
  use	
  your	
  
Divine	
  Smite	
  with	
  an	
  attack,	
  you	
  add	
  this	
  damage	
  to	
  
the	
  extra	
  damage	
  of	
  your	
  Divine	
  Smite. 	
  
Cleansing Touch 
Beginning	
  at	
  14th	
  level,	
  you	
  can	
  use	
  your	
  action	
  to	
  
end	
  one	
  spell	
  on	
  yourself	
  or	
  on	
  one	
  willing	
  creature	
  
that	
  you	
  touch. 	
  
	
   You	
  can	
  use	
  this	
  feature	
  a	
  number	
  of	
  times	
  equal	
  
to	
  your	
  Charisma	
  modifier	
  (a	
  minimum	
  of	
  once).	
  You	
  
regain	
  expended	
  uses	
  when	
  you	
  finish	
   a	
  long	
  rest.	
  
Sacred Oaths 
Becoming	
  a	
  paladin	
  involves	
  taking	
  vows	
  that	
  
commit	
  the	
  paladin	
  to	
  the	
  cause	
  of	
  righteousness,	
  an	
  
active	
  path	
  of	
  fighting	
  wickedness.	
  The	
  final	
  oath,	
  
taken	
  when	
  he	
  or	
  she	
  reaches	
  3rd	
  level,	
  is	
  the	
  
culmination	
  of	
  all	
  the	
  paladin’s	
   training.	
  Some	
  
characters	
  with	
  this	
  class	
  don’t	
  consider	
  themselves	
  
true	
  paladins	
  until	
  they	
  have	
  reached	
  3rd	
  level	
  and	
  
made	
  this	
  oath.	
  For	
  others,	
  the	
  actual	
  swearing	
  of	
  the	
  
oath	
  is	
  a	
  formality,	
  an	
  official	
  stamp	
  on	
  what	
  has	
  
always	
  been	
  true	
  in	
  the	
  paladi n’s	
  heart.	
  
Oath of Devotion 
The	
  Oath	
  of	
  Devotion	
  binds	
  a	
  paladin	
  to	
  the	
  loftiest	
  
ideals	
  of	
  justice,	
  virtue,	
  and	
  order.	
  Sometimes	
  called	
  
cavaliers,	
  white	
  knights,	
  or	
  holy	
  warriors,	
  these	
  