System	
  Reference	
   Document	
  5.1 	
   35	
  
Ranger 
Class Features 
As	
  a	
  ranger,	
  you	
  gain	
  the	
  following	
  class	
  features. 	
  
Hit Points 
Hit	
  Dice:	
  1d10	
  per	
  ranger	
  level 	
  
Hit	
  Points	
  at	
  1st	
  Level:	
   10	
  +	
  your	
  Constitution	
  
modifier	
  
Hit	
  Points	
  at	
  Higher	
  Levels: 	
  1d10	
  (or	
  6)	
  +	
  your	
  
Constitution	
  modifier	
  per	
  ranger	
  level	
  after	
  1st 	
  
Proficiencies 
Armor:	
  Light	
  armor,	
  medium	
  armor,	
  shields 	
  
Weapons:	
  Simple	
  weapons,	
  martial	
  weapons	
  
Tools:	
  None	
  
Saving	
  Throws:	
   Strength,	
  Dexterity 	
  
Skills:	
  Choose	
  three	
  from	
  Animal	
  Handling,	
   Athletics,	
  
Insight,	
  Investigation,	
  Nature,	
  Perception,	
  Stealth,	
  
and	
  Survival	
  
Equipment 
You	
  start	
  with	
  the	
  following	
  equipment,	
  in	
  addition	
  
to	
  the	
  equipment	
  granted	
  by	
  your	
  background: 	
  
• (a)	
  scale	
  mail	
  or	
  ( b)	
  leather	
  armor
• (a)	
  two	
  shortswords	
  or	
  ( b)	
  two	
  simple	
  melee
weapons
• (a)	
  a	
  dungeoneer’s	
  pack	
  or	
  ( b)	
  an	
  explorer’s	
  pack
• A	
  longbow	
  and	
  a	
  quiver	
  of	
  20	
  arrows
The	
  Ranger	
  
Proficiency	
   Spell	
  Slots	
  per	
  Spell	
  Level 	
  
Level	
   Bonus	
   Features	
   Spells	
  Known	
   1st	
   2nd	
   3rd	
   4th	
   5th	
  
1st	
   +2 Favored	
  Enemy,	
  Natural	
  Explorer 	
        
2nd	
   +2 Fighting	
  Style,	
  Spellcasting 	
   2	
   2	
      
3rd	
   +2 Ranger	
  Archetype,	
  Primeval	
  Awareness 	
   3	
   3	
      
4th	
   +2 Ability	
  Score	
  Improvement 	
   3	
   3	
      
5th	
   +3 Extra	
  Attack	
   4	
   4	
   2	
     
6th	
   +3 Favored	
  Enemy	
  and	
   Natural	
  Explorer	
  improvements 	
   4	
   4	
   2	
     
7th	
   +3 Ranger	
  Archetype	
  feature 	
   5	
   4	
   3	
     
8th	
   +3 Ability	
  Score	
  Improvement,	
  Land `s	
  Stride 5	
   4	
   3	
     
9th	
   +4  6	
   4	
   3	
   2	
    
10th	
   +4 Natural	
  Explorer	
  improvement,	
  Hide	
  in	
  Plain	
  Sight 	
   6	
   4	
   3	
   2	
    
11th	
   +4 Ranger	
  Archetype	
  feature	
   7	
   4	
   3	
   3	
    
12th	
   +4 Ability	
  Score	
  Improvement 	
   7	
   4	
   3	
   3	
    
13th	
   +5  8	
   4	
   3	
   3	
   1	
   
14th	
   +5 Favored	
  Enemy	
  improvement,	
  Vanish 	
   8	
   4	
   3	
   3	
   1	
   
15th	
   +5 Ranger	
  Archetype	
  feature 	
   9	
   4	
   3	
   3	
   2	
   
16th	
   +5 Ability	
  Score	
  Improvement 	
   9	
   4	
   3	
   3	
   2	
   
17th	
   +6  10	
   4	
   3	
   3	
   3	
   1	
  
18th	
   +6 Feral	
  Senses	
   10	
   4	
   3	
   3	
   3	
   1	
  
19th	
   +6 Ability	
  Score	
  Improvement 	
   11	
   4	
   3	
   3	
   3	
   2	
  
20th	
   +6 Foe	
  Slayer	
   11	
   4	
   3	
   3	
   3	
   2	
  
Favored Enemy 
Beginning	
  at	
  1st	
  level,	
  you	
  have	
  significant	
  
experience	
  studying,	
  tracking,	
  hunting,	
   and	
  even	
  
talking	
  to	
  a	
  certain	
  type	
  of	
  enemy. 	
  
	
   Choose	
  a	
  type	
  of	
  favored	
  enemy:	
  aberrations,	
  
beasts,	
  celestials,	
  constructs,	
  dragons,	
  elementals,	
  
fey,	
  fiends,	
  giants,	
  monstrosities,	
  oozes,	
  plants,	
  or	
  
undead.	
  Alternatively,	
  you	
  can	
  select	
  two	
  races	
  of	
  
humanoid	
  (such	
  as	
  gnolls	
  and	
  orcs)	
  as	
  favored	
  
enemies.	
  
	
   You	
  have	
  advantage	
  on	
  Wisdom	
  (Survival)	
  checks	
  
to	
  track	
  your	
  favored	
  enemies,	
  as	
  well	
  as	
  on	
  
Intelligence	
  checks	
  to	
  recall	
  information	
  about	
  them. 	
  
	
   When	
  you	
  gain	
  this	
  feature,	
  you	
  also	
  learn	
  one	
  
language	
  of	
  your	
  choice	
  that	
  is	
  spoken	
  by	
  your	
  
favored	
  enemies,	
  if	
  they	
  speak	
  one	
  at	
  all. 	
  
	
   You	
  choose	
  one	
  additional	
  favored	
  enemy,	
  as	
  well	
  
as	
  an	
  associated	
  language,	
  at	
  6th	
  and	
  14th	
  level.	
  As	
  