System	
  Reference	
   Document	
  5.1 	
   38	
  
weapon	
  attack,	
  the	
  creature	
  takes	
  an	
  extra	
  1d8	
  
damage	
  if	
  it’s	
  below	
  its	
  hit	
  point	
  maximum.	
  You	
  can	
  
deal	
  this	
  extra	
   damage	
  only	
  once	
  per	
  turn. 	
  
	
   Giant	
  Killer.	
  When	
  a	
  Large	
  or	
  larger	
  creature	
  
within	
  5	
  feet	
  of	
  you	
  hits	
  or	
  misses	
  you	
  with	
  an	
  attack,	
  
you	
  can	
  use	
  your	
  reaction	
  to	
  attack	
  that	
  creature	
  
immediately	
  after	
  its	
  attack,	
  provided	
  that	
  you	
  can	
  
see	
  the	
  creature. 	
  
	
   Horde	
  Breaker.	
  Once	
  on	
  each	
  of	
  your	
  turns	
  when	
  
you	
  make	
  a	
  weapon	
  attack,	
  you	
  can	
  make	
  another	
  
attack	
  with	
  the	
  same	
  weapon	
  against	
  a	
  different	
  
creature	
  that	
  is	
  within	
  5	
  feet	
  of	
  the	
  original	
  target	
  
and	
  within	
  range	
  of	
  your	
  weapon. 	
  
Defensive Tactics 
At	
  7th	
  level,	
  you	
  gain	
  one	
  of	
  the	
  following	
  features	
  of	
  
your	
  choice.	
  
	
   Escape	
  the	
  Horde. 	
  Opportunity	
  attacks	
  against	
  
you	
  are	
  made	
  with	
  disadvantage. 	
  
	
   Multiattack	
  Defense. 	
  When	
  a	
  creature	
  hits	
  you	
  
with	
  an	
  attack,	
  you	
  gain	
  a	
  +4	
  bonus	
  to	
  AC	
  against	
  all	
  
subsequent	
  attacks	
  made	
  by	
  that	
  creature	
  for	
  the	
  
rest	
  of	
  the	
  turn. 	
  
	
   Steel	
  Will.	
  You	
  have	
  advantage	
  on	
  saving	
  throws	
  
against	
  being	
  frightened. 	
  
Multiattack 
At	
  11th	
  level,	
  you	
  gai n	
  one	
  of	
  the	
  following	
  features	
  
of	
  your	
  choice.	
  
	
   Volley.	
  You	
  can	
  use	
  your	
  action	
  to	
  make	
  a	
  ranged	
  
attack	
  against	
  any	
  number	
  of	
  creatures	
  within	
  10	
  
feet	
  of	
  a	
  point	
  you	
  can	
  see	
  within	
  your	
  weapon’s	
  
range.	
  You	
  must	
  have	
  ammunition	
  for	
  each	
  target,	
  as	
  
normal,	
  and	
  you	
  make	
  a	
  separate	
  attack	
  roll	
  for	
  each	
  
target.	
  
	
   Whirlwind	
  Attack. 	
  You	
  can	
  use	
  your	
  action	
  to	
  
make	
  a	
  melee	
  attack	
  against	
  any	
  number	
  of	
  
creatures	
  within	
  5	
  feet	
  of	
  you,	
  with	
  a	
  separate	
  attack	
  
roll	
  for	
  each	
  target. 	
  
Superior Hunter’s Defense 
At	
  15th	
  level,	
  you	
  gain	
  one	
  of	
  the	
  following	
  features	
  
of	
  your	
  choice.	
  
	
   Evasion.	
  When	
  you	
  are	
  subjected	
  to	
  an	
  effect,	
  such	
  
as	
  a	
  red	
  dragon’s	
  fiery	
  breath	
  or	
  a	
   lightning	
  bolt	
   spell,	
  
that	
  allows	
  you	
  to	
  make	
  a	
  Dexterity	
  saving	
  throw	
  to	
  
take	
  only	
  half	
  damage,	
  you	
  instead	
  t ake	
  no	
  damage	
  if	
  
you	
  succeed	
  on	
  the	
  saving	
  throw,	
  and	
  only	
  half	
  
damage	
  if	
  you	
  fail. 	
  
	
   Stand	
  Against	
  the	
  Tide.	
   When	
  a	
  hostile	
  creature	
  
misses	
  you	
  with	
  a	
  melee	
  attack,	
  you	
  can	
  use	
  your	
  
reaction	
  to	
  force	
  that	
  creature	
  to	
  repeat	
  the	
  same	
  
attack	
  against	
  another	
   creature	
  (other	
  than	
  itself)	
  of	
  
your	
  choice.	
  
	
   Uncanny	
  Dodge.	
   When	
  an	
  attacker	
  that	
  you	
  can	
  
see	
  hits	
  you	
  with	
  an	
  attack,	
  you	
  can	
  use	
  your	
  
reaction	
  to	
  halve	
  the	
  attack’s	
  damage	
  against	
  you. 	
  