System	
  Reference	
   Document	
  5.1 	
   46	
  
Warlock 
Class Features 
As	
  a	
  warlock,	
  you	
  gain	
  the	
  following	
  class	
  features. 	
  
Hit Points 
Hit	
  Dice:	
  1d8	
  per	
  warlock	
  level 	
  
Hit	
  Points	
  at	
  1st	
  Level: 	
  8	
  +	
  your	
  Constitution	
  
modifier	
  
Hit	
  Points	
  at	
  Higher	
  Levels: 	
  1d8	
  (or	
  5)	
  +	
  your	
  
Constitution	
  modifier	
  per	
  warlock	
  level	
  after	
  1st 	
  
Proficiencies 
Armor:	
  Light	
  armor	
  
Weapons:	
  Simple	
  weapons 	
  
Tools:	
  None	
  
Saving	
  Throw s:	
  Wisdom,	
  Charisma 	
  
Skills:	
  Choose	
  two	
  skills	
  from	
  Arcana,	
  Deception,	
  
History,	
  Intimidation,	
  Investigation,	
  Nature,	
  and	
  
Religion	
  
Equipment 
You	
  start	
  with	
  the	
  following	
  equipment,	
  in	
  addition	
  
to	
  the	
  equipment	
  granted	
  by	
  your	
  background: 	
  
• (a)	
  a	
  light	
  crossbow 	
  and	
  20	
  bolts	
  or	
  ( b)	
  any	
  simple
weapon
• (a)	
  a	
  component	
  pouch	
  or	
  ( b)	
  an	
  arcane	
  focus
• (a)	
  a	
  scholar’s	
  pack	
  or	
  ( b)	
  a	
  dungeoneer’s	
  pack
• Leather	
  armor,	
  any	
  simple	
  weapon,	
  and	
  tw o
daggers
The	
  Warlock	
  
Level	
  
Proficiency	
  
Bonus	
   Features	
  
Cantrips	
  
Known	
  
Spells	
  
Known	
  
Spell	
  
Slots	
  
Slot	
  
Level	
  
Invocations	
  
Known	
  
1st	
   +2 Otherworldly	
  Patron,	
  Pact	
  
Magic	
  
2	
   2	
   1	
   1st	
   
2nd	
   +2 Eldritch	
  Invocations 	
   2	
   3	
   2	
   1st	
   2	
  
3rd	
   +2 Pact	
  Boon	
   2	
   4	
   2	
   2nd	
   2	
  
4th	
   +2 Ability	
  Score	
  Improvement 	
   3	
   5	
   2	
   2nd	
   2	
  
5th	
   +3  3	
   6	
   2	
   3rd	
   3	
  
6th	
   +3 Otherworldly	
  Patron	
  feature 	
   3	
   7	
   2	
   3rd	
   3	
  
7th	
   +3  3	
   8	
   2	
   4th	
   4	
  
8th	
   +3 Ability	
  Score	
  Improvement 	
   3	
   9	
   2	
   4th	
   4	
  
9th	
   +4  3	
   10	
   2	
   5th	
   5	
  
10th	
   +4 Otherworldly	
  Patron	
  feature 	
   4	
   10	
   2	
   5th	
   5	
  
11th	
   +4 Mystic	
  Arcanum	
  (6th	
  level) 	
   4	
   11	
   3	
   5th	
   5	
  
12th	
   +4 Ability	
  Score	
  Improvement 	
   4	
   11	
   3	
   5th	
   6	
  
13th	
   +5 Mystic	
  Arcanum	
  (7th	
  level) 	
   4	
   12	
   3	
   5th	
   6	
  
14th	
   +5 Otherworldly	
  Patron	
  feature 	
   4	
   12	
   3	
   5th	
   6	
  
15th	
   +5 Mystic	
  Arcanum	
  (8th	
  level) 	
   4	
   13	
   3	
   5th	
   7	
  
16th	
   +5 Ability	
  Score	
  Improvement 	
   4	
   13	
   3	
   5th	
   7	
  
17th	
   +6 Mystic	
  Arcanum	
  (9th	
  level) 	
   4	
   14	
   4	
   5th	
   7	
  
18th	
   +6  4	
   14	
   4	
   5th	
   8	
  
19th	
   +6 Ability	
  Score	
  Improvement 	
   4	
   15	
   4	
   5th	
   8	
  
20th	
   +6 Eldritch	
  Master	
   4	
   15	
   4	
   5th	
   8	
  
Otherworldly Patron 
At	
  1st	
  level,	
  you	
  have	
  struck	
  a	
  bargain	
  with	
  an	
  
otherworldly	
  being	
  of	
   your	
  choice:	
  the	
  Archfey,	
  the	
  
Fiend,	
  or	
  the	
  Great	
  Old	
  One,	
  each	
  of	
  which	
  is	
  detailed	
  
at	
  the	
  end	
  of	
  the	
  class	
  description.	
  Your	
  choice	
  
grants	
  you	
  features	
  at	
  1st	
  level	
  and	
  again	
  at	
  6th,	
  10th,	
  
and	
  14th	
  level. 	
  
Pact Magic 
Your	
  arcane	
  research	
  and	
  the	
  magic	
  bes towed	
  on	
  
you	
  by	
  your	
  patron	
  have	
  given	
  you	
  facility	
  with	
  
spells.	
  
Cantrips 
You	
  know	
  two	
  cantrips	
  of	
  your	
  choice	
  from	
  the	
  
warlock	
  spell	
  list.	
  You	
  learn	
  additional	
  warlock	
  