System	
  Reference	
   Document	
  5.1 	
   47	
  
cantrips	
  of	
  your	
  choice	
  at	
  higher	
  levels,	
  as	
  shown	
  in	
  
the	
  Cantrips	
  Known	
  column	
  of	
  the	
  Warlock	
  table. 	
  
Spell Slots 
The	
  Warlock	
  table	
  shows	
  how	
  many	
  spell	
  slots	
  you	
  
have.	
  The	
  table	
  also	
  shows	
  what	
  the	
  level	
  of	
  those	
  
slots	
  is;	
  all	
  of	
  your	
  spell	
  slots	
  are	
  the	
  same	
  level.	
  To	
  
cast	
  one	
  of	
  your	
  warlock	
  spells	
  of	
  1st	
  level	
  or	
  higher,	
  
you	
  must	
  expend	
   a	
  spell	
  slot.	
  You	
  regain	
  all	
  
expended	
  spell	
  slots	
  when	
  you	
  finish	
  a	
  short	
  or	
  long	
  
rest.	
  
	
   For	
  example,	
  when	
  you	
  are	
  5th	
  level,	
  you	
  have	
  two	
  
3rd-­‐‑level	
  spell	
  slots.	
  To	
  cast	
  the	
  1st -­‐‑level	
  spell	
  
thunderwave,	
  you	
  must	
  spend	
  one	
  of	
  those	
  slots,	
  and	
  
you	
  cast	
  it	
  as	
  a	
  3rd-­‐‑level	
  spell.	
  
Spells Known of 1st Level and Higher 
At	
  1st	
  level,	
  you	
  know	
  two	
  1st -­‐‑level	
  spells	
  of	
  your	
  
choice	
  from	
  the	
  warlock	
  spell	
  list. 	
  
	
   The	
  Spells	
  Known	
  column	
  of	
  the	
  Warlock	
  table	
  
shows	
  when	
  you	
  learn	
  more	
  warlock	
  spells	
  of	
  your	
  
choice	
  of	
  1st	
  le vel	
  and	
  higher.	
  A	
  spell	
  you	
  choose	
  
must	
  be	
  of	
  a	
  level	
  no	
  higher	
  than	
  what’s	
  shown	
  in	
  
the	
  table’s	
  Slot	
  Level	
  column	
  for	
  your	
  level.	
  When	
  
you	
  reach	
  6th	
  level,	
  for	
  example,	
  you	
  learn	
  a	
  new	
  
warlock	
  spell,	
  which	
  can	
  be	
  1st,	
  2nd,	
  or	
  3rd	
  level. 	
  
	
   Additionally,	
  whe n	
  you	
  gain	
  a	
  level	
  in	
  this	
  class,	
  
you	
  can	
  choose	
  one	
  of	
  the	
  warlock	
  spells	
  you	
  know	
  
and	
  replace	
  it	
  with	
  another	
  spell	
  from	
  the	
  warlock	
  
spell	
  list,	
  which	
  also	
  must	
  be	
  of	
  a	
  level	
  for	
  which	
  you	
  
have	
  spell	
  slots. 	
  
Spellcasting Ability 
Charisma	
  is	
  your	
   spellcasting	
  ability	
  for	
  your	
  
warlock	
  spells,	
  so	
  you	
  use	
  your	
  Charisma	
  whenever	
  
a	
  spell	
  refers	
  to	
  your	
  spellcasting	
  ability.	
  In	
  addition,	
  
you	
  use	
  your	
  Charisma	
  modifier	
  when	
  setting	
  the	
  
saving	
  throw	
  DC	
  for	
  a	
  warlock	
  spell	
  you	
  cast	
  and	
  
when	
  making	
  an	
  attack 	
  roll	
  with	
  one.	
  
Spell save DC = 8	
  +	
  your	
  proficiency	
  bonus	
  + 	
  
your	
  Charisma	
  modifier 	
  
Spell attack modifier = your	
  proficiency	
  bonus	
  + 	
  
your	
  Charisma	
  modifier 	
  
Spellcasting Focus 
You	
  can	
  use	
  an	
  arcane	
  focus	
  as	
  a	
  spellcasting	
  focus	
  
for	
  your	
  warlock	
  spells. 	
  
Eldritch Invocations 
In	
  your	
  study	
  of	
  occult	
  lore,	
  you	
  have	
  unearthed	
  
eldritch	
  invocations,	
  fragments	
  of	
  forbidden	
  
knowledge	
  that	
  imbue	
  you	
  with	
  an	
  abiding	
  magical	
  
ability.	
  
	
   At	
  2nd	
  level,	
  you	
  gain	
  two	
  eldritch	
  invocations	
  of	
  
your	
  choice.	
  Your	
  invocation	
  opti ons	
  are	
  detailed	
  at	
  
the	
  end	
  of	
  the	
  class	
  description.	
  When	
  you	
  gain	
  
certain	
  warlock	
  levels,	
  you	
  gain	
  additional	
  
invocations	
  of	
  your	
  choice,	
  as	
  shown	
  in	
  the	
  
Invocations	
  Known	
  column	
  of	
  the	
  Warlock	
  table. 	
  
	
   Additionally,	
  when	
  you	
  gain	
  a	
  level	
  in	
  this	
  class,	
  
you	
  can	
  choose	
  one	
  of	
  the	
  invocations	
  you	
  know	
  and	
  
replace	
  it	
  with	
  another	
  invocation	
  that	
  you	
  could	
  
learn	
  at	
  that	
  level. 	
  
Pact Boon 
At	
  3rd	
  level,	
  your	
  otherworldly	
  patron	
  bestows	
  a	
  gift	
  
upon	
  you	
  for	
  your	
  loyal	
  service.	
  You	
  gain	
  one	
  of	
  the	
  
following	
  features 	
  of	
  your	
  choice.	
  
Pact of the Chain 
You	
  learn	
  the	
  find	
  familiar	
  spell	
  and	
  can	
  cast	
  it	
  as	
  a	
  
ritual.	
  The	
  spell	
  doesn’t	
  count	
  against	
  your	
  number	
  
of	
  spells	
  known. 	
  
	
   When	
  you	
  cast	
  the	
  spell,	
  you	
  can	
  choose	
  one	
  of	
  the	
  
normal	
  forms	
  for	
  your	
  familiar	
  or	
  one	
  of	
  the	
  
following	
  special	
  forms:	
  imp,	
  pseudodragon,	
  quasit,	
  
or	
  sprite.	
  
	
   Additionally,	
  when	
  you	
  take	
  the	
  Attack	
  action,	
  you	
  
can	
  forgo	
  one	
  of	
  your	
  own	
  attacks	
  to	
  allow	
  your	
  
familiar	
  to	
  make	
  one	
  attack	
  of	
  its	
  own	
  with	
  its	
  
reaction.	
  
Pact of the Blade 
You	
  can	
  use	
  your	
   action	
  to	
  create	
  a	
  pact	
  weapon	
  in	
  
your	
  empty	
  hand.	
  You	
  can	
  choose	
  the	
  form	
  that	
  this	
  
melee	
  weapon	
  takes	
  each	
  time	
  you	
  create	
  it.	
  You	
  are	
  
proficient	
  with	
  it	
  while	
  you	
  wield	
  it.	
  This	
  weapon	
  
counts	
  as	
  magical	
  for	
  the	
  purpose	
  of	
  overcoming	
  
resistance	
  and	
  immun ity	
  to	
  nonmagical	
  attacks	
  and	
  
damage.	
  
	
   Your	
  pact	
  weapon	
  disappears	
  if	
  it	
  is	
  more	
  than	
  5	
  
feet	
  away	
  from	
  you	
  for	
  1	
  minute	
  or	
  more.	
  It	
  also	
  
disappears	
  if	
  you	
  use	
  this	
  feature	
  again,	
  if	
  you	
  
dismiss	
  the	
  weapon	
  (no	
  action	
  required),	
  or	
  if	
  you	
  
die.	
  
	
   You	
  can	
  transform	
  one	
  magic	
  weapon	
  into	
  your	
  
pact	
  weapon	
  by	
  performing	
  a	
  special	
  ritual	
  while	
  
you	
  hold	
  the	
  weapon.	
  You	
  perform	
  the	
  ritual	
  over	
  
the	
  course	
  of	
  1	
  hour,	
  which	
  can	
  be	
  done	
  during	
  a	
  
short	
  rest.	
  You	
  can	
  then	
  dismiss	
  the	
  weapon,	
  
shunting	
  it	
  into	
  an	
  extradimensi onal	
  space,	
  and	
  it	
  
appears	
  whenever	
  you	
  create	
  your	
  pact	
  weapon	
  
thereafter.	
  You	
  can’t	
  affect	
  an	
  artifact	
  or	
  a	
  sentient	
  
weapon	
  in	
  this	
  way.	
  The	
  weapon	
  ceases	
  being	
  your	
  