System	
  Reference	
   Document	
  5.1 	
   51	
  
add	
  a	
  d10	
  to	
  your	
  roll.	
  You	
  can	
  do	
  so	
  after	
  seeing	
  the	
  
initial	
  roll	
  but	
  before	
  any	
  of	
  the	
  roll’s	
  effects	
  occur. 	
  
	
   Once	
  you	
  use	
  this	
  feature,	
  you	
  can’t	
  use	
  it	
  again	
  
until	
  you	
  finish	
  a	
  s hort	
  or	
  long	
  rest. 	
  
Fiendish Resilience 
Starting	
  at	
  10th	
  level,	
  you	
  can	
  choose	
  one	
  damage	
  
type	
  when	
  you	
  finish	
  a	
  short	
  or	
  long	
  rest.	
  You	
  gain	
  
resistance	
  to	
  that	
  damage	
  type	
  until	
  you	
  choose	
  a	
  
different	
  one	
  with	
  this	
  feature.	
  Damage	
  from	
  magical	
  
weapons	
  or	
  silver	
  weapons	
  ignores	
  this	
  resistance. 	
  
Hurl Through Hell 
Starting	
  at	
  14th	
  level,	
  when	
  you	
  hit	
  a	
  creature	
  with	
  
an	
  attack,	
  you	
  can	
  use	
  this	
  feature	
  to	
  instantly	
  
transport	
  the	
  target	
  through	
  the	
  lower	
  planes.	
  The	
  
creature	
  disappears	
  and	
  hurtles	
  through	
  a	
  
nightmare	
  landscape. 	
  
	
   At	
  the	
  end	
  of	
  your	
  next	
  turn,	
  the	
  target	
  returns	
  to	
  
the	
  space	
  it	
  previously	
  occupied,	
  or	
  the	
  nearest	
  
unoccupied	
  space.	
  If	
  the	
  target	
  is	
  not	
  a	
  fiend,	
  it	
  takes	
  
10d10	
  psychic	
  damage	
  as	
  it	
  reels	
  from	
  its	
  horrific	
  
experience.	
  
	
   Once	
  you	
  use	
  thi s	
  feature,	
  you	
  can’t	
  use	
  it	
  again	
  
until	
  you	
  finish	
  a	
  long	
  rest. 	
  
Your Pact Boon 
Each	
  Pact	
  Boon	
  option	
  produces	
  a	
  special	
  creature	
  or	
  an	
  
object	
  that	
  reflects	
  your	
  patron’s	
  nature. 	
  
Pact	
  of	
  the	
  Chain.	
  Your	
  familiar	
  is	
  more	
  cunning	
  than	
  a	
  
typical	
  familiar.	
  Its 	
  default	
  form	
  can	
  be	
  a	
  reflection	
  of	
  your	
  
patron,	
  with	
  imps	
  and	
  quasits	
  tied	
  to	
  the	
  Fiend.	
  
Pact	
  of	
  the	
  Blade.	
  If	
  you	
  serve	
  the	
  Fiend,	
  your	
  weapon	
  
could	
  be	
  an	
  axe	
  made	
  of	
  black	
  metal	
  and	
   adorned	
  with	
  
decorative	
  flames. 	
  
Pact	
  of	
  the	
  Tome. 	
  Your	
  Book	
  of	
  Shado ws	
  could	
  be	
  a	
  
weighty	
  tome	
  bound	
  in	
  demon	
  hide	
  studded	
  with	
  iron,	
  
holding	
  spells	
  of	
  conjuration	
  and	
  a	
  wealth	
  of	
  forbidden	
  lore	
  
about	
  the	
  sinister	
  regions	
  of	
  t he	
  cosmos,	
  a	
  gift	
  of	
  the	
  Fiend. 	
  