System	
  Reference	
   Document	
  5.1 	
   56	
  
Beyond 1st Level 
As	
  your	
  character	
  goes	
  on	
  adventures	
  and	
  
overcomes	
  challenges,	
  he	
  or	
  she	
  gains	
  experience,	
  
represented	
  by	
  experience	
  points.	
  A	
  character	
  who	
  
reaches	
  a	
  specified	
  experience	
  point	
  total	
  advances	
  
in	
  capability.	
  This	
  advancement	
  is	
  called	
   gaining	
  a	
  
level.	
  
	
   When	
  your	
  character	
  gains	
  a	
  level,	
  his	
  or	
  her	
  class	
  
often	
  grants	
  additional	
  features,	
  as	
  detailed	
  in	
  the	
  
class	
  description.	
  Some	
  of	
  these	
  features	
  allow	
  you	
  
to	
  increase	
  your	
  ability	
  scores,	
  either	
  increasing	
  two	
  
scores	
  by	
  1	
  each	
  or	
  increasing	
  one	
  score	
  by	
  2.	
   You	
  
can’t	
  increase	
  an	
  ability	
  score	
  above	
  20.	
  In	
  addition,	
  
every	
  character’s	
  proficiency	
  bonus	
  increases	
  at	
  
certain	
  levels.	
  
	
   Each	
  time	
  you	
  gain	
  a	
  level,	
  you	
  gain	
  1	
  additional	
  
Hit	
  Die.	
  Roll	
  that	
  Hit	
  Die,	
  add	
  your	
  Constitution	
  
modifier	
  to	
  the	
  roll,	
  and	
  add	
  t he	
  total	
  to	
  your	
  hit	
  
point	
  maximum.	
  Alternatively,	
  you	
  can	
  use	
  the	
  fixed	
  
value	
  shown	
  in	
  your	
  class	
  entry,	
  which	
  is	
  the	
  average	
  
result	
  of	
  the	
  die	
  roll	
  (rounded	
  up). 	
  
	
   When	
  your	
  Constitution	
  modifier	
  increases	
  by	
  1,	
  
your	
  hit	
  point	
  maximum	
  increases	
  by	
  1	
  for	
  e ach	
  level	
  
you	
  have	
  attained.	
  For	
  example,	
  if	
  your	
  7th -­‐‑level	
  
fighter	
  has	
  a	
  Constitution	
  score	
  of	
  1 7,	
  when	
  he	
  
reaches	
  8th	
  level,	
  he	
  increases	
  his	
  Constitution	
  score	
  
from	
  17	
  to	
  18,	
  thus	
  increasing	
  his	
  Constitution	
  
modifier	
  from	
  +3	
  to	
  +4.	
  His	
  hit	
  point	
  maximum 	
  then	
  
increases	
  by	
  8. 	
  
	
   The	
  Character	
  Advancement	
  table	
  summarizes	
  the	
  
XP	
  you	
  need	
  to	
  advance	
  in	
  levels	
  from	
  level	
  1	
  
through	
  level	
  20,	
  and	
  the	
  proficiency	
  bonus	
  for	
  a	
  
character	
  of	
  that	
  level.	
  Consult	
  the	
  information	
  in	
  
your	
  character’s	
  class	
  description	
  to	
   see	
  what	
  other	
  
improvements	
  you	
  gain	
  at	
  each	
  level. 	
  
Character	
  Advancement	
  
Experience	
  Points	
   Level	
   Proficiency	
  Bonus	
  
0	
   1	
   +2
300	
   2	
   +2
900	
   3	
   +2
2,700	
   4	
   +2
6,500	
   5	
   +3
14,000	
   6	
   +3
23,000	
   7	
   +3
34,000	
   8	
   +3
48,000	
   9	
   +4
64,000	
   10	
   +4
85,000	
   11	
   +4
100,000	
   12	
   +4
120,000	
   13	
   +5
140,000	
   14	
   +5
165,000	
   15	
   +5
195,000	
   16	
   +5
225,000	
   17	
   +6
265,000	
   18	
   +6
305,000	
   19	
   +6
355,000	
   20	
   +6
Multiclassing 
Multiclassing	
  allows	
  you	
  to	
  gain	
  levels	
  in	
  multiple	
  
classes.	
  Doing	
  so	
  lets	
  you	
  mix	
  the	
  abilities	
  of	
  those	
  
classes	
  to	
  realize	
  a	
  character	
  concept	
  that	
  might	
  not	
  
be	
  reflected	
  in	
  one	
  of	
  the	
  standard	
  class	
  options. 	
  
	
   With	
  this	
  rule,	
  you	
  have	
  the	
  option	
  of	
  gaining	
  a	
  
level	
  in	
  a	
  new	
  class	
  whenever	
  you	
  advance	
  in	
  level,	
  
instead	
  of	
  gaining	
  a	
  level	
  in	
  your	
  current	
  class.	
  Your	
  
levels	
  in	
  all	
  your	
  classes	
  are	
  added	
  together	
  to	
  
determine	
  your	
  character	
  level.	
  For	
  example,	
  if	
  you	
  
have	
  three	
  levels	
  in	
  wizard	
  and	
  two	
  in	
  fighter,	
  you’re	
  
a	
  5th-­‐‑level	
  character. 	
  
	
   As	
  you	
  advance	
  in	
  levels,	
  you	
  might	
  primarily	
  
remain	
  a	
  member	
  of	
  your	
  original 	
  class	
  with	
  just	
  a	
  
few	
  levels	
  in	
  another	
  class,	
  or	
  you	
  might	
  change	
  
course	
  entirely,	
  never	
  looking	
  back	
  at	
  the	
  class	
  you	
  
left	
  behind.	
  You	
  might	
  even	
  start	
  progressing	
  in	
  a	
  
third	
  or	
  fourth	
  class.	
  Compared	
  to	
  a	
  single -­‐‑class	
  
character	
  of	
  the	
  same	
  level,	
  you’l l	
  sacrifice	
  some	
  
focus	
  in	
  exchange	
  for	
  versatility. 	
  
Prerequisites 
To	
  qualify	
  for	
  a	
  new	
  class,	
  you	
  must	
  meet	
  the	
  ability	
  
score	
  prerequisites	
  for	
  both	
  your	
  current	
  class	
  and	
  
your	
  new	
  one,	
  as	
  shown	
  in	
  the	
  Multiclassing	
  
Prerequisites	
  table.	
  For	
  example,	
  a	
  barb arian	
  who	
  
decides	
  to	
  multiclass	
  into	
  the	
  druid	
  class	
  must	
  have	
  
both	
  Strength	
  and	
  Wisdom	
  scores	
  of	
  13	
  or	
  higher.	
  
Without	
  the	
  full	
  training	
  that	
  a	
  beginning	
  character	
  
receives,	
  you	
  must	
  be	
  a	
  quick	
   study	
  in	
  your	
  new	
  class,	
  
having	
  a	
  natural	
  aptitude	
  that	
  is	
  reflected	
  by	
  higher -­‐‑
than-­‐‑average	
  ability	
  scores. 	
  
Multiclassing	
  Prerequisites	
  
Class	
   Ability	
  Score	
  Minimum 	
  
Barbarian	
   Strength	
  13	
  
Bard	
   Charisma	
  13	
  
Cleric	
   Wisdom	
  13	
  
Druid	
   Wisdom	
  13	
  
Fighter	
   Strength	
  13	
  or	
  Dexterity	
  13 	
  
Monk	
   Dexterity	
  13	
  and	
  Wisdom	
  13 	
  
Paladin	
   Strength	
  13	
  and	
  Charisma	
  13 	
  
Ranger	
   Dexterity	
  13	
  and	
  Wisdom	
  13 	
  
Rogue	
   Dexterity	
  13	
  
Sorcerer	
   Charisma	
  13	
  
Warlock	
   Charisma	
  13	
  
Wizard	
   Intelligence	
  13	
  