System	
  Reference	
   Document	
  5.1 	
   57	
  
Experience Points 
The	
  experience	
  point	
  cost	
  to	
  gain	
  a	
  level	
  is	
  always	
  
based	
  on	
  your	
  total	
  character	
  level,	
  as	
  shown	
  in	
  the	
  
Character	
  Advancement	
  table,	
  not	
  your	
  level	
  in	
  a	
  
particular	
  class.	
  So,	
  if	
  you	
  are	
  a	
  cleric	
  6/fighter	
  1,	
  you	
  
must	
  gain	
  enough	
  XP	
  to	
  reach	
  8th	
  level	
  befo re	
  you	
  
can	
  take	
  your	
  second	
  level	
  as	
  a	
  fighter	
  or	
  your	
  
seventh	
  level	
  as	
  a	
  cleric. 	
  
Hit Points and Hit Dice 
You	
  gain	
  the	
  hit	
  points	
  from	
  your	
  new	
  class	
  as	
  
described	
  for	
  levels	
  after	
  1st.	
  You	
  gain	
  the	
  1st -­‐‑level	
  
hit	
  points	
  for	
  a	
  class	
  only	
  when	
  you	
  are	
  a	
   1st-­‐‑level	
  
character.	
  
	
   You	
  add	
  together	
  the	
  Hit	
  Dice	
  granted	
  by	
  all	
  your	
  
classes	
  to	
  form	
  your	
  pool	
  of	
  Hit	
  Dice.	
  If	
  the	
  Hit	
  Dice	
  
are	
  the	
  same	
  die	
  type,	
  you	
  can	
  simply	
  pool	
  them	
  
together.	
  For	
  example,	
  both	
  the	
  fighter	
  and	
  the	
  
paladin	
  have	
  a	
  d10,	
  so	
  if	
  you	
  are	
   a	
  paladin	
  5/fighter	
  
5,	
  you	
  have	
  ten	
  d10	
  Hit	
  Dice.	
  If	
  your	
  classes	
  give	
  you	
  
Hit	
  Dice	
  of	
  different	
  types,	
  keep	
  track	
  of	
  them	
  
separately.	
  If	
  you	
  are	
  a	
  paladin	
  5/cleric	
  5,	
  for	
  
example,	
  you	
  have	
  five	
  d10	
  Hit	
  Dice	
  and	
  five	
  d8	
  Hit	
  
Dice.	
  
Proficiency Bonus 
Your	
  proficiency	
  bonus	
  is	
  always	
  based	
  on	
  your	
  total	
  
character	
  level,	
  as	
  shown	
  in	
   the	
  Character	
  
Advancement	
  table ,	
  not	
  your	
  level	
  in	
  a	
  particular	
  
class.	
  For	
  example,	
  if	
  you	
  are	
  a	
  fighter	
  3/rogue	
  2,	
  you	
  
have	
  the	
  proficiency	
  bonus	
  of	
  a	
  5th -­‐‑level	
  character,	
  
which	
  is	
  +3.	
  
Proficiencies 
When	
  you	
  gain	
  your	
  first	
  level	
  in	
  a	
  class	
  other	
  than	
  
your	
  initial	
  class,	
  you	
  gain	
  only	
  some	
  of	
  new	
  class’s	
  
starting	
  proficiencies,	
  as	
  shown	
  in	
  the	
  Multiclassing	
  
Proficiencies	
  table. 	
  
Multiclassing	
  Proficiencies	
  
Class	
   Proficiencies	
  Gained 	
  
Barbarian	
   Shields,	
  simple	
  weapons,	
  martial	
  weapons 	
  
Bard	
   Light	
  armor,	
  one	
  skill	
  of	
  your	
  choice,	
  one	
  musical	
  
instrument	
  of	
  your	
  choice 	
  
Cleric	
   Light	
  armor,	
  medium	
  armor,	
  shields 	
  
Druid	
   Light	
  armor,	
  medium	
  armor,	
  shields	
  (druids	
  will	
  
not	
  wear	
  armor	
  or	
  use	
   shields	
  made	
  of	
  metal) 	
  
Fighter	
   Light	
  armor,	
  medium	
  armor,	
  shields,	
  simple	
  
weapons,	
  martial	
  weapons 	
  
Monk	
   Simple	
  weapons,	
  shortswords 	
  
Paladin	
   Light	
  armor,	
  medium	
  armor,	
  shields,	
  simple	
  
weapons,	
  martial	
  weapons 	
  
Ranger	
   Light	
  armor,	
  medium	
  armor,	
  shields,	
  s imple	
  
weapons,	
  martial	
  weapons,	
  one	
  skill	
  from	
  the	
  
class’s	
  skill	
  list	
  
Rogue	
   Light	
  armor,	
  one	
  skill	
  from	
  the	
  class’s	
  skill	
  list,	
  
thieves’	
  tools	
  
Sorcerer	
   —	
  
Warlock	
   Light	
  armor,	
  simple	
  weapons 	
  
Wizard	
   —	
  
Class Features 
When	
  you	
  gain	
  a	
  new	
  level	
  in	
  a	
   class,	
  you	
  get	
  its	
  
features	
  for	
  that	
  level.	
  You	
  don’t,	
  however,	
  receive	
  
the	
  class’s	
  starting	
  equipment,	
  and	
  a	
  few	
  features	
  
have	
  additional	
  rules	
  when	
  you’re	
  multiclassing:	
  
Channel	
  Divinity,	
  Extra	
  Attack,	
  Unarmored	
  Defense,	
  
and	
  Spellcasting. 	
  
Channel Divinity 
If	
  you	
  already	
  have	
  the	
  Channel	
  Divinity	
  feature	
  and	
  
gain	
  a	
  level	
  in	
  a	
  class	
  that	
  also	
  grants	
  the	
  feature,	
  you	
  
gain	
  the	
  Channel	
  Divinity	
  effects	
  granted	
  by	
  that	
  
class,	
  but	
  getting	
   the	
  feature	
  again	
  doesn’t	
  give	
  you	
  
an	
  additional	
  use	
  of	
  it.	
  You	
  gain	
  additional	
  uses	
  only	
  
when	
  you	
  reach	
  a	
  class	
  level	
  that	
  explicitly	
  grants	
  
them	
  to	
  you.	
  For	
  example,	
  if	
  you	
  are	
  a	
  cleric	
  
6/paladin	
  4,	
  you	
  can	
  use	
  Channel	
  Divinity	
  twice	
  
between	
  rests	
  because	
  you	
  are	
  high	
  enough	
  level	
  in	
  
the	
  cleric	
  class	
  to	
  have	
  more	
  uses.	
  Whenever	
  you	
  use	
  
the	
  feature,	
  you	
  can	
  choose	
  any	
  of	
  the	
  Channel	
  
Divinity	
  effects	
  available	
  to	
  you	
  from	
  your	
  two	
  
classes.	
  
Extra Attack 
If	
  you	
  gain	
  the	
  Extra	
  Attack	
  class	
  feature	
  from	
  more	
  
than	
  one	
  class,	
  the	
  features	
  don’t	
  add	
  together.	
  You	
  
can’t	
  make	
  more	
  than	
  tw o	
  attacks	
  with	
  this	
  feature	
  
unless	
  it	
  says	
  you	
  do	
  (as	
  the	
  fighter’s	
  version	
  of	
  
Extra	
  Attack	
  does).	
  Similarly,	
  the	
  warlock’s	
  eldritch	
  
invocation	
  Thirsting	
  Blade	
  doesn’t	
  give	
  you	
  
additional	
  attacks	
  if	
  you	
  also	
  have	
  Extra	
  Attack. 	
  
Unarmored Defense 
If	
  you	
  already	
  have	
  the	
  Unarmored	
  Defense	
  feature,	
  
you	
  can’t	
  gain	
  it	
  again	
  from	
  another	
  class. 	
  
Spellcasting 
Your	
  capacity	
  for	
  spellcasting	
  depends	
  partly	
  on	
  
your	
  combined	
  levels	
  in	
  all	
  your	
  spellcasting	
  classes	
  
and	
  partly	
  on	
  your	
  individual	
  levels	
  in	
  those	
  classes.	
  
Once	
  you	
  have	
  the	
  Spellcasting	
  feature	
  from	
  more	
  
than	
  one	
  class,	
  use	
  the	
  rules	
  below.	
  If	
  you	
  multiclass	
  